大改暂停界面ui

This commit is contained in:
MrZ626
2021-08-07 16:56:17 +08:00
parent 336aa85cf8
commit a74faca9cb

View File

@@ -17,7 +17,8 @@ local fnsRankColor={
local scene={} local scene={}
local timer--Animation timer local page
local timer1,timer2--Animation timer
local form--Form of clear & spins local form--Form of clear & spins
local radar--Radar chart local radar--Radar chart
local val--Radar chart normalizer local val--Radar chart normalizer
@@ -28,13 +29,15 @@ local trophy--Current trophy
local trophyColor--Current trophy color local trophyColor--Current trophy color
function scene.sceneInit(org) function scene.sceneInit(org)
page=0
if org:find("setting")then if org:find("setting")then
TEXT.show(text.needRestart,640,410,50,'fly',.6) TEXT.show(text.needRestart,640,410,50,'fly',.6)
end end
local P=PLAYERS[1] local P=PLAYERS[1]
local S=P.stat local S=P.stat
timer=org=='game'and 0 or 50 timer1=org=='game'and 0 or 50
timer2=timer1
local frameLostRate=(S.frame/S.time/60-1)*100 local frameLostRate=(S.frame/S.time/60-1)*100
form={ form={
@@ -150,6 +153,13 @@ function scene.keyDown(key,isRep)
SFX.play('connected') SFX.play('connected')
end end
end end
elseif key=="tab"or key=="Stab"then
if love.keyboard.isDown("lshift","rshift")or key=="Stab"then
page=(page-1)%2
else
page=(page+1)%2
end
timer2=0
else else
WIDGET.keyPressed(key) WIDGET.keyPressed(key)
end end
@@ -159,9 +169,8 @@ function scene.update(dt)
if not(GAME.result or GAME.replaying)then if not(GAME.result or GAME.replaying)then
GAME.pauseTime=GAME.pauseTime+dt GAME.pauseTime=GAME.pauseTime+dt
end end
if timer<50 then if timer1<50 then timer1=timer1+1 end
timer=timer+1 if timer2<25 then timer2=timer2+1 end
end
end end
local hexList={1,0,.5,1.732*.5,-.5,1.732*.5} local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
@@ -169,7 +178,8 @@ for i=1,6 do hexList[i]=hexList[i]*150 end
local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25} local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13} local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
function scene.draw() function scene.draw()
local T=timer*.02 local T=timer1*.02
local T2=timer2*.04
if T<1 or GAME.result then SCN.scenes.game.draw()end if T<1 or GAME.result then SCN.scenes.game.draw()end
--Dark BG --Dark BG
@@ -180,26 +190,18 @@ function scene.draw()
gc.rectangle('fill',0,0,SCR.w,SCR.h) gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.replaceTransform(SCR.xOy) gc.replaceTransform(SCR.xOy)
--Pause Info
setFont(25)
if GAME.pauseCount>0 then
gc.setColor(.96,.92,.92,T)
mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),640,500)
end
gc.setColor(.97,.97,.97,T) gc.setColor(.97,.97,.97,T)
--Result Text --Result Text
setFont(35) mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,80-10*(5-timer1*.1)^1.5)
mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,90-10*(5-timer*.1)^1.5)
--Mode Info --Mode Info (outside)
mDraw(drawableText.modeName,640,180) gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),133)
--Level rank --Level rank
if GAME.rank>0 then if GAME.rank>0 then
gc.push('transform') gc.push('transform')
gc.translate(1090,40) gc.translate(1050,-5)
local str=text.ranks[GAME.rank] local str=text.ranks[GAME.rank]
setFont(80) setFont(80)
gc.setColor(0,0,0,T*.7) gc.setColor(0,0,0,T*.7)
@@ -210,46 +212,109 @@ function scene.draw()
gc.pop() gc.pop()
end end
--Infos --Big info frame
if PLAYERS[1].frameRun>180 then gc.push('transform')
gc.push('transform') gc.translate(560,195)
gc.translate(835,210) gc.setLineWidth(2)
gc.scale(.85)
gc.setLineWidth(2)
--Frame --Pause Info (outside)
setFont(25)
if GAME.pauseCount>0 then
gc.setColor(.97,.97,.97,T*.06) gc.setColor(.97,.97,.97,T*.06)
gc.rectangle('fill',-5,-5,475,rank and 390 or 360,8) gc.rectangle('fill',-5,390,620,36,8)
gc.setColor(.97,.97,.97,T) gc.setColor(.97,.97,.97,T)
gc.rectangle('line',-5,-5,475,rank and 390 or 360,8) gc.rectangle('line',-5,390,620,36,8)
mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),305,389)
end
--Stats --Frame
_=form gc.setColor(.97,.97,.97,T*.06)
setFont(25) gc.rectangle('fill',-5,-5,620,380,8)
for i=1,10 do gc.setColor(.97,.97,.97,T)
gc.print(text.pauseStat[i],5,35*(i-1)) gc.rectangle('line',-5,-5,620,380,8)
gc.printf(_[i],160,35*(i-1),300,'right')
end
--Finesse rank & trophy --Pages
if rank then if page==0 then
setFont(40) --Game statistics
local c=fnsRankColor[rank] if PLAYERS[1].frameRun>180 then
gc.setColor(c[1],c[2],c[3],T) gc.push('transform')
gc.print(rank,435,335) gc.scale(.85)
if trophy then gc.setLineWidth(2)
setFont(20)
gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T*2-1) --Stats
gc.printf(trophy,125-120*(1-T^.5),350,300,'right') _=form
end setFont(30)
gc.setColor(.97,.97,.97,T2)
for i=1,10 do
gc.print(text.pauseStat[i],5,43*(i-1)+2)
gc.printf(_[i],410,43*(i-1)+2,300,'right')
end
--Finesse rank & trophy
if rank then
setFont(40)
local c=fnsRankColor[rank]
gc.setColor(c[1],c[2],c[3],T2)
gc.print(rank,405,383)
if trophy then
setFont(20)
gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T2*2-1)
gc.printf(trophy,95-120*(1-T2^.5),398,300,'right')
end
end
gc.pop()
end end
gc.pop() elseif page==1 then
end --Radar Chart
if PLAYERS[1].frameRun>180 then
gc.setLineWidth(2)
gc.push('transform')
gc.translate(310,185)
gc.scale(.9)
--Polygon
gc.push('transform')
gc.scale((3-2*T2)*T2)
gc.setColor(.97,.97,.97,T2*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
gc.setColor(chartColor[1],chartColor[2],chartColor[3],T2*.626)
for i=1,9,2 do
gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
end
gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
gc.setColor(.97,.97,.97,T2)gc.polygon('line',val)
gc.pop()
--Axes
gc.setColor(.97,.97,.97,T2)
for i=1,3 do
local x,y=hexList[2*i-1],hexList[2*i]
gc.line(-x,-y,x,y)
end
--Texts
local C
_=TIME()%6.2832
if _>3.142 then
gc.setColor(.97,.97,.97,-T2*sin(_))
setFont(35)
C,_=text.radar,textPos
else
gc.setColor(.97,.97,.97,T2*sin(_))
setFont(20)
C,_=radar,dataPos
end
for i=1,6 do
mStr(C[i],_[2*i-1],_[2*i])
end
gc.pop()
end
end
gc.pop()
--Mods --Mods
gc.push('transform') gc.push('transform')
gc.translate(740,550) gc.translate(780,585)
gc.scale() gc.scale(.8)
if #GAME.mod>0 then if #GAME.mod>0 then
gc.setLineWidth(2) gc.setLineWidth(2)
if scoreValid()then if scoreValid()then
@@ -273,51 +338,6 @@ function scene.draw()
end end
end end
gc.pop() gc.pop()
--Radar Chart
if T>.5 and PLAYERS[1].frameRun>180 then
T=T*2-1
gc.setLineWidth(2)
gc.push('transform')
gc.translate(640,380)
gc.scale(.67)
--Polygon
gc.push('transform')
gc.scale((3-2*T)*T)
gc.setColor(.97,.97,.97,T*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
gc.setColor(chartColor[1],chartColor[2],chartColor[3],T*.626)
for i=1,9,2 do
gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
end
gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
gc.setColor(.97,.97,.97,T)gc.polygon('line',val)
gc.pop()
--Axes
gc.setColor(.97,.97,.97,T)
for i=1,3 do
local x,y=hexList[2*i-1],hexList[2*i]
gc.line(-x,-y,x,y)
end
--Texts
local C
_=TIME()%6.2832
if _>3.1416 then
gc.setColor(.97,.97,.97,-T*sin(_))
setFont(35)
C,_=text.radar,textPos
else
gc.setColor(.97,.97,.97,T*sin(_))
setFont(20)
C,_=radar,dataPos
end
for i=1,6 do
mStr(C[i],_[2*i-1],_[2*i])
end
gc.pop()
end
end end
scene.widgetList={ scene.widgetList={
@@ -325,8 +345,16 @@ scene.widgetList={
WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end}, WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end}, WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene}, WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene},
WIDGET.newKey{name="replay", x=0,y=0,w=50,h=50,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end}, WIDGET.newKey{name="page_prev", x=500,y=380,w=70,code=pressKey"tab",noFrame=true,
WIDGET.newKey{name="save", x=0,y=0,w=50,h=50,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end}, fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}}
},
WIDGET.newKey{name="page_next", x=1230,y=380,w=70,code=pressKey"Stab",noFrame=true,
fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}}
},
WIDGET.newKey{name="replay", x=865,y=155,w=200,h=40,font=25,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
WIDGET.newKey{name="save", x=1075,y=155,w=200,h=40,font=25,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
} }
return scene return scene