Files
Techmino/Zframework/shader/grad2.glsl
2020-07-21 00:16:15 +08:00

10 lines
159 B
GLSL

extern float t,h;
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
float y=scr_pos.y/h;
return vec4(
.8-y*.6,
.2+y*.4,
.3+.1*sin(t),
1
);
}