0.9.2:调试界面,新背景,布局微调
This commit is contained in:
10
Zframework/shader/grad1.glsl
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10
Zframework/shader/grad1.glsl
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@@ -0,0 +1,10 @@
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extern float t,w;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x/w;
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return vec4(
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.8-x*.6,
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.3+.2*sin(t),
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.15+x*.7,
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1
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);
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}
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10
Zframework/shader/grad2.glsl
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10
Zframework/shader/grad2.glsl
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@@ -0,0 +1,10 @@
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extern float t,h;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float y=scr_pos.y/h;
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return vec4(
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.8-y*.6,
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.2+y*.4,
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.3+.1*sin(t),
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1
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);
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}
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11
Zframework/shader/grad3.glsl
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11
Zframework/shader/grad3.glsl
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@@ -0,0 +1,11 @@
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extern float t,w,h;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x/w;
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float y=scr_pos.y/h;
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return vec4(
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.8-y*.6-.2*sin(t/6.26),
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.3+.1*sin(t),
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.2+x*.6,
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1
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);
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}
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@@ -1,15 +0,0 @@
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#define PI 3.14159265
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extern float w,h;
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extern float t;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x-w/2.;
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float y=scr_pos.y-h/2.;
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float a=(step(0.,x)*2.-1.)*PI+atan(y,x)+PI*0.5+t*0.626;
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return vec4(
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color.r*(sin(a+PI*0./3.)*0.3+0.5),
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color.g*(sin(a+PI*2./3.)*0.3+0.5),
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color.b*(sin(a+PI*4./3.)*0.3+0.5),
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1.
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);
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}
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@@ -1,11 +0,0 @@
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#define PI 3.14159265
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extern float t;
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vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
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float x=scr_pos.x/262.+t;
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return vec4(
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color.r*(sin(x+PI*0./3.)*0.3+0.5),
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color.g*(sin(x+PI*2./3.)*0.3+0.5),
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color.b*(sin(x+PI*4./3.)*0.3+0.5),
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1.
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);
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}
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