修复包分界线关不掉
包分界线颜色改成透明灰
This commit is contained in:
@@ -577,9 +577,9 @@ function draw.drawNext_norm(P,repMode)
|
||||
gc_pop()
|
||||
|
||||
if ENV.bagLine then
|
||||
gc_setColor(.8,.5,.5)
|
||||
gc_setColor(.8,.8,.8,.8)
|
||||
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
|
||||
gc_rectangle('fill',2,72*i+3,96,2)
|
||||
gc_rectangle('fill',1,72*i+3,98,2)
|
||||
end
|
||||
end
|
||||
gc_translate(-488,-20)
|
||||
@@ -642,9 +642,9 @@ function draw.drawNext_hidden(P,repMode)
|
||||
gc_pop()
|
||||
|
||||
if ENV.bagLine then
|
||||
gc_setColor(.8,.5,.5)
|
||||
gc_setColor(.8,.8,.8,.8)
|
||||
for i=-P.pieceCount%ENV.bagLine,N-1,ENV.bagLine do--i=phase
|
||||
gc_rectangle('fill',2,72*i+3,96,2)
|
||||
gc_rectangle('fill',1,72*i+3,98,2)
|
||||
end
|
||||
end
|
||||
gc_translate(-476,-20)
|
||||
|
||||
@@ -312,7 +312,7 @@ local function _applyGameEnv(P)--Finish gameEnv processing
|
||||
ENV.arr=max(ENV.arr,ENV.minarr)
|
||||
ENV.sdarr=max(ENV.sdarr,ENV.minsdarr)
|
||||
|
||||
ENV.bagLine=(ENV.sequence=='bag'or ENV.sequence=='loop')and #ENV.seqData
|
||||
ENV.bagLine=ENV.bagLine and(ENV.sequence=='bag'or ENV.sequence=='loop')and #ENV.seqData
|
||||
|
||||
if ENV.nextCount==0 then ENV.nextPos=false end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user