From a38e1f201dd9e6bf12c95e5cf05fb56a9acdfe9f Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Mon, 21 Dec 2020 08:37:15 +0800 Subject: [PATCH] =?UTF-8?q?resetGameData=E5=8F=82=E6=95=B0=E6=9B=B4?= =?UTF-8?q?=E9=AB=98=E7=BA=A7?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/gametoolfunc.lua | 7 ++++--- parts/player/player.lua | 4 ++-- parts/scenes/pause.lua | 4 ++-- parts/scenes/play.lua | 4 ++-- 4 files changed, 10 insertions(+), 9 deletions(-) diff --git a/parts/gametoolfunc.lua b/parts/gametoolfunc.lua index ccf05e06..cb8b4bd4 100644 --- a/parts/gametoolfunc.lua +++ b/parts/gametoolfunc.lua @@ -537,7 +537,8 @@ local function tick_showMods() end end end -function resetGameData(replaying,ifQuick) +function resetGameData(args) + if not args then args=""end if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then mergeStat(STAT,PLAYERS[1].stat) STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time @@ -546,7 +547,7 @@ function resetGameData(replaying,ifQuick) GAME.result=false GAME.warnLVL0=0 GAME.warnLVL=0 - if replaying then + if args:find("r")then GAME.frame=0 GAME.recording=false GAME.replaying=1 @@ -566,7 +567,7 @@ function resetGameData(replaying,ifQuick) destroyPlayers() GAME.curMode.load() - initPlayerPosition(ifQuick) + initPlayerPosition(args:find("q")) restoreVirtualKey() if GAME.modeEnv.task then for i=1,#PLAYERS do diff --git a/parts/player/player.lua b/parts/player/player.lua index ef2f5792..3cd7737e 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -1839,9 +1839,9 @@ function Player.act_func(P) end function Player.act_restart() if GAME.frame<240 then - resetGameData(false,true) + resetGameData("q") elseif GAME.result then - resetGameData(false,false) + resetGameData() else LOG.print(text.holdR,20,COLOR.orange) end diff --git a/parts/scenes/pause.lua b/parts/scenes/pause.lua index 44709934..7b6cd10f 100644 --- a/parts/scenes/pause.lua +++ b/parts/scenes/pause.lua @@ -137,11 +137,11 @@ function scene.keyDown(key) GAME.prevBG=BG.cur SCN.go("setting_sound") elseif key=="r"then - resetGameData(false,false) + resetGameData() SCN.swapTo("play","none") elseif key=="p"then if(GAME.result or GAME.replaying)and #PLAYERS==1 then - resetGameData(true,false) + resetGameData("r") SCN.swapTo("play","none") end elseif key=="o"then diff --git a/parts/scenes/play.lua b/parts/scenes/play.lua index b7bff34e..b766aadb 100644 --- a/parts/scenes/play.lua +++ b/parts/scenes/play.lua @@ -30,7 +30,7 @@ function scene.sceneInit() love.keyboard.setKeyRepeat(false) GAME.restartCount=0 if GAME.init then - resetGameData(false,false) + resetGameData() GAME.init=nil end noKey=GAME.replaying @@ -204,7 +204,7 @@ function scene.update(dt) elseif P1.keyPressing[10]then GAME.restartCount=GAME.restartCount+1 if GAME.restartCount>20 then - resetGameData(false,false) + resetGameData() return end elseif GAME.restartCount>0 then