框架keyDown事件机制微调,重构框架主循环和控件相关代码
可以用键盘和手柄控制光标(手柄不完善) 整理代码和部分语言文件细节
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@@ -60,6 +60,7 @@ BGM= require'Zframework.bgm'
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VOC= require'Zframework.voice'
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local ms,kb=love.mouse,love.keyboard
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local KBisDown=kb.isDown
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local gc=love.graphics
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local gc_push,gc_pop,gc_clear,gc_discard=gc.push,gc.pop,gc.clear,gc.discard
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@@ -69,9 +70,11 @@ local gc_draw,gc_line,gc_circle,gc_print=gc.draw,gc.line,gc.circle,gc.print
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local WIDGET,SCR,SCN=WIDGET,SCR,SCN
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local xOy=SCR.xOy
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local ITP=xOy.inverseTransformPoint
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local mx,my,mouseShow=-20,-20,false
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local ITP=xOy.inverseTransformPoint
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local max,min=math.max,math.min
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local mx,my,mouseShow,cursorSpd=-20,-20,false,0
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local jsState={}--map, joystickID->axisStates: {axisName->axisVal}
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local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr}
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@@ -126,36 +129,61 @@ local function updatePowerInfo()
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end
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-------------------------------------------------------------
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local lastX,lastY=0,0--Last click pos
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local function _updateMousePos(x,y,dx,dy)
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if SCN.swapping then return end
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dx,dy=dx/SCR.k,dy/SCR.k
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if SCN.mouseMove then SCN.mouseMove(x,y,dx,dy)end
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if ms.isDown(1)then
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WIDGET.drag(x,y,dx,dy)
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else
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WIDGET.cursorMove(x,y)
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end
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end
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local function _triggerMouseDown(x,y,k)
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if devMode==1 then
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print(("(%d,%d)<-%d,%d ~~(%d,%d)<-%d,%d"):format(
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x,y,
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x-lastX,y-lastY,
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math.floor(x/10)*10,math.floor(y/10)*10,
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math.floor((x-lastX)/10)*10,math.floor((y-lastY)/10)*10
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))
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end
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if SCN.swapping then return end
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if SCN.mouseDown then SCN.mouseDown(x,y,k)end
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WIDGET.press(x,y,k)
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lastX,lastY=x,y
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if SETTING.clickFX then SYSFX.newTap(3,x,y)end
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end
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local function _mouse_update(dt)
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if not KBisDown('lctrl','rctrl')and KBisDown('up','down','left','right')then
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local dx,dy=0,0
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if KBisDown('up')then dy=dy-cursorSpd end
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if KBisDown('down')then dy=dy+cursorSpd end
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if KBisDown('left')then dx=dx-cursorSpd end
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if KBisDown('right')then dx=dx+cursorSpd end
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mx=max(min(mx+dx,1280),0)
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my=max(min(my+dy,720),0)
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if my==0 or my==720 then
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WIDGET.sel=false
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WIDGET.drag(0,0,0,-dy)
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end
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_updateMousePos(mx,my,dx,dy)
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cursorSpd=min(cursorSpd+dt*26,12.6)
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else
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cursorSpd=6
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end
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end
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function love.mousepressed(x,y,k,touch)
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if touch then return end
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mouseShow=true
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mx,my=ITP(xOy,x,y)
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if devMode==1 then
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print(("(%d,%d)<-%d,%d ~~(%d,%d)<-%d,%d"):format(
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mx,my,
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mx-lastX,my-lastY,
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math.floor(mx/10)*10,math.floor(my/10)*10,
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math.floor((mx-lastX)/10)*10,math.floor((my-lastY)/10)*10
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))
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end
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if SCN.swapping then return end
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if SCN.mouseDown then SCN.mouseDown(mx,my,k)end
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WIDGET.press(mx,my,k)
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lastX,lastY=mx,my
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,k)
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end
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function love.mousemoved(x,y,dx,dy,touch)
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if touch then return end
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mouseShow=true
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mx,my=ITP(xOy,x,y)
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if SCN.swapping then return end
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dx,dy=dx/SCR.k,dy/SCR.k
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if SCN.mouseMove then SCN.mouseMove(mx,my,dx,dy)end
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if ms.isDown(1)then
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WIDGET.drag(mx,my,dx/SCR.k,dy/SCR.k)
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else
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WIDGET.cursorMove(mx,my)
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end
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_updateMousePos(mx,my,dx,dy)
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end
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function love.mousereleased(x,y,k,touch)
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if touch or SCN.swapping then return end
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@@ -264,14 +292,26 @@ function love.keypressed(key,_,isRep)
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applyFullscreen()
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saveSettings()
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elseif not SCN.swapping then
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if SCN.keyDown then
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if EDITING==""then
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SCN.keyDown(key,isRep)
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if EDITING==""and(not SCN.keyDown or SCN.keyDown(key,isRep))then
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local W=WIDGET.sel
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if key=='escape'and not isRep then
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SCN.back()
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elseif key=='up'or key=='down'or key=='left'or key=='right'then
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mouseShow=true
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if KBisDown('lctrl','rctrl')then
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if W and W.arrowKey then W:arrowKey(key)end
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end
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elseif key=='space'or key=='return'then
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mouseShow=true
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if not isRep then
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,1)
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end
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else
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if W and W.keypress then
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W:keypress(key)
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end
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end
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elseif key=='escape'and not isRep then
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SCN.back()
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else
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WIDGET.keyPressed(key,isRep)
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end
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end
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end
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@@ -367,13 +407,36 @@ function love.gamepadaxis(JS,axis,val)
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end
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end
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end
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function love.gamepadpressed(_,i)
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function love.gamepadpressed(_,key)
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mouseShow=false
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if SCN.swapping then return end
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if SCN.gamepadDown then SCN.gamepadDown(i)
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elseif SCN.keyDown then SCN.keyDown(dPadToKey[i]or i)
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elseif i=="back"then SCN.back()
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else WIDGET.gamepadPressed(dPadToKey[i]or i)
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if not SCN.swapping then
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local cursorCtrl
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if SCN.gamepadDown then
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cursorCtrl=SCN.gamepadDown(key)
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elseif SCN.keyDown then
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cursorCtrl=SCN.keyDown(dPadToKey[key]or key)
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else
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cursorCtrl=true
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end
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if cursorCtrl then
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key=dPadToKey[key]or key
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mouseShow=true
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local W=WIDGET.sel
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if key=='back'then
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SCN.back()
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elseif key=='up'or key=='down'or key=='left'or key=='right'then
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mouseShow=true
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if W and W.arrowKey then W:arrowKey(key)end
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elseif key=='return'then
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mouseShow=true
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,1)
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else
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if W and W.keypress then
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W:keypress(key)
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end
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end
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end
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end
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end
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function love.gamepadreleased(_,i)
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@@ -513,7 +576,7 @@ local devColor={
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}
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local WS=WS
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local WSnames={'app','user','play','stream','chat','manage'}
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local wsBottomImage do
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local wsImg={}do
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local L={78,18,
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{'clear',1,1,1,0},
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{'setCL',1,1,1,.3},
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@@ -523,23 +586,23 @@ local wsBottomImage do
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table.insert(L,{'setCL',1,1,1,i*.005})
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table.insert(L,{'fRect',i,0,1,18})
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end
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wsBottomImage=GC.DO(L)
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wsImg.bottom=GC.DO(L)
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wsImg.dead=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',1,.3,.3},
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{'mText',"X",11,-1},
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}
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wsImg.connecting=GC.DO{20,20,
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{'rawFT',20},
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{'setLW',3},
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{'mText',"C",11,-1},
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}
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wsImg.running=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',.5,1,0},
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{'mText',"R",11,-1},
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}
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end
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local ws_deadImg=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',1,.3,.3},
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{'mText',"X",11,-1},
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}
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local ws_connectingImg=GC.DO{20,20,
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{'rawFT',20},
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{'setLW',3},
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{'mText',"C",11,-1},
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}
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local ws_runningImg=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',.5,1,0},
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{'mText',"R",11,-1},
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}
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local function drawCursor(_,x,y)
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gc_setColor(1,1,1)
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@@ -559,7 +622,7 @@ function love.run()
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local TASK_update=TASK.update
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local SYSFX_update,SYSFX_draw=SYSFX.update,SYSFX.draw
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local WIDGET_update,WIDGET_draw=WIDGET.update,WIDGET.draw
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local VOC_update,BG_update=VOC.update,BG.update
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local STEP,WAIT=love.timer.step,love.timer.sleep
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local FPS,MINI=love.timer.getFPS,love.window.isMinimized
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local PUMP,POLL=love.event.pump,love.event.poll
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@@ -598,8 +661,9 @@ function love.run()
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--UPDATE
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STEP()
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VOC.update()
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BG.update(dt)
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if mouseShow then _mouse_update(dt)end
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VOC_update()
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BG_update(dt)
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TEXT_update(dt)
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MES_update(dt)
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WS_update(dt)
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@@ -689,14 +753,14 @@ function love.run()
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for i=1,6 do
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local status=WS.status(WSnames[i])
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gc_setColor(1,1,1)
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gc.draw(wsBottomImage,-79,20*i-139)
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gc.draw(wsImg.bottom,-79,20*i-139)
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if status=='dead'then
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gc_draw(ws_deadImg,-20,20*i-140)
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gc_draw(wsImg.dead,-20,20*i-140)
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elseif status=='connecting'then
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gc_setColor(1,1,1,.5+.3*math.sin(time*6.26))
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gc_draw(ws_connectingImg,-20,20*i-140)
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gc_draw(wsImg.connecting,-20,20*i-140)
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elseif status=='running'then
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gc_draw(ws_runningImg,-20,20*i-140)
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gc_draw(wsImg.running,-20,20*i-140)
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end
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local t1,t2,t3=WS.getTimers(WSnames[i])
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gc_setColor(.9,.9,.9,t1)gc.rectangle('fill',-60,20*i-122,-16,-16)
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@@ -13,7 +13,7 @@ local kb=love.keyboard
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local timer=love.timer.getTime
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local next=next
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local int,ceil,abs=math.floor,math.ceil,math.abs
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local int,ceil=math.floor,math.ceil
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local max,min=math.max,math.min
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local sub,ins,rem=string.sub,table.insert,table.remove
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local mDraw,mDraw_X,mDraw_Y=GC.draw,GC.simpX,GC.simpY
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@@ -1380,59 +1380,6 @@ function WIDGET.release(x,y)
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W:release(x,y+WIDGET.scrollPos)
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end
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end
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function WIDGET.keyPressed(k,isRep)
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local W=WIDGET.sel
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if k=='space'or k=='return'then
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if not isRep then
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WIDGET.press()
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end
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elseif k=='up'or k=='down'or k=='left'or k=='right'then
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if kb.isDown('lshift','lalt','lctrl','rshift','ralt','rctrl')then
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--Control some widgets with arrowkeys when hold shift/ctrl/alt
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if W and W.arrowKey then W:arrowKey(k)end
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else
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if not W then
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for _,w in next,WIDGET.active do
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if not w.hide and w.isAbove then
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WIDGET.focus(w)
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return
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end
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end
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elseif W.getCenter then
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local WX,WY=W:getCenter()
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local dir=(k=='right'or k=='down')and 1 or -1
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local tar
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local minDist=1e99
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local swap_xy=k=='up'or k=='down'
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if swap_xy then WX,WY=WY,WX end--note that we do not swap them back later
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for _,W1 in ipairs(WIDGET.active)do
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if W~=W1 and W1.resCtr and not W1.hide then
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local L=W1.resCtr
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for j=1,#L,2 do
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local x,y=L[j],L[j+1]
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if swap_xy then x,y=y,x end--note that we do not swap them back later
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local dist=(x-WX)*dir
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if dist>10 then
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dist=dist+abs(y-WY)*6.26
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if dist<minDist then
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minDist=dist
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tar=W1
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end
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end
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end
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end
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end
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if tar then
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WIDGET.focus(tar)
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end
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end
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end
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else
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if W and W.keypress then
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W:keypress(k)
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end
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end
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end
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function WIDGET.textinput(texts)
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local W=WIDGET.sel
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if W and W.type=='inputBox'then
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@@ -1444,37 +1391,6 @@ function WIDGET.textinput(texts)
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end
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end
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end
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local keyMirror={
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dpup='up',
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dpdown='down',
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dpleft='left',
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dpright='right',
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start='return',
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back='escape',
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}
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function WIDGET.gamepadPressed(i)
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if i=='start'then
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WIDGET.press()
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elseif i=='a'or i=='b'then
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local W=WIDGET.sel
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if W then
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if W.type=='button'or W.type=='key'then
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WIDGET.press()
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elseif W.type=='slider'then
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local p=W.disp()
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local P=i=='left'and(p>0 and p-1)or p<W.unit and p+1
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if p==P or not P then return end
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W.code(P)
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if W.change and timer()-W.lastTime>.18 then
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W.lastTime=timer()
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W.change()
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end
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end
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end
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elseif i=='dpup'or i=='dpdown'or i=='dpleft'or i=='dpright'then
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WIDGET.keyPressed(keyMirror[i])
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end
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end
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function WIDGET.update(dt)
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for _,W in next,WIDGET.active do
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Reference in New Issue
Block a user