新增方块溅射特效
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@@ -80,6 +80,15 @@ function Player.createMoveFX(P,dir)
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end end
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end
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end
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function Player.createSplashFX(P,y)
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local L=P.field[y]
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for x=1,10 do
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local c=L[x]
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if c>0 then
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SYSFX.newCell(6-P.gameEnv.splashFX,SKIN.curText[c],P.fieldX+30*x-30,P.fieldY+600-30*y,1)
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end
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end
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end
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function Player.createClearingFX(P,y,spd)
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ins(P.clearFX,{y,0,spd})
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end
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@@ -849,7 +858,11 @@ do--Player.drop(P)--Place piece
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if cc>0 and ENV.clearFX then
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local t=7-ENV.clearFX*1
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for i=1,cc do
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P:createClearingFX(P.clearedRow[i],t)
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local y=P.clearedRow[i]
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P:createClearingFX(y,t)
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if ENV.splashFX then
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P:createSplashFX(y)
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end
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end
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end
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