新增玩家排版函数,不再需要生成玩家同时指定坐标,添加动画位移方法;玩家task升级为同task模块
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@@ -15,7 +15,7 @@ return{
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bg="bg2",bgm="way",
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},
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1)
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local P=PLAYERS[1]
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for _=1,10 do
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P:garbageRise(21,1,P:getHolePos())
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