|
|
|
|
@@ -340,7 +340,7 @@ return{
|
|
|
|
|
{"O-Spin",
|
|
|
|
|
"ospin",
|
|
|
|
|
"term",
|
|
|
|
|
"In most cases, it's a meme.\nThe O Tetrimino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetriminoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O piece can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
|
|
|
|
|
"In most cases, it's a meme.\nThe O Tetromino (a.k.a. the Square) does not change upon rotation, thus making it lack interesting spins/kicks that other Tetrominoes have, or be stuck in a place unable to get out.\nAs a joke, some people have made heavily edited videos or even programmed games where the O piece can change shape and \"spin\" into different positions.\nTechmino also supports O-Spin in most modes.",
|
|
|
|
|
},
|
|
|
|
|
{"Rotation Systems",
|
|
|
|
|
"wallkick rotationsystem",
|
|
|
|
|
@@ -385,7 +385,7 @@ return{
|
|
|
|
|
{"SRS",
|
|
|
|
|
"srs superrotationsystem",
|
|
|
|
|
"term",
|
|
|
|
|
"Super Rotation System\nThe rotation system used in modern, official Tetris games.\nEach Tetrimino has a rotation center for the piece to rotate around. Should a Tetrimino overlap with the wall, floor or another mino on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. This also allows pieces to rotate into openings that are otherwise unreachable.\n\nMany unofficial games implement some modification of this rotation system that adds a kick for 180 spins. In Techmino, such a modification is called SRS+.",
|
|
|
|
|
"Super Rotation System\nThe rotation system used in modern, official Tetris games.\nEach Tetromino has a rotation center for the piece to rotate around. Should a Tetromino overlap with the wall, floor or another mino on the field after rotation, a few offset positions will be checked, allowing pieces to kick off walls and floors. This also allows pieces to rotate into openings that are otherwise unreachable.\n\nMany unofficial games implement some modification of this rotation system that adds a kick for 180 spins. In Techmino, such a modification is called SRS+.",
|
|
|
|
|
},
|
|
|
|
|
{"TRS",
|
|
|
|
|
"trs techminorotationsystem",
|
|
|
|
|
@@ -590,12 +590,12 @@ return{
|
|
|
|
|
{"Bag7 generator",
|
|
|
|
|
"bag7bag randomgenerator",
|
|
|
|
|
"term",
|
|
|
|
|
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetriminoes.",
|
|
|
|
|
"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetrominoes.",
|
|
|
|
|
},
|
|
|
|
|
{"His generator",
|
|
|
|
|
"history hisgenerator",
|
|
|
|
|
"term",
|
|
|
|
|
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetrimino is selected, but if this Tetrimino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
|
|
|
|
|
"A way to generate pieces, notably used in Tetris: The Grand Master games. Every time a random Tetromino is selected, but if this Tetromino is the same as one of the few previous pieces, then reroll until a different piece is rolled or until a reroll limit is reached.\nFor example, a \"his 4 roll 6\" (h4r6) generator rerolls when the piece is the same as one of the 4 previous pieces, and rerolls up to 6 times.\nThere are other variations as well, such as \"his4 roll6 pool35\", which further reduces the randomness of the piece sequence.\n\nIn Techmino, the max. reroll count is half of the sequence length, rounded up.",
|
|
|
|
|
},
|
|
|
|
|
{"Hypertapping",
|
|
|
|
|
"hypertapping",
|
|
|
|
|
@@ -615,17 +615,17 @@ return{
|
|
|
|
|
{"C2 Generator",
|
|
|
|
|
"cultris2generator cultrisiigenerator c2generator",
|
|
|
|
|
"term",
|
|
|
|
|
"All Tetriminoes have a initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
|
|
|
|
|
"All Tetrominoes have a initial weight of 0.\nEvery time, divide all weights by 2, add a random number between 0 and 1, pick the piece with the highest weight, and divide this piece's weight by 3.5.",
|
|
|
|
|
},
|
|
|
|
|
{"C2 wall kicks",
|
|
|
|
|
"cultris2wallkicks cultrisiiwallkicks c2wallkicks cultris2kicks cultrisiikicks c2kicks",
|
|
|
|
|
"term",
|
|
|
|
|
"Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetrimino.)",
|
|
|
|
|
"Left, right, down, bottom-left, bottom-right, left 2, right 2. (This applies to *any* rotation of *any* Tetromino.)",
|
|
|
|
|
},
|
|
|
|
|
{"Stacking",
|
|
|
|
|
"stacking",
|
|
|
|
|
"term",
|
|
|
|
|
"Often refers to stacking Tetriminoes without leaving holes in the stack.",
|
|
|
|
|
"Often refers to stacking Tetrominoes without leaving holes in the stack.",
|
|
|
|
|
},
|
|
|
|
|
{"Rotation buttons (1)",
|
|
|
|
|
"doublerotation",
|
|
|
|
|
@@ -640,7 +640,7 @@ return{
|
|
|
|
|
{"Drought",
|
|
|
|
|
"drought",
|
|
|
|
|
"term",
|
|
|
|
|
"A situation where a piece you want, often the I Tetrimino (a.k.a. the Long Bar), does not spawn for a long time. This often happens, and can be deadly, for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetriminoes.",
|
|
|
|
|
"A situation where a piece you want, often the I Tetromino (a.k.a. the Long Bar), does not spawn for a long time. This often happens, and can be deadly, for classic Tetris, but it is almost impossible for modern Tetris thanks to the Random Generator.\nWith the Random Generator, there can be at most 12 other pieces between two I Tetrominoes.",
|
|
|
|
|
},
|
|
|
|
|
{"MPH mode",
|
|
|
|
|
"mph",
|
|
|
|
|
|