修复进画面设置报错 close #216

This commit is contained in:
MrZ626
2021-08-19 20:15:50 +08:00
parent 5978a80b46
commit ad6adb221c

View File

@@ -6,28 +6,26 @@ function scene.sceneBack()
FILE.save(SETTING,'conf/settings')
end
local fakePlayer={cur={bk={{true}},skinLib=nil},curX=0,ghoY=0}
local fakeBlock={{true}}
function scene.draw()
local L=SKIN.lib[SETTING.skinSet]
fakePlayer.skinLib=L
local skinLib=SKIN.lib[SETTING.skinSet]
gc.push('transform')
gc.translate(720,149-WIDGET.scrollPos)
gc.scale(2)
gc.setColor(1,1,1)
PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost)
PLY.draw.drawGhost[SETTING.ghostType](fakeBlock,0,0,SETTING.ghost,skinLib,math.floor(TIME()*3)%16+1)
gc.pop()
gc.push('transform')
gc.setColor(1,1,1)
local T=L[1]
local T=skinLib[1]
gc.translate(0,1410-WIDGET.scrollPos)
gc.setShader(SHADER.blockSatur)
gc.draw(T,435,0)gc.draw(T,465,0)gc.draw(T,465,30)gc.draw(T,495,30)
gc.setShader(SHADER.fieldSatur)
for i=1,8 do
gc.draw(L[i],330+30*i,100)
gc.draw(L[i+8],330+30*i,130)
gc.draw(skinLib[i],330+30*i,100)
gc.draw(skinLib[i+8],330+30*i,130)
end
gc.setShader()
gc.pop()