【方块透明度改为显示开关】遗留问题处理

This commit is contained in:
MrZ626
2020-09-18 22:54:55 +08:00
parent 333211a312
commit a5285a9beb
5 changed files with 5 additions and 6 deletions

View File

@@ -55,7 +55,7 @@ customEnv={
oncehold=true,
--Visual
block=1,
block=true,
ghost=.3,
center=1,
bagLine=false,

View File

@@ -4,7 +4,7 @@ return{
color=color.red,
env={
drop=30,lock=60,
block=0,center=0,ghost=0,
block=false,center=0,ghost=0,
dropFX=0,lockFX=0,
visible="none",
dropPiece=PLY.check_lineReach,

View File

@@ -6,7 +6,7 @@ return{
env={
drop=30,lock=60,
next=1,
block=0,center=0,ghost=0,
block=false,center=0,ghost=0,
dropFX=0,lockFX=0,
visible="none",
dropPiece=PLY.check_lineReach,

View File

@@ -17,7 +17,7 @@ setting={
face={},
--Graphic
block=1,ghost=.3,center=1,
block=true,ghost=.3,center=1,
smooth=true,grid=false,
bagLine=false,
lockFX=2,

View File

@@ -731,7 +731,7 @@ do--function Pdraw_norm(P)
--Draw rotate center
local x=30*(P.curX+P.sc[2])-15
if ENV.center and ENV.block then
gc.setColor(1,1,1,ENV.block*ENV.center)
gc.setColor(1,1,1,ENV.center)
gc.draw(IMG.spinCenter,x,-30*(P.curY+P.sc[1])+15,nil,nil,nil,4,4)
end
gc.translate(0,dy)
@@ -1224,7 +1224,6 @@ local function applyGameEnv(P)--Finish gameEnv processing
if ENV.clearFX==0 then ENV.clearFX=nil end
if ENV.shakeFX==0 then ENV.shakeFX=nil end
if ENV.block==0 then ENV.block=nil end
if ENV.ghost==0 then ENV.ghost=nil end
if ENV.center==0 then ENV.center=nil end
end