resetGameData参数更高级
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@@ -537,7 +537,8 @@ local function tick_showMods()
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end
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end
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end
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end
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end
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end
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function resetGameData(replaying,ifQuick)
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function resetGameData(args)
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if not args then args=""end
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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@@ -546,7 +547,7 @@ function resetGameData(replaying,ifQuick)
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GAME.result=false
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GAME.result=false
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GAME.warnLVL0=0
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GAME.warnLVL0=0
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GAME.warnLVL=0
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GAME.warnLVL=0
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if replaying then
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if args:find("r")then
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GAME.frame=0
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GAME.frame=0
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GAME.recording=false
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GAME.recording=false
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GAME.replaying=1
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GAME.replaying=1
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@@ -566,7 +567,7 @@ function resetGameData(replaying,ifQuick)
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destroyPlayers()
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destroyPlayers()
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GAME.curMode.load()
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GAME.curMode.load()
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initPlayerPosition(ifQuick)
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initPlayerPosition(args:find("q"))
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restoreVirtualKey()
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restoreVirtualKey()
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if GAME.modeEnv.task then
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if GAME.modeEnv.task then
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for i=1,#PLAYERS do
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for i=1,#PLAYERS do
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@@ -1839,9 +1839,9 @@ function Player.act_func(P)
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end
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end
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function Player.act_restart()
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function Player.act_restart()
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if GAME.frame<240 then
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if GAME.frame<240 then
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resetGameData(false,true)
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resetGameData("q")
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elseif GAME.result then
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elseif GAME.result then
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resetGameData(false,false)
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resetGameData()
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else
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else
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LOG.print(text.holdR,20,COLOR.orange)
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LOG.print(text.holdR,20,COLOR.orange)
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end
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end
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@@ -137,11 +137,11 @@ function scene.keyDown(key)
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GAME.prevBG=BG.cur
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GAME.prevBG=BG.cur
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SCN.go("setting_sound")
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SCN.go("setting_sound")
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elseif key=="r"then
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elseif key=="r"then
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resetGameData(false,false)
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resetGameData()
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SCN.swapTo("play","none")
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SCN.swapTo("play","none")
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elseif key=="p"then
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elseif key=="p"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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resetGameData(true,false)
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resetGameData("r")
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SCN.swapTo("play","none")
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SCN.swapTo("play","none")
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end
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end
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elseif key=="o"then
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elseif key=="o"then
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@@ -30,7 +30,7 @@ function scene.sceneInit()
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love.keyboard.setKeyRepeat(false)
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love.keyboard.setKeyRepeat(false)
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GAME.restartCount=0
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GAME.restartCount=0
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if GAME.init then
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if GAME.init then
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resetGameData(false,false)
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resetGameData()
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GAME.init=nil
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GAME.init=nil
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end
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end
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noKey=GAME.replaying
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noKey=GAME.replaying
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@@ -204,7 +204,7 @@ function scene.update(dt)
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elseif P1.keyPressing[10]then
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elseif P1.keyPressing[10]then
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GAME.restartCount=GAME.restartCount+1
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GAME.restartCount=GAME.restartCount+1
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if GAME.restartCount>20 then
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if GAME.restartCount>20 then
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resetGameData(false,false)
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resetGameData()
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return
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return
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end
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end
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elseif GAME.restartCount>0 then
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elseif GAME.restartCount>0 then
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