0.9.2:调试界面,新背景,布局微调
This commit is contained in:
@@ -44,21 +44,6 @@ back.rgb={
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)
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end,
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}--Changing pure color
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back.strap={
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init=function()
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t=0
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.strap:send("t",t*.626)
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gc.setColor(.4,.626,.626)
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gc.setShader(SHADER.strap)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Horizonal ranbow
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back.flink={
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init=function()
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t=0
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@@ -95,63 +80,58 @@ back.aura={
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back.game1={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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BG.resize(scr.w)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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resize=function(w)
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SHADER.gradient1:send("w",w*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.6,.6,.6)
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gc.setShader(SHADER.rainbow)
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SHADER.gradient1:send("t",t)
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gc.setShader(SHADER.gradient1)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Rolling rainbow
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}--Horizonal red-blue gradient
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back.game2={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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BG.resize(nil,scr.h)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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SHADER.gradient2:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.7,.4,.4)
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gc.setShader(SHADER.rainbow)
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SHADER.gradient2:send("t",t)
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gc.setShader(SHADER.gradient2)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Red rolling rainbow
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}--Vertical red-green gradient
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back.game3={
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init=function()
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t=0
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BG.resize(scr.w,scr.h)
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end,
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resize=function(w,h)
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SHADER.rainbow:send("w",w*scr.dpi)
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SHADER.rainbow:send("h",h*scr.dpi)
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SHADER.gradient3:send("w",w*scr.dpi)
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SHADER.gradient3:send("h",h*scr.dpi)
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end,
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update=function(dt)
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t=t+dt
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end,
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draw=function()
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SHADER.rainbow:send("t",t)
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gc.setColor(.5,.5,.8)
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gc.setShader(SHADER.rainbow)
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SHADER.gradient3:send("t",t)
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gc.setShader(SHADER.gradient3)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Blue rolling rainbow
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}--beautiful RGB
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back.game4={
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init=function()
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t=0
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@@ -160,11 +140,7 @@ back.game4={
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t=t+dt
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end,
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draw=function()
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SHADER.strap:send("t",t*1.26)
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gc.setColor(.5,.626,.74)
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gc.setShader(SHADER.strap)
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gc.rectangle("fill",0,0,scr.w,scr.h)
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gc.setShader()
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end,
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}--Blue strap
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back.game5={
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@@ -189,7 +165,7 @@ back.game6={
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t=0
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colorLib=_G.SKIN.libColor
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colorSet=_G.setting.skin
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miniBlock=_G.miniBlock
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blockImg=_G.TEXTURE.miniBlock
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end,
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update=function(dt)
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t=t+dt
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@@ -202,7 +178,7 @@ back.game6={
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local R=7-int(t*.5)%7
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local _=colorLib[colorSet[R]]
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gc.setColor(_[1],_[2],_[3],.1)
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gc.draw(miniBlock[R],640,360,t%3.1416*6,400,400,scs[R][0][2]-.5,#blocks[R][0]-scs[R][0][1]+.5)
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gc.draw(blockImg[R],640,360,t%3.1416*6,400,400,scs[R][0][2]-.5,#blocks[R][0]-scs[R][0][1]+.5)
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end,
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}--Fast lightning + spining tetromino
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@@ -284,7 +260,7 @@ BG={
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update=NULL,
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draw=back.none.draw,
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}
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function BG.set(bg)
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function BG.set(bg,data)
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if bg==BG.cur or not setting.bg then return end
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if BG.discard then
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BG.discard()
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@@ -290,8 +290,8 @@ end
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local customSet={
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{3,20,1,1,7,1,1,1,3,4,1,2,3},
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{5,20,1,1,7,1,1,1,8,3,8,3,3},
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{1,22,1,1,7,3,1,1,8,4,1,7,7},
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{3,20,1,1,7,1,1,3,8,3,1,7,8},
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{1,22,1,1,7,3,1,1,8,4,1,6,7},
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{3,20,1,1,7,1,1,3,8,3,1,6,8},
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{25,11,8,11,4,1,2,1,8,3,1,4,9},
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}
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function keyDown.custom(key)
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@@ -696,7 +696,16 @@ function gamepadUp.play(key)
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end
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end
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function touchDown.help(id,x,y)
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function keyDown.staff(key,RESET)
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if key=="escape"then
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SCN.back()
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elseif key=="\122"then
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if RESET or kb.isDown("\109")and kb.isDown("\114")then
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SCN.goto("debug")
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end
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end
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end
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function touchDown.staff(id,x,y)
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local pw=sceneTemp.pw
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local t=pw%4
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if
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@@ -707,8 +716,7 @@ function touchDown.help(id,x,y)
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then
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pw=pw+1
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if pw==8 then
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marking=nil
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SFX.play("reach")
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SCN.goto("debug")
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end
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else
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pw=x<640 and y<360==1 and 1 or 0
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@@ -716,66 +724,6 @@ function touchDown.help(id,x,y)
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sceneTemp.pw=pw
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end
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function keyDown.staff(key,RESET)
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if key=="escape"then
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SCN.back()
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elseif key=="\122"then
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if RESET or kb.isDown("\109")and kb.isDown("\114")then
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sceneTemp.ct=sceneTemp.ct+1
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if sceneTemp.ct==5 then
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TEXT.show("What are you up to?",640,200,40,"appear",.5)
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elseif sceneTemp.ct==10 then
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TEXT.show("Stop what you are doing.",640,200,40,"flicker",.5)
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elseif sceneTemp.ct==16 then
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TEXT.show("RESET ALL DATA?",640,200,40,"appear",.3,.2)
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elseif sceneTemp.ct==20 then
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TEXT.show("SURE?????",640,200,40,"beat",.3,.2)
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elseif sceneTemp.ct==26 then
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local L=love.filesystem.getDirectoryItems("")
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for i=1,#L do
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local s=L[i]
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if s:sub(-4)==".dat"then
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love.filesystem.remove(s)
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end
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end
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SFX.play("lock")
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SFX.play("clear_4")
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SFX.play("finesseError_long")
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SCN.back()
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TEXT.clear()
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end
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sceneTemp.v=-6.26
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marking=nil
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SFX.play("reach")
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end
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end
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end
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function touchDown.staff(id,x,y)
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if #tc.getTouches()==5 then
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keyDown.staff('\122',true)
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end
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end
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function keyDown.stat(key)
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if key=="u"and kb.isDown("lshift","rshift")then
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touchDown.stat()
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end
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end
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function touchDown.stat(id,x,y)
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local s=sceneTemp
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s.count=s.count+1
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if rnd()<.0626 and s.count>26 then
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for name,M in next,Modes do
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if not modeRanks[name]then
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modeRanks[name]=M.score and 0 or 6
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end
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end
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FILE.saveUnlock()
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TEXT.show("DEV:\85\78\76\79\67\75\65\76\76",640,360,60,"stretch",.6)
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SFX.play("clear_4")
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end
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end
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function wheelMoved.history(x,y)
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wheelScroll(y)
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end
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@@ -1088,7 +1036,7 @@ function love.run()
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local R=int(r)%7+1
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_=SKIN.libColor[setting.skin[R]]
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gc.setColor(_[1],_[2],_[3],min(1-abs(1-r%1*2),.3))
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gc.draw(miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R]-.5,#blocks[R][0]-scs[2*R-1]+.5)
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gc.draw(TEXTURE.miniBlock[R],mx,my,Timer()%3.1416*4,20,20,scs[2*R]-.5,#blocks[R][0]-scs[2*R-1]+.5)
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gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
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gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
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end--Awesome mouse!
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@@ -1,7 +1,7 @@
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local langList={
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{
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anykey="按任意键继续",
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newVersion="检测到更新!存档格式已修改",
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newVersion="检测到更新!",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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lang="中文",
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atkModeName={"随机","徽章","击杀","反击"},
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@@ -146,7 +146,7 @@ local langList={
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"",
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"使用LOVE2D引擎",
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"错误或者建议请附带截图发送到内测群或者作者邮箱~",
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"仅通过内测群822023725进行免费下载/更新",
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"仅通过内测群1080457319进行免费下载/更新",
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"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了震动&联网权限!",
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"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
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"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
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@@ -176,7 +176,7 @@ local langList={
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simple-love-lights[dylhunn]
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]],
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support="支持作者",
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group="官方QQ群(如果没有被暗改的话就是这个):822023725",
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group="官方QQ群(如果没有被暗改的话就是这个):1080457319",
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WidgetText={
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main={
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play="开始",
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@@ -364,6 +364,12 @@ local langList={
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path="打开存储目录",
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back="返回",
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},
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debug={
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killWTM="关闭水印",
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unlock="解锁全模式",
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reset="清空所有数据",
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back="返回",
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},
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},
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modes={
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["sprint_10"]= {"竞速", "10L", "消除10行"},
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@@ -443,7 +449,7 @@ local langList={
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},
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{
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anykey="按任意键继续",
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newVersion="检测到更新!存档格式已修改",
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newVersion="检测到更新!",
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marking="游戏作者:MrZ_26\n任何视频/直播不得出现此水印\n任何转述声明无效",
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lang="全中文",
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atkModeName={"随机","徽章","击杀","反击"},
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@@ -585,7 +591,7 @@ local langList={
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"从TO/C2/KOS/TGM3/JS等方块获得过灵感",
|
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"",
|
||||
"错误或者建议请附带截图发送到内测群或者作者邮箱~",
|
||||
"仅通过内测群822023725进行免费下载/更新",
|
||||
"仅通过内测群1080457319进行免费下载/更新",
|
||||
"其他渠道获得游戏皆有被修改/加广告/植入病毒的风险,程序只申请了震动&联网权限!",
|
||||
"若由于被修改的本游戏产生的各种损失作者不负责(我怎么负责啊跟我有啥关系)",
|
||||
"请从正规途径获得最新版,游戏现为免费,不过有打赏当然感谢啦~",
|
||||
@@ -615,7 +621,7 @@ local langList={
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simple-love-lights[dylhunn]
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]],
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support="支持作者",
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group="官方QQ群(如果没有被暗改的话就是这个):822023725",
|
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group="官方QQ群(如果没有被暗改的话就是这个):1080457319",
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WidgetText={
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main={
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play="开始",
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@@ -803,6 +809,12 @@ local langList={
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path="打开存储目录",
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back="返回",
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},
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debug={
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killWTM="关闭水印",
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unlock="解锁全模式",
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reset="清空所有数据",
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back="返回",
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},
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},
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modes={
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["sprint_10"]= {"竞速", "10行", "消除10行"},
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@@ -882,7 +894,7 @@ local langList={
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},
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{
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anykey="Press any button",
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newVersion="Updating detected! Saving format updated",
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newVersion="Updating detected!",
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marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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lang="English",
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atkModeName={"Random","Badges","K.O.s","Attackers"},
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@@ -1043,7 +1055,7 @@ local langList={
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},
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used="Tool used:\n\tBeepbox\n\tGFIE\n\tGoldwave\nLib used:\n\tCold_Clear[MinusKelvin]\n\tsimple-love-lights[dylhunn]",
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support="Support author",
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group="Official QQ Group(if not hacked):822023725",
|
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group="Official QQ Group(if not hacked):1080457319",
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WidgetText={
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main={
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play="Play",
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@@ -1231,6 +1243,12 @@ local langList={
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path="Open Data Folder",
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back="Back",
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},
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debug={
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killWTM="kill watermark",
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unlock="unlock all",
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reset="reset all",
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back="Back",
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},
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},
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modes={
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["sprint_10"]= {"Sprint", "10L", "Clear 10 lines!"},
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@@ -1310,7 +1328,7 @@ local langList={
|
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},
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{
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anykey="↓□↓",
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newVersion="&!!! ___!",
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newVersion="&!!!",
|
||||
marking="Game Author:MrZ_26\nIllegal recording if see this\nAny explanation invalid",
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lang="?????",
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atkModeName={"?","( )","!","←→"},
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@@ -1471,7 +1489,7 @@ local langList={
|
||||
},
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used="Tool used:\n\tBeepbox\n\tGFIE\n\tGoldwave\nLib used:\n\tCold_Clear[MinusKelvin]\n\tsimple-love-lights[dylhunn]",
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support="Support author",
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group="Official QQ Group(if not hacked):822023725",
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group="Official QQ Group(if not hacked):1080457319",
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WidgetText={
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main={
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play="!!!",
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@@ -1658,6 +1676,12 @@ local langList={
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path="_$_",
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back="X",
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},
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debug={
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killWTM="kill watermark",
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unlock="unlock all",
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reset="reset all",
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back="X",
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},
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},
|
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modes={
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["sprint_10"]= {"Sprint", "10L", "Clear 10 lines!"},
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|
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@@ -65,6 +65,7 @@ local function drawVirtualkey()
|
||||
local a=setting.VKAlpha*.1
|
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local _
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if setting.VKIcon then
|
||||
local icons=TEXTURE.VKIcon
|
||||
for i=1,#V do
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if V[i].ava then
|
||||
local B=V[i]
|
||||
@@ -72,7 +73,7 @@ local function drawVirtualkey()
|
||||
gc.setLineWidth(B.r*.07)
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gc.circle("line",B.x,B.y,B.r,10)--Button outline
|
||||
_=V[i].pressTime
|
||||
gc.draw(VKIcon[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--icon
|
||||
gc.draw(icons[i],B.x,B.y,nil,B.r*.026+_*.08,nil,18,18)--icon
|
||||
if _>0 then
|
||||
gc.setColor(1,1,1,a*_*.08)
|
||||
gc.circle("fill",B.x,B.y,B.r*.94,10)--Glow
|
||||
@@ -265,7 +266,7 @@ function Pnt.mode()
|
||||
end
|
||||
if cam.keyCtrl then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mapCross,460-20,360-20)
|
||||
gc.draw(TEXTURE.mapCross,460-20,360-20)
|
||||
end
|
||||
end
|
||||
function Pnt.music()
|
||||
@@ -322,11 +323,11 @@ function Pnt.sequence()
|
||||
setFont(40)
|
||||
gc.print(len,120,300)
|
||||
|
||||
local L=miniBlock
|
||||
local L=TEXTURE.miniBlock
|
||||
local x,y=120,126
|
||||
local cx,cy=120,126
|
||||
for i=1,len do
|
||||
local B=miniBlock[bag[i]]
|
||||
local B=L[bag[i]]
|
||||
gc.draw(B,x,y,nil,15,15,0,B:getHeight()*.5)
|
||||
x=x+B:getWidth()*15+10
|
||||
if x>1126 then
|
||||
@@ -528,7 +529,7 @@ function Pnt.pause()
|
||||
setFont(26)
|
||||
for i=1,10 do
|
||||
gc.print(text.pauseStat[i],40,210+40*i)
|
||||
gc.printf(_[i],245,210+40*i,250,"right")
|
||||
gc.printf(_[i],195,210+40*i,300,"right")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -750,17 +751,12 @@ end
|
||||
function Pnt.staff()
|
||||
local L=text.staff
|
||||
local t=sceneTemp.time
|
||||
if t>0 then
|
||||
setFont(40)
|
||||
for i=1,#L do
|
||||
mStr(L[i],640,800+80*i-t*40)
|
||||
end
|
||||
mDraw(IMG.coloredTitleImage,640,800-t*40,nil,2)
|
||||
mDraw(IMG.coloredTitleImage,640,2160-t*40,nil,2)
|
||||
else
|
||||
setFont(60)
|
||||
mStr("Don't tell this to anyone.",640,-100-t*40)
|
||||
setFont(40)
|
||||
for i=1,#L do
|
||||
mStr(L[i],640,800+80*i-t*40)
|
||||
end
|
||||
mDraw(IMG.coloredTitleImage,640,800-t*40,nil,2)
|
||||
mDraw(IMG.coloredTitleImage,640,2160-t*40,nil,2)
|
||||
end
|
||||
function Pnt.stat()
|
||||
local chart=sceneTemp.chart
|
||||
|
||||
@@ -187,7 +187,7 @@ function sceneInit.setting_control()
|
||||
dir=1,
|
||||
wait=30,
|
||||
}
|
||||
BG.set("strap")
|
||||
BG.set("game1")
|
||||
end
|
||||
function sceneInit.setting_key()
|
||||
sceneTemp={
|
||||
@@ -208,16 +208,13 @@ function sceneInit.setting_touchSwitch()
|
||||
BG.set("matrix")
|
||||
end
|
||||
function sceneInit.help()
|
||||
sceneTemp={
|
||||
pw=0,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
function sceneInit.staff()
|
||||
sceneTemp={
|
||||
pw=0,
|
||||
time=0,
|
||||
v=1,
|
||||
ct=0,
|
||||
}
|
||||
BG.set("space")
|
||||
end
|
||||
@@ -234,7 +231,6 @@ function sceneInit.stat()
|
||||
end
|
||||
end
|
||||
sceneTemp={
|
||||
count=0,
|
||||
chart={
|
||||
A1=S.spin,A2=S.clear,
|
||||
X1=X1,X2=X2,
|
||||
@@ -259,9 +255,14 @@ function sceneInit.stat()
|
||||
end
|
||||
end
|
||||
function sceneInit.history()
|
||||
BG.set("strap")
|
||||
BG.set("game1")
|
||||
sceneTemp={require("parts/updateLog"),1}--scroll pos
|
||||
end
|
||||
function sceneInit.debug()
|
||||
sceneTemp={
|
||||
ct=0,
|
||||
}
|
||||
end
|
||||
function sceneInit.quit()
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
|
||||
@@ -6,7 +6,8 @@ return{
|
||||
alpha=N("alpha"),
|
||||
warning=N("warning"),
|
||||
|
||||
rainbow=N("rainbow"),
|
||||
strap=N("strap"),
|
||||
aura=N("aura"),
|
||||
gradient1=N("grad1"),--Horizonal
|
||||
gradient2=N("grad2"),--Vertical
|
||||
gradient3=N("grad3"),--Oblique
|
||||
}
|
||||
10
Zframework/shader/grad1.glsl
Normal file
10
Zframework/shader/grad1.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
extern float t,w;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
return vec4(
|
||||
.8-x*.6,
|
||||
.3+.2*sin(t),
|
||||
.15+x*.7,
|
||||
1
|
||||
);
|
||||
}
|
||||
10
Zframework/shader/grad2.glsl
Normal file
10
Zframework/shader/grad2.glsl
Normal file
@@ -0,0 +1,10 @@
|
||||
extern float t,h;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float y=scr_pos.y/h;
|
||||
return vec4(
|
||||
.8-y*.6,
|
||||
.2+y*.4,
|
||||
.3+.1*sin(t),
|
||||
1
|
||||
);
|
||||
}
|
||||
11
Zframework/shader/grad3.glsl
Normal file
11
Zframework/shader/grad3.glsl
Normal file
@@ -0,0 +1,11 @@
|
||||
extern float t,w,h;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/w;
|
||||
float y=scr_pos.y/h;
|
||||
return vec4(
|
||||
.8-y*.6-.2*sin(t/6.26),
|
||||
.3+.1*sin(t),
|
||||
.2+x*.6,
|
||||
1
|
||||
);
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#define PI 3.14159265
|
||||
extern float w,h;
|
||||
extern float t;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x-w/2.;
|
||||
float y=scr_pos.y-h/2.;
|
||||
float a=(step(0.,x)*2.-1.)*PI+atan(y,x)+PI*0.5+t*0.626;
|
||||
|
||||
return vec4(
|
||||
color.r*(sin(a+PI*0./3.)*0.3+0.5),
|
||||
color.g*(sin(a+PI*2./3.)*0.3+0.5),
|
||||
color.b*(sin(a+PI*4./3.)*0.3+0.5),
|
||||
1.
|
||||
);
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#define PI 3.14159265
|
||||
extern float t;
|
||||
vec4 effect(vec4 color,Image text,vec2 pos,vec2 scr_pos){
|
||||
float x=scr_pos.x/262.+t;
|
||||
return vec4(
|
||||
color.r*(sin(x+PI*0./3.)*0.3+0.5),
|
||||
color.g*(sin(x+PI*2./3.)*0.3+0.5),
|
||||
color.b*(sin(x+PI*4./3.)*0.3+0.5),
|
||||
1.
|
||||
);
|
||||
}
|
||||
@@ -139,24 +139,24 @@ local Widgets={
|
||||
O= newButton(650, 440,90, 90,C.white, 50,pressKey(6)),
|
||||
I= newButton(750, 440,90, 90,C.white, 50,pressKey(7)),
|
||||
|
||||
Z5= newButton(150, 540,90, 90,C.white, 50,pressKey(8)),
|
||||
S5= newButton(250, 540,90, 90,C.white, 50,pressKey(9)),
|
||||
P= newButton(350, 540,90, 90,C.white, 50,pressKey(10)),
|
||||
Q= newButton(450, 540,90, 90,C.white, 50,pressKey(11)),
|
||||
F= newButton(550, 540,90, 90,C.white, 50,pressKey(12)),
|
||||
E= newButton(650, 540,90, 90,C.white, 50,pressKey(13)),
|
||||
T5= newButton(750, 540,90, 90,C.white, 50,pressKey(14)),
|
||||
U= newButton(850, 540,90, 90,C.white, 50,pressKey(15)),
|
||||
V= newButton(950, 540,90, 90,C.white, 50,pressKey(16)),
|
||||
W= newButton(150, 640,90, 90,C.white, 50,pressKey(17)),
|
||||
X= newButton(250, 640,90, 90,C.white, 50,pressKey(18)),
|
||||
J5= newButton(350, 640,90, 90,C.white, 50,pressKey(19)),
|
||||
L5= newButton(450, 640,90, 90,C.white, 50,pressKey(20)),
|
||||
R= newButton(550, 640,90, 90,C.white, 50,pressKey(21)),
|
||||
Y= newButton(650, 640,90, 90,C.white, 50,pressKey(22)),
|
||||
N= newButton(750, 640,90, 90,C.white, 50,pressKey(23)),
|
||||
H= newButton(850, 640,90, 90,C.white, 50,pressKey(24)),
|
||||
I5= newButton(950, 640,90, 90,C.white, 50,pressKey(25)),
|
||||
Z5= newButton(150, 540,90, 90,C.darkGrey, 50,pressKey(8)),
|
||||
S5= newButton(250, 540,90, 90,C.darkGrey, 50,pressKey(9)),
|
||||
P= newButton(350, 540,90, 90,C.darkGrey, 50,pressKey(10)),
|
||||
Q= newButton(450, 540,90, 90,C.darkGrey, 50,pressKey(11)),
|
||||
F= newButton(550, 540,90, 90,C.darkGrey, 50,pressKey(12)),
|
||||
E= newButton(650, 540,90, 90,C.darkGrey, 50,pressKey(13)),
|
||||
T5= newButton(750, 540,90, 90,C.darkGrey, 50,pressKey(14)),
|
||||
U= newButton(850, 540,90, 90,C.darkGrey, 50,pressKey(15)),
|
||||
V= newButton(950, 540,90, 90,C.darkGrey, 50,pressKey(16)),
|
||||
W= newButton(150, 640,90, 90,C.darkGrey, 50,pressKey(17)),
|
||||
X= newButton(250, 640,90, 90,C.darkGrey, 50,pressKey(18)),
|
||||
J5= newButton(350, 640,90, 90,C.darkGrey, 50,pressKey(19)),
|
||||
L5= newButton(450, 640,90, 90,C.darkGrey, 50,pressKey(20)),
|
||||
R= newButton(550, 640,90, 90,C.darkGrey, 50,pressKey(21)),
|
||||
Y= newButton(650, 640,90, 90,C.darkGrey, 50,pressKey(22)),
|
||||
N= newButton(750, 640,90, 90,C.darkGrey, 50,pressKey(23)),
|
||||
H= newButton(850, 640,90, 90,C.darkGrey, 50,pressKey(24)),
|
||||
I5= newButton(950, 640,90, 90,C.darkGrey, 50,pressKey(25)),
|
||||
|
||||
left= newButton(850, 440,90, 90,C.lightGreen, 55,pressKey("left")),
|
||||
right= newButton(950, 440,90, 90,C.lightGreen, 55,pressKey("right")),
|
||||
@@ -425,6 +425,44 @@ local Widgets={
|
||||
path= newButton(980,620,250,80,C.white,25,function()love.system.openURL(love.filesystem.getSaveDirectory())end,mobileHide,"back"),
|
||||
back= newButton(640,620,200,80,C.white,40,BACK,nil,"path"),
|
||||
},
|
||||
debug={
|
||||
killWTM=newButton(340,200,260,100,C.white,35,function()
|
||||
marking=nil
|
||||
TEXT.show("\68\69\86\58\87\97\116\101\114\109\97\114\107\32\82\101\109\111\118\101\100",640,360,60,"stretch",.6)
|
||||
SFX.play("clear")
|
||||
end),
|
||||
unlock= newButton(640,200,260,100,C.white,40,function()
|
||||
for name,M in next,Modes do
|
||||
if not modeRanks[name]then
|
||||
modeRanks[name]=M.score and 0 or 6
|
||||
end
|
||||
end
|
||||
FILE.saveUnlock()
|
||||
TEXT.show("\68\69\86\58\85\78\76\79\67\75\65\76\76",640,360,60,"stretch",.6)
|
||||
SFX.play("clear_2")
|
||||
end),
|
||||
reset= newButton(940,200,260,100,C.white,40,function()
|
||||
sceneTemp.ct=sceneTemp.ct+1
|
||||
if sceneTemp.ct==1 then
|
||||
TEXT.show("RESET ALL DATA?",640,360,50,"appear",.5)
|
||||
elseif sceneTemp.ct==5 then
|
||||
TEXT.show("SURE?????",640,360,80,"beat",.5)
|
||||
elseif sceneTemp.ct==10 then
|
||||
local L=love.filesystem.getDirectoryItems("")
|
||||
for i=1,#L do
|
||||
local s=L[i]
|
||||
if s:sub(-4)==".dat"then
|
||||
love.filesystem.remove(s)
|
||||
end
|
||||
end
|
||||
SFX.play("clear_4")SFX.play("finesseError_long")
|
||||
TEXT.clear()
|
||||
TEXT.show("ALL SAVING FILE DELETED",640,360,60,"stretch",.4)
|
||||
SCN.back()
|
||||
end
|
||||
end),
|
||||
back= newButton(640,620,200,80,C.white,40,BACK),
|
||||
},
|
||||
}
|
||||
mobileHide,SETval,SETsto,SETrev=nil
|
||||
pressKey,setPen,prevSkin,nextSkin=nil
|
||||
|
||||
Reference in New Issue
Block a user