大改暂停界面ui
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@@ -17,7 +17,8 @@ local fnsRankColor={
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local scene={}
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local timer--Animation timer
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local page
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local timer1,timer2--Animation timer
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local form--Form of clear & spins
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local radar--Radar chart
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local val--Radar chart normalizer
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@@ -28,13 +29,15 @@ local trophy--Current trophy
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local trophyColor--Current trophy color
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function scene.sceneInit(org)
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page=0
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if org:find("setting")then
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TEXT.show(text.needRestart,640,410,50,'fly',.6)
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end
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local P=PLAYERS[1]
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local S=P.stat
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timer=org=='game'and 0 or 50
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timer1=org=='game'and 0 or 50
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timer2=timer1
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local frameLostRate=(S.frame/S.time/60-1)*100
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form={
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@@ -150,6 +153,13 @@ function scene.keyDown(key,isRep)
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SFX.play('connected')
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end
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end
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elseif key=="tab"or key=="Stab"then
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if love.keyboard.isDown("lshift","rshift")or key=="Stab"then
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page=(page-1)%2
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else
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page=(page+1)%2
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end
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timer2=0
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else
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WIDGET.keyPressed(key)
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end
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@@ -159,9 +169,8 @@ function scene.update(dt)
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if not(GAME.result or GAME.replaying)then
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GAME.pauseTime=GAME.pauseTime+dt
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end
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if timer<50 then
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timer=timer+1
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end
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if timer1<50 then timer1=timer1+1 end
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if timer2<25 then timer2=timer2+1 end
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end
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local hexList={1,0,.5,1.732*.5,-.5,1.732*.5}
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@@ -169,7 +178,8 @@ for i=1,6 do hexList[i]=hexList[i]*150 end
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local textPos={90,131,-90,131,-200,-25,-90,-181,90,-181,200,-25}
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local dataPos={90,143,-90,143,-200,-13,-90,-169,90,-169,200,-13}
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function scene.draw()
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local T=timer*.02
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local T=timer1*.02
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local T2=timer2*.04
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if T<1 or GAME.result then SCN.scenes.game.draw()end
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--Dark BG
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@@ -180,26 +190,18 @@ function scene.draw()
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gc.rectangle('fill',0,0,SCR.w,SCR.h)
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gc.replaceTransform(SCR.xOy)
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--Pause Info
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setFont(25)
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if GAME.pauseCount>0 then
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gc.setColor(.96,.92,.92,T)
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mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),640,500)
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end
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gc.setColor(.97,.97,.97,T)
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--Result Text
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setFont(35)
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mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,90-10*(5-timer*.1)^1.5)
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mDraw(GAME.result and drawableText[GAME.result]or drawableText.pause,640,80-10*(5-timer1*.1)^1.5)
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--Mode Info
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mDraw(drawableText.modeName,640,180)
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--Mode Info (outside)
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gc.draw(drawableText.modeName,745-drawableText.modeName:getWidth(),133)
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--Level rank
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if GAME.rank>0 then
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gc.push('transform')
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gc.translate(1090,40)
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gc.translate(1050,-5)
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local str=text.ranks[GAME.rank]
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setFont(80)
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gc.setColor(0,0,0,T*.7)
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@@ -210,46 +212,109 @@ function scene.draw()
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gc.pop()
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end
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--Infos
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if PLAYERS[1].frameRun>180 then
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gc.push('transform')
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gc.translate(835,210)
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gc.scale(.85)
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gc.setLineWidth(2)
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--Big info frame
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gc.push('transform')
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gc.translate(560,195)
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gc.setLineWidth(2)
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--Frame
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--Pause Info (outside)
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setFont(25)
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if GAME.pauseCount>0 then
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gc.setColor(.97,.97,.97,T*.06)
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gc.rectangle('fill',-5,-5,475,rank and 390 or 360,8)
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gc.rectangle('fill',-5,390,620,36,8)
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gc.setColor(.97,.97,.97,T)
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gc.rectangle('line',-5,-5,475,rank and 390 or 360,8)
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gc.rectangle('line',-5,390,620,36,8)
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mStr(("%s:[%d] %.2fs"):format(text.pauseCount,GAME.pauseCount,GAME.pauseTime),305,389)
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end
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--Stats
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_=form
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setFont(25)
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for i=1,10 do
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gc.print(text.pauseStat[i],5,35*(i-1))
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gc.printf(_[i],160,35*(i-1),300,'right')
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end
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--Frame
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gc.setColor(.97,.97,.97,T*.06)
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gc.rectangle('fill',-5,-5,620,380,8)
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gc.setColor(.97,.97,.97,T)
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gc.rectangle('line',-5,-5,620,380,8)
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--Finesse rank & trophy
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if rank then
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setFont(40)
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local c=fnsRankColor[rank]
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gc.setColor(c[1],c[2],c[3],T)
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gc.print(rank,435,335)
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if trophy then
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setFont(20)
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gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T*2-1)
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gc.printf(trophy,125-120*(1-T^.5),350,300,'right')
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end
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--Pages
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if page==0 then
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--Game statistics
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if PLAYERS[1].frameRun>180 then
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gc.push('transform')
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gc.scale(.85)
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gc.setLineWidth(2)
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--Stats
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_=form
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setFont(30)
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gc.setColor(.97,.97,.97,T2)
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for i=1,10 do
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gc.print(text.pauseStat[i],5,43*(i-1)+2)
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gc.printf(_[i],410,43*(i-1)+2,300,'right')
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end
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--Finesse rank & trophy
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if rank then
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setFont(40)
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local c=fnsRankColor[rank]
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gc.setColor(c[1],c[2],c[3],T2)
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gc.print(rank,405,383)
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if trophy then
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setFont(20)
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gc.setColor(trophyColor[1],trophyColor[2],trophyColor[3],T2*2-1)
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gc.printf(trophy,95-120*(1-T2^.5),398,300,'right')
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end
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end
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gc.pop()
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end
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gc.pop()
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end
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elseif page==1 then
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--Radar Chart
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if PLAYERS[1].frameRun>180 then
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gc.setLineWidth(2)
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gc.push('transform')
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gc.translate(310,185)
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gc.scale(.9)
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--Polygon
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gc.push('transform')
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gc.scale((3-2*T2)*T2)
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gc.setColor(.97,.97,.97,T2*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
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gc.setColor(chartColor[1],chartColor[2],chartColor[3],T2*.626)
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for i=1,9,2 do
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gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
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end
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gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
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gc.setColor(.97,.97,.97,T2)gc.polygon('line',val)
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gc.pop()
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--Axes
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gc.setColor(.97,.97,.97,T2)
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for i=1,3 do
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local x,y=hexList[2*i-1],hexList[2*i]
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gc.line(-x,-y,x,y)
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end
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--Texts
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local C
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_=TIME()%6.2832
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if _>3.142 then
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gc.setColor(.97,.97,.97,-T2*sin(_))
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setFont(35)
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C,_=text.radar,textPos
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else
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gc.setColor(.97,.97,.97,T2*sin(_))
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setFont(20)
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C,_=radar,dataPos
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end
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for i=1,6 do
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mStr(C[i],_[2*i-1],_[2*i])
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end
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gc.pop()
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end
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end
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gc.pop()
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--Mods
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gc.push('transform')
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gc.translate(740,550)
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gc.scale()
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gc.translate(780,585)
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gc.scale(.8)
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if #GAME.mod>0 then
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gc.setLineWidth(2)
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if scoreValid()then
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@@ -273,51 +338,6 @@ function scene.draw()
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end
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end
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gc.pop()
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--Radar Chart
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if T>.5 and PLAYERS[1].frameRun>180 then
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T=T*2-1
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gc.setLineWidth(2)
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gc.push('transform')
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gc.translate(640,380)
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gc.scale(.67)
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--Polygon
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gc.push('transform')
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gc.scale((3-2*T)*T)
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gc.setColor(.97,.97,.97,T*(.5+.3*sin(TIME()*6.26)))gc.polygon('line',standard)
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gc.setColor(chartColor[1],chartColor[2],chartColor[3],T*.626)
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for i=1,9,2 do
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gc.polygon('fill',0,0,val[i],val[i+1],val[i+2],val[i+3])
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end
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gc.polygon('fill',0,0,val[11],val[12],val[1],val[2])
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gc.setColor(.97,.97,.97,T)gc.polygon('line',val)
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gc.pop()
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--Axes
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gc.setColor(.97,.97,.97,T)
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for i=1,3 do
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local x,y=hexList[2*i-1],hexList[2*i]
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gc.line(-x,-y,x,y)
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end
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--Texts
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local C
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_=TIME()%6.2832
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if _>3.1416 then
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gc.setColor(.97,.97,.97,-T*sin(_))
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setFont(35)
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C,_=text.radar,textPos
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else
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gc.setColor(.97,.97,.97,T*sin(_))
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setFont(20)
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C,_=radar,dataPos
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end
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for i=1,6 do
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mStr(C[i],_[2*i-1],_[2*i])
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end
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gc.pop()
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end
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end
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scene.widgetList={
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@@ -325,8 +345,16 @@ scene.widgetList={
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WIDGET.newKey{name="restart", x=290,y=340,w=300,h=70,code=pressKey"r",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="setting", x=290,y=440,w=300,h=70,code=pressKey"s",hideF=function()return GAME.fromRepMenu end},
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WIDGET.newKey{name="quit", x=290,y=540,w=300,h=70,code=backScene},
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WIDGET.newKey{name="replay", x=0,y=0,w=50,h=50,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newKey{name="save", x=0,y=0,w=50,h=50,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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WIDGET.newKey{name="page_prev", x=500,y=380,w=70,code=pressKey"tab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',33,35,32,3,6,3.142},{'dRPol',45,35,32,3,6,3.142}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',33,35,32,3,6,3.142},{'fRPol',45,35,32,3,6,3.142}}}}
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},
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WIDGET.newKey{name="page_next", x=1230,y=380,w=70,code=pressKey"Stab",noFrame=true,
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fText=GC.DO{70,70,{'setLW',2}, {'dRPol',37,35,32,3,6},{'dRPol',25,35,32,3,6}},
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fShade=GC.DO{70,70,{'setCL',1,1,1,.6},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRPol',37,35,32,3,6},{'fRPol',25,35,32,3,6}}}}
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},
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WIDGET.newKey{name="replay", x=865,y=155,w=200,h=40,font=25,code=pressKey"p",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 end},
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WIDGET.newKey{name="save", x=1075,y=155,w=200,h=40,font=25,code=pressKey"o",hideF=function()return not(GAME.result or GAME.replaying)or #PLAYERS>1 or GAME.saved end},
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}
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return scene
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