简化接收网络消息的task函数,不再永久停留于任务队列中
This commit is contained in:
605
parts/net.lua
605
parts/net.lua
@@ -126,6 +126,8 @@ end
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--Connect
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function NET.wsconn_app()
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WS.connect('app','/app')
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TASK.new(NET.updateWS_app)
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TASK.new(NET.freshPlayerCount)
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end
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function NET.wsconn_user_pswd(email,password)
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if WS.status('wsc_user')=='dead'then NET.unlock('wsc_user')end
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@@ -134,6 +136,7 @@ function NET.wsconn_user_pswd(email,password)
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email=email,
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password=password,
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},6)
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TASK.new(NET.updateWS_user)
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end
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end
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function NET.wsconn_user_token(uid,authToken)
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@@ -143,6 +146,7 @@ function NET.wsconn_user_token(uid,authToken)
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uid=uid,
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authToken=authToken,
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},6)
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TASK.new(NET.updateWS_user)
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end
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end
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function NET.wsconn_play()
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@@ -152,6 +156,7 @@ function NET.wsconn_play()
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uid=USER.uid,
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accessToken=NET.accessToken,
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},6)
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TASK.new(NET.updateWS_play)
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end
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end
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function NET.wsconn_stream(srid)
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@@ -228,14 +233,6 @@ function NET.getUserInfo(uid)
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},
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})
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end
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function NET.freshPlayerCount()
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while true do
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for _=1,260 do yield()end
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if WS.status('app')=='running'then
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WS.send('app',JSON.encode{action=3})
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end
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end
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end
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--Save
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function NET.uploadSave()
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@@ -383,366 +380,360 @@ function NET.quitChat()
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end
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--WS tick funcs
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function NET.freshPlayerCount()
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while WS.status('app')~='dead'do
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for _=1,260 do yield()end
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WS.send('app',JSON.encode{action=3})
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end
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end
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function NET.updateWS_app()
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while true do
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while WS.status('app')~='dead'do
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yield()
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if WS.status('app')=='running'then
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local message,op=WS.read('app')
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if message then
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if op=='ping'then
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NET.pong('app',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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if VERSION.code>=res.lowest then
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NET.allow_online=true
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if USER.authToken then
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NET.wsconn_user_token(USER.uid,USER.authToken)
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elseif SCN.cur=='main'then
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SCN.go('login')
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end
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local message,op=WS.read('app')
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if message then
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if op=='ping'then
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NET.pong('app',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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if VERSION.code>=res.lowest then
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NET.allow_online=true
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if USER.authToken then
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NET.wsconn_user_token(USER.uid,USER.authToken)
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elseif SCN.cur=='main'then
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SCN.go('login')
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end
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if VERSION.code<res.newestCode then
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LOG.print(text.oldVersion:gsub("$1",res.newestName),180)
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end
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LOG.print(res.notice,300)
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NET.tryLogin(true)
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elseif res.action==0 then--Broadcast
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LOG.print(res.data.message,300)
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elseif res.action==1 then--Get notice
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--?
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elseif res.action==2 then--Register
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if res.type=='Self'or res.type=='Server'then
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LOG.print(res.data.message,300)
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if SCN.cur=='register'then
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SCN.back()
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end
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else
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LOG.print(res.reason or"Registration failed",300)
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end
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NET.unlock('register')
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elseif res.action==3 then--Get player counts
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NET.UserCount=res.data.User
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NET.PlayCount=res.data.Play
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NET.StreamCount=res.data.Stream
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--res.data.Chat
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end
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else
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WS.alert('app')
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if VERSION.code<res.newestCode then
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LOG.print(text.oldVersion:gsub("$1",res.newestName),180)
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end
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LOG.print(res.notice,300)
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NET.tryLogin(true)
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elseif res.action==0 then--Broadcast
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LOG.print(res.data.message,300)
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elseif res.action==1 then--Get notice
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--?
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elseif res.action==2 then--Register
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if res.type=='Self'or res.type=='Server'then
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LOG.print(res.data.message,300)
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if SCN.cur=='register'then
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SCN.back()
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end
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else
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LOG.print(res.reason or"Registration failed",300)
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end
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NET.unlock('register')
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elseif res.action==3 then--Get player counts
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NET.UserCount=res.data.User
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NET.PlayCount=res.data.Play
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NET.StreamCount=res.data.Stream
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--res.data.Chat
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end
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else
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WS.alert('app')
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end
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end
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end
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end
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end
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function NET.updateWS_user()
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while true do
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while WS.status('user')~='dead'do
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yield()
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if WS.status('user')=='running'then
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local message,op=WS.read('user')
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if message then
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if op=='ping'then
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NET.pong('user',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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if res.uid then
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USER.uid=res.uid
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user','q')
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if SCN.cur=='login'then SCN.back()end
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end
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LOG.print(text.loginSuccessed,'message')
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--Get self infos
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NET.getUserInfo(USER.uid)
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NET.unlock('wsc_user')
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elseif res.action==0 then--Get accessToken
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NET.accessToken=res.accessToken
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LOG.print(text.accessSuccessed,'message')
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NET.wsconn_play()
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elseif res.action==1 then--Get userInfo
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USERS.updateUserData(res.data)
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elseif res.action==2 then--Upload successed
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NET.unlock('uploadSave')
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LOG.print(text.exportSuccess)
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elseif res.action==3 then--Download successed
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NET.unlock('downloadSave')
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NET.loadSavedData(res.data.sections)
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LOG.print(text.importSuccess)
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local message,op=WS.read('user')
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if message then
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if op=='ping'then
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NET.pong('user',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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if res.type=='Connect'then
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if res.uid then
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USER.uid=res.uid
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USER.authToken=res.authToken
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FILE.save(USER,'conf/user','q')
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if SCN.cur=='login'then SCN.back()end
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end
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else
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WS.alert('user')
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LOG.print(text.loginSuccessed,'message')
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--Get self infos
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NET.getUserInfo(USER.uid)
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NET.unlock('wsc_user')
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elseif res.action==0 then--Get accessToken
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NET.accessToken=res.accessToken
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LOG.print(text.accessSuccessed,'message')
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NET.wsconn_play()
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elseif res.action==1 then--Get userInfo
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USERS.updateUserData(res.data)
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elseif res.action==2 then--Upload successed
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NET.unlock('uploadSave')
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LOG.print(text.exportSuccess)
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elseif res.action==3 then--Download successed
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NET.unlock('downloadSave')
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NET.loadSavedData(res.data.sections)
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LOG.print(text.importSuccess)
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end
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else
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WS.alert('user')
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end
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end
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end
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end
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end
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function NET.updateWS_play()
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while true do
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while WS.status('play')~='dead'do
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yield()
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if WS.status('play')=='running'then
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local message,op=WS.read('play')
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if message then
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if op=='ping'then
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NET.pong('play',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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local d=res.data
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if res.type=='Connect'then
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SCN.go('net_menu')
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NET.unlock('wsc_play')
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NET.unlock('access_and_login')
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SFX.play('connected')
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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NET.unlock('fetchRoom')
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elseif res.action==1 then--Create room (not used)
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--?
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elseif res.action==2 then--Player join
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if res.type=='Self'then
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--Enter new room
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netPLY.clear()
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if d.players then
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for _,p in next,d.players do
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netPLY.add{
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uid=p.uid,
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username=p.username,
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sid=p.sid,
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mode=p.mode,
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config=p.config,
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}
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end
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local message,op=WS.read('play')
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if message then
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if op=='ping'then
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NET.pong('play',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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local d=res.data
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if res.type=='Connect'then
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SCN.go('net_menu')
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NET.unlock('wsc_play')
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NET.unlock('access_and_login')
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SFX.play('connected')
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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NET.unlock('fetchRoom')
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elseif res.action==1 then--Create room (not used)
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--?
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elseif res.action==2 then--Player join
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if res.type=='Self'then
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--Enter new room
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netPLY.clear()
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if d.players then
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for _,p in next,d.players do
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netPLY.add{
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uid=p.uid,
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username=p.username,
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sid=p.sid,
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mode=p.mode,
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config=p.config,
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}
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end
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NET.roomState.roomInfo=d.roomInfo
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NET.roomState.roomData=d.roomData
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NET.roomState.count=d.count
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NET.roomState.capacity=d.capacity
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NET.roomState.private=d.private
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NET.roomState.start=d.start
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NET.allReady=false
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NET.connectingStream=false
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NET.waitingStream=false
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NET.spectate=false
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if d.srid then
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NET.spectate=true
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NET.specSRID=d.srid
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NET.connectingStream=true
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end
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loadGame('netBattle',true,true)
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else
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--Load other players
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netPLY.add{
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uid=d.uid,
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username=d.username,
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sid=d.sid,
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mode=d.mode,
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config=d.config,
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}
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if SCN.socketRead then SCN.socketRead('join',d)end
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NET.allReady=false
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end
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elseif res.action==3 then--Player leave
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if not d.uid then
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NET.wsclose_stream()
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NET.unlock('quit')
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SCN.back()
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else
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removePlayer(netPLY.list,d.sid)
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netPLY.freshPos()
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removePlayer(PLAYERS,d.sid)
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removePlayer(PLY_ALIVE,d.sid)
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if SCN.socketRead then SCN.socketRead('leave',d)end
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end
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elseif res.action==4 then--Player talk
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if SCN.socketRead then SCN.socketRead('talk',d)end
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elseif res.action==5 then--Player change settings
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netPLY.setConf(d.uid,d.config)
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elseif res.action==6 then--Player change join mode
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netPLY.setJoinMode(d.uid,d.mode)
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elseif res.action==7 then--All Ready
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SFX.play('reach',.6)
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NET.allReady=true
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elseif res.action==8 then--Set
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NET.roomState.roomInfo=d.roomInfo
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NET.roomState.roomData=d.roomData
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NET.roomState.count=d.count
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NET.roomState.capacity=d.capacity
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NET.roomState.private=d.private
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NET.roomState.start=d.start
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NET.allReady=false
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NET.connectingStream=true
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NET.wsconn_stream(d.srid)
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elseif res.action==9 then--Game finished
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if SCN.socketRead then SCN.socketRead('finish',d)end
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NET.connectingStream=false
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NET.waitingStream=false
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--d.result: list of {place,survivalTime,uid,score}
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for _,p in next,d.result do
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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netPLY.setStat(p.uid,P.stat)
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netPLY.setPlace(p.uid,p.place)
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break
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end
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NET.spectate=false
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if d.srid then
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NET.spectate=true
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NET.specSRID=d.srid
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NET.connectingStream=true
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end
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loadGame('netBattle',true,true)
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else
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--Load other players
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netPLY.add{
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uid=d.uid,
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username=d.username,
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sid=d.sid,
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mode=d.mode,
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config=d.config,
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}
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if SCN.socketRead then SCN.socketRead('join',d)end
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NET.allReady=false
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end
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elseif res.action==3 then--Player leave
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if not d.uid then
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NET.wsclose_stream()
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NET.unlock('quit')
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SCN.back()
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else
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removePlayer(netPLY.list,d.sid)
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netPLY.freshPos()
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removePlayer(PLAYERS,d.sid)
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removePlayer(PLY_ALIVE,d.sid)
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if SCN.socketRead then SCN.socketRead('leave',d)end
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end
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elseif res.action==4 then--Player talk
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if SCN.socketRead then SCN.socketRead('talk',d)end
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elseif res.action==5 then--Player change settings
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netPLY.setConf(d.uid,d.config)
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elseif res.action==6 then--Player change join mode
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netPLY.setJoinMode(d.uid,d.mode)
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elseif res.action==7 then--All Ready
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SFX.play('reach',.6)
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NET.allReady=true
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elseif res.action==8 then--Set
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NET.allReady=false
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NET.connectingStream=true
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NET.wsconn_stream(d.srid)
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elseif res.action==9 then--Game finished
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if SCN.socketRead then SCN.socketRead('finish',d)end
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--d.result: list of {place,survivalTime,uid,score}
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for _,p in next,d.result do
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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netPLY.setStat(p.uid,P.stat)
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netPLY.setPlace(p.uid,p.place)
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break
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end
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end
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netPLY.resetState()
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netPLY.freshPos()
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NET.roomState.start=false
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if NET.spectate then NET.signal_setMode(2)end
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NET.spectate=false
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NET.wsclose_stream()
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end
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else
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WS.alert('play')
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netPLY.resetState()
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netPLY.freshPos()
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NET.roomState.start=false
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if NET.spectate then NET.signal_setMode(2)end
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NET.spectate=false
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NET.wsclose_stream()
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end
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else
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WS.alert('play')
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end
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end
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end
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end
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end
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function NET.updateWS_stream()
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while true do
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while WS.status('stream')~='dead'do
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yield()
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if WS.status('stream')=='running'then
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local message,op=WS.read('stream')
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if message then
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if op=='ping'then
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NET.pong('stream',message)
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elseif op=='pong'then
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elseif op=='close'then
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wsCloseMessage(message)
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return
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else
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local res=_parse(message)
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if res then
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local d=res.data
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if res.type=='Connect'then
|
||||
NET.unlock('wsc_stream')
|
||||
NET.connectingStream=false
|
||||
elseif res.action==0 then--Game start
|
||||
NET.waitingStream=false
|
||||
SCN.socketRead('go')
|
||||
elseif res.action==1 then--Game finished
|
||||
--?
|
||||
elseif res.action==2 then--Player join
|
||||
if res.type=='Self'then
|
||||
NET.seed=d.seed
|
||||
NET.spectate=d.spectate
|
||||
netPLY.setConnect(d.uid)
|
||||
for _,p in next,d.connected do
|
||||
if not p.spectate then
|
||||
netPLY.setConnect(p.uid)
|
||||
end
|
||||
local message,op=WS.read('stream')
|
||||
if message then
|
||||
if op=='ping'then
|
||||
NET.pong('stream',message)
|
||||
elseif op=='pong'then
|
||||
elseif op=='close'then
|
||||
wsCloseMessage(message)
|
||||
return
|
||||
else
|
||||
local res=_parse(message)
|
||||
if res then
|
||||
local d=res.data
|
||||
if res.type=='Connect'then
|
||||
NET.unlock('wsc_stream')
|
||||
NET.connectingStream=false
|
||||
elseif res.action==0 then--Game start
|
||||
NET.waitingStream=false
|
||||
SCN.socketRead('go')
|
||||
elseif res.action==1 then--Game finished
|
||||
--?
|
||||
elseif res.action==2 then--Player join
|
||||
if res.type=='Self'then
|
||||
NET.seed=d.seed
|
||||
NET.spectate=d.spectate
|
||||
netPLY.setConnect(d.uid)
|
||||
for _,p in next,d.connected do
|
||||
if not p.spectate then
|
||||
netPLY.setConnect(p.uid)
|
||||
end
|
||||
if d.spectate then
|
||||
if d.start then
|
||||
SCN.socketRead('go')
|
||||
if d.history then
|
||||
for _,v in next,d.history do
|
||||
pumpStream(v)
|
||||
end
|
||||
end
|
||||
if d.spectate then
|
||||
if d.start then
|
||||
SCN.socketRead('go')
|
||||
if d.history then
|
||||
for _,v in next,d.history do
|
||||
pumpStream(v)
|
||||
end
|
||||
end
|
||||
else
|
||||
NET.waitingStream=true
|
||||
end
|
||||
else
|
||||
if d.spectate then
|
||||
netPLY.setJoinMode(d.uid,2)
|
||||
else
|
||||
netPLY.setConnect(d.uid)
|
||||
end
|
||||
NET.waitingStream=true
|
||||
end
|
||||
elseif res.action==3 then--Player leave
|
||||
--?
|
||||
elseif res.action==4 then--Player died
|
||||
for _,P in next,PLY_ALIVE do
|
||||
if P.uid==d.uid then
|
||||
P:lose(true)
|
||||
break
|
||||
end
|
||||
else
|
||||
if d.spectate then
|
||||
netPLY.setJoinMode(d.uid,2)
|
||||
else
|
||||
netPLY.setConnect(d.uid)
|
||||
end
|
||||
elseif res.action==5 then--Receive stream
|
||||
pumpStream(d)
|
||||
end
|
||||
else
|
||||
WS.alert('stream')
|
||||
elseif res.action==3 then--Player leave
|
||||
--?
|
||||
elseif res.action==4 then--Player died
|
||||
for _,P in next,PLY_ALIVE do
|
||||
if P.uid==d.uid then
|
||||
P:lose(true)
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif res.action==5 then--Receive stream
|
||||
pumpStream(d)
|
||||
end
|
||||
else
|
||||
WS.alert('stream')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function NET.updateWS_chat()
|
||||
while true do
|
||||
while WS.status('chat')~='dead'do
|
||||
yield()
|
||||
if WS.status('chat')=='running'then
|
||||
local message,op=WS.read('chat')
|
||||
if message then
|
||||
if op=='ping'then
|
||||
NET.pong('chat',message)
|
||||
elseif op=='pong'then
|
||||
elseif op=='close'then
|
||||
wsCloseMessage(message)
|
||||
return
|
||||
local message,op=WS.read('chat')
|
||||
if message then
|
||||
if op=='ping'then
|
||||
NET.pong('chat',message)
|
||||
elseif op=='pong'then
|
||||
elseif op=='close'then
|
||||
wsCloseMessage(message)
|
||||
return
|
||||
else
|
||||
local res=_parse(message)
|
||||
if res then
|
||||
--TODO
|
||||
else
|
||||
local res=_parse(message)
|
||||
if res then
|
||||
--TODO
|
||||
else
|
||||
WS.alert('chat')
|
||||
end
|
||||
WS.alert('chat')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function NET.updateWS_manage()
|
||||
while true do
|
||||
while WS.status('manage')~='dead'do
|
||||
yield()
|
||||
if WS.status('manage')=='running'then
|
||||
local message,op=WS.read('manage')
|
||||
if message then
|
||||
if op=='ping'then
|
||||
NET.pong('manage',message)
|
||||
elseif op=='pong'then
|
||||
elseif op=='close'then
|
||||
wsCloseMessage(message)
|
||||
return
|
||||
else
|
||||
local res=_parse(message)
|
||||
if res then
|
||||
if res.type=='Connect'then
|
||||
LOG.print("Manage connected",'warn')
|
||||
elseif res.action==0 then
|
||||
LOG.print("success",'message')
|
||||
elseif res.action==9 then
|
||||
LOG.print("success",'message')
|
||||
elseif res.action==10 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
elseif res.action==11 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
elseif res.action==12 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
end
|
||||
else
|
||||
WS.alert('manage')
|
||||
local message,op=WS.read('manage')
|
||||
if message then
|
||||
if op=='ping'then
|
||||
NET.pong('manage',message)
|
||||
elseif op=='pong'then
|
||||
elseif op=='close'then
|
||||
wsCloseMessage(message)
|
||||
return
|
||||
else
|
||||
local res=_parse(message)
|
||||
if res then
|
||||
if res.type=='Connect'then
|
||||
LOG.print("Manage connected",'warn')
|
||||
elseif res.action==0 then
|
||||
LOG.print("success",'message')
|
||||
elseif res.action==9 then
|
||||
LOG.print("success",'message')
|
||||
elseif res.action==10 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
elseif res.action==11 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
elseif res.action==12 then
|
||||
LOG.print(TABLE.dump(res.data))
|
||||
end
|
||||
else
|
||||
WS.alert('manage')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -184,11 +184,7 @@ local loadingThread=coroutine.wrap(function()
|
||||
STAT.run=STAT.run+1
|
||||
|
||||
--Connect to server
|
||||
TASK.new(NET.updateWS_app)
|
||||
TASK.new(NET.updateWS_user)
|
||||
TASK.new(NET.updateWS_play)
|
||||
NET.wsconn_app()
|
||||
TASK.new(NET.freshPlayerCount)
|
||||
YIELD()
|
||||
|
||||
while true do
|
||||
|
||||
Reference in New Issue
Block a user