测试场景改名并且加入一些功能
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@@ -485,7 +485,8 @@ function commands.theme(name)
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end
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end
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function commands.demo()
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SCN.go("empty","none")
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SCN.go("test","none")
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end
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do--commands.applet(name)
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local appList={"15p","grid","pong","atoz","uttt","cube","2048","ten","tap","dtw","cannon","drppper","calc","reflect","polyforge"}
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local appScene={"app_15p","app_schulteG","app_pong","app_AtoZ","app_UTTT","app_cubefield","app_2048","app_ten","app_tap","app_dtw","app_cannon","app_dropper","app_calc","app_reflect","app_polyforge"}
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@@ -1 +0,0 @@
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return{}
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88
parts/scenes/test.lua
Normal file
88
parts/scenes/test.lua
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@@ -0,0 +1,88 @@
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local gc=love.graphics
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local ins,rem=table.insert,table.remove
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local scene={}
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local list,timer
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local function push(mes)
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ins(list,{mes,120})
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timer=1
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end
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function scene.sceneInit()
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list={}
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timer=0
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love.keyboard.setKeyRepeat(false)
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end
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function scene.sceneBack()
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list=nil
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love.keyboard.setKeyRepeat(true)
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end
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function scene.gamepadDown(key)
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push("[gamepadDown] <"..key..">")
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end
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function scene.gamepadUp(key)
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push{COLOR.grey,"[gamepadUp] <"..key..">"}
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end
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function scene.keyDown(key)
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push("[keyDown] <"..key..">")
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end
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function scene.keyUp(key)
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push{COLOR.grey,"[keyUp] <"..key..">"}
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end
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function scene.mouseDown(x,y,k)
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push(("[mouseDown] <%d: %d, %d>"):format(k,x,y))
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end
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function scene.mouseMove(x,y)
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SYSFX.newShade(.5,x-3,y-3,7,7)
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end
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function scene.mouseUp(x,y,k)
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SYSFX.newRectRipple(1,x-10,y-10,21,21)
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push{COLOR.grey,"[mouseUp] <"..k..">"}
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end
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function scene.touchClick(x,y)
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SYSFX.newRipple(.5,x,y,50)
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push("[touchClick]")
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end
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function scene.touchDown(x,y)
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SYSFX.newRipple(.5,x,y,50)
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push(("[touchDown] <%d: %d, %d>"):format(x,y))
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end
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function scene.touchMove(x,y)
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SYSFX.newRipple(.5,x,y,50)
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end
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function scene.touchUp(x,y)
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SYSFX.newRipple(.5,x,y,50)
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push{COLOR.grey,"[touchUp]"}
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end
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function scene.wheelMoved(dx,dy)
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push(("[wheelMoved] <%d, %d>"):format(dx,dy))
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end
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function scene.update(dt)
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if timer>0 then
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timer=timer-dt/.526
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end
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for i=#list,1,-1 do
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list[i][2]=list[i][2]-1
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if list[i][2]==0 then
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rem(list,i)
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end
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end
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end
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function scene.draw()
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setFont(15)
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for i=1,#list do
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gc.setColor(1,1,1,list[i][2]/30)
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gc.print(list[i][1],20,20*i)
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end
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end
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scene.widgetList={
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}
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return scene
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