生成位置预览开启后hold的生成位置也可见
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@@ -368,7 +368,7 @@ return{
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score="Score Pop-Ups",
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bufferWarn="Buffer Alerts",
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showSpike="Spike Counter",
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nextPos="Next Preview",
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nextPos="Spawn Preview",
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highCam="Screen Scrolling",
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warn="Danger Alerts",
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@@ -335,7 +335,7 @@ return{
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score="Puntaje en Pantalla",
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bufferWarn="Alerta de Búfer",
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showSpike="Contador de Spike",
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nextPos="Ver Spawn de Pza. Sig.",
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-- nextPos="Spawn Preview",
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highCam="Cám. Vista Aérea",
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warn="Alerta de Peligro",
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@@ -333,7 +333,7 @@ return{
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score="Pop-up de score",
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-- bufferWarn="Buffer Alert",
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-- showSpike="Spike Counter",
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nextPos="Prévisualisation de position",
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-- nextPos="Spawn Preview",
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highCam="Vue d'oiseau",
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warn="Alerte de danger",
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@@ -357,7 +357,7 @@ return{
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score="Pop-up de pontos",
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-- bufferWarn="Buffer Alert",
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-- showSpike="Spike Counter",
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nextPos="Próxima Pos.",
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-- nextPos="Spawn Preview",
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highCam="Vista Olho-de-pássaro",
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warn="Alerta de perigo",
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@@ -367,7 +367,7 @@ return{
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score="分数弹出",
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bufferWarn="缓冲区警报",
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showSpike="尖峰计数器",
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nextPos="下次预览",
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nextPos="繁殖预览",
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highCam="屏幕滚动",
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warn="危险警报",
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@@ -360,6 +360,18 @@ local function _drawNextPreview(B,fieldH,fieldBeneath)
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end
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end end
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end
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local function _drawHoldPreview(B,fieldH,fieldBeneath)
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gc_setColor(1,1,1,.3)
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local y=int(fieldH+1-modf(B.RS.centerPos[B.id][B.dir][1]))+ceil(fieldBeneath/30)+.14
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B=B.bk
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local x=int(6-#B[1]*.5)
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local cross=TEXTURE.puzzleMark[-1]
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for i=1,#B do for j=1,#B[1]do
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if B[i][j]then
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gc_draw(cross,30*(x+j-2),30*(1-y-i))
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end
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end end
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end
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local function _drawBuffer(atkBuffer,bufferWarn,atkBufferSum1,atkBufferSum)
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local h=0
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for i=1,#atkBuffer do
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@@ -807,8 +819,9 @@ function draw.norm(P,repMode)
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end
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--Draw next preview
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if ENV.nextPos and P.nextQueue[1]then
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_drawNextPreview(P.nextQueue[1],ENV.fieldH,P.fieldBeneath)
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if ENV.nextPos then
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if P.nextQueue[1]then _drawNextPreview(P.nextQueue[1],ENV.fieldH,P.fieldBeneath)end
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if P.holdQueue[1]then _drawHoldPreview(P.holdQueue[1],ENV.fieldH,P.fieldBeneath)end
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end
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--Draw AI's drop destination
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