新增玩家排版函数,不再需要生成玩家同时指定坐标,添加动画位移方法;玩家task升级为同task模块

This commit is contained in:
MrZ626
2020-12-08 01:12:53 +08:00
parent fcac817f11
commit 9e1df8b804
89 changed files with 230 additions and 166 deletions

View File

@@ -118,7 +118,7 @@ return{--返回一个table你也可以在之前定义一些常量或者函数
bg="bg2",bgm="race",
},
load=function()--生成玩家
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)--1是玩家编号默认用户控制1号玩家
end,
mesDisp=function(P)--40行模式需要显示的信息
setFont(55)

View File

@@ -462,6 +462,33 @@ function loadGame(M,ifQuickPlay)
SFX.play("enter")
end
end
function resetPlayerPosition()
local l=#PLAYERS
PLAYERS[1]:setPosition(340,15)
if l==2 then
PLAYERS[2]:setPosition(965,360,.5)
elseif l==49 then
local n=2
for i=1,4 do for j=1,6 do
PLAYERS[n]:setPosition(78*i-54,115*j-98,.09)
n=n+1
end end
for i=9,12 do for j=1,6 do
PLAYERS[n]:setPosition(78*i+267,115*j-98,.09)
n=n+1
end end
elseif l==99 then
local n=2
for i=1,7 do for j=1,7 do
PLAYERS[n]:setPosition(46*i-36,97*j-72,.068)
n=n+1
end end
for i=15,21 do for j=1,7 do
PLAYERS[n]:setPosition(46*i+264,97*j-72,.068)
n=n+1
end end
end
end
local function tick_showMods()
local time=0
while true do
@@ -506,6 +533,7 @@ function resetGameData(replaying)
destroyPlayers()
GAME.curMode.load()
resetPlayerPosition()
restoreVirtualKey()
if GAME.modeEnv.task then
for i=1,#PLAYERS do

View File

@@ -37,7 +37,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
PLAYERS[1].modeData.event="M7"
end,
mesDisp=function(P)

View File

@@ -39,7 +39,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -46,7 +46,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -10,7 +10,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
score=function(P)return{P.modeData.event,P.stat.finesseRate*25/P.stat.piece}end,
scoreDisp=function(D)return D[1].."Stage "..format("%.2f",D[2]).."%"end,

View File

@@ -11,7 +11,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
mText(drawableText.line,69,370)

View File

@@ -15,7 +15,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
mText(drawableText.line,69,370)

View File

@@ -16,7 +16,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
mText(drawableText.line,69,370)

View File

@@ -12,7 +12,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
mText(drawableText.line,69,370)

View File

@@ -15,7 +15,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
mText(drawableText.line,69,370)

View File

@@ -16,7 +16,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
if SETTING.spawn==0 then
LOG.print(text.switchSpawnSFX,COLOR.yellow)
end

View File

@@ -27,7 +27,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
local F=P.field
for i=1,24 do

View File

@@ -25,7 +25,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
local F=P.field
for i=1,24 do

View File

@@ -34,7 +34,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(75)

View File

@@ -70,14 +70,14 @@ return{
break
end
end
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L=GAME.modeEnv.opponent
if L~=0 then
GAME.modeEnv.target=nil
if L<6 then
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",2*L))
PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
else
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
end
end
for _,P in next,PLAYERS.alive do

View File

@@ -51,14 +51,14 @@ return{
else
GAME.modeEnv.mission=nil
end
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L=GAME.modeEnv.opponent
if L~=0 then
GAME.modeEnv.target=nil
if L<6 then
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",2*L))
PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
else
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
end
end
GAME.modeEnv.bg=CUSTOMENV.bg

View File

@@ -45,7 +45,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -45,7 +45,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -12,7 +12,7 @@ return{
bg="bg1",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,10 do
P:garbageRise(21,1,P:getHolePos())

View File

@@ -15,7 +15,7 @@ return{
bg="bg2",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,10 do
P:garbageRise(21,1,P:getHolePos())

View File

@@ -15,7 +15,7 @@ return{
bg="bg1",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,10 do
P:garbageRise(21,1,P:getHolePos())

View File

@@ -15,7 +15,7 @@ return{
bg="bg2",bgm="way",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,10 do
P:garbageRise(21,1,P:getHolePos())

View File

@@ -23,7 +23,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -22,7 +22,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -99,7 +99,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(70)

View File

@@ -13,7 +13,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(70)

View File

@@ -7,7 +7,7 @@ return{
bg="glow",bgm="infinite",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -36,7 +36,7 @@ return{
bg="wing",bgm="infinite",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local P=PLAYERS[1]
for _=1,8 do
P:garbageRise(13,1,P:RND(10))

View File

@@ -28,7 +28,7 @@ return{
pauseLimit=true,
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -25,7 +25,7 @@ return{
pauseLimit=true,
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -32,7 +32,7 @@ return{
pauseLimit=true,
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -54,7 +54,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -56,7 +56,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -53,7 +53,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -146,7 +146,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -10,7 +10,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -10,7 +10,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -8,7 +8,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -65,7 +65,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
check(PLAYERS[1])
end,
mesDisp=function(P)

View File

@@ -57,7 +57,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
check(PLAYERS[1])
end,
mesDisp=function(P)

View File

@@ -19,8 +19,8 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",10,1,true,10000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",10,1,true,10000))
GAME.garbageSpeed=1e99
end,
score=function(P)return{P.stat.piece,P.stat.frame/60}end,

View File

@@ -19,8 +19,8 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",10,1,true,13000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",10,1,true,13000))
GAME.garbageSpeed=1e99
end,
score=function(P)return{P.stat.piece,P.stat.frame/60}end,

View File

@@ -19,8 +19,8 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",10,2,true,16000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",10,2,true,16000))
GAME.garbageSpeed=1e99
end,
score=function(P)return{P.stat.piece,P.stat.frame/60}end,

View File

@@ -19,8 +19,8 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",10,3,true,26000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",10,3,true,26000))
GAME.garbageSpeed=1e99
end,
score=function(P)return{P.stat.piece,P.stat.frame/60}end,

View File

@@ -19,8 +19,8 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",10,3,true,40000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",10,3,true,40000))
GAME.garbageSpeed=1e99
end,
score=function(P)return{P.stat.piece,P.stat.frame/60}end,

View File

@@ -8,8 +8,8 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",4))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("9S",4))
end,
score=function(P)return{P.stat.frame/60}end,
scoreDisp=function(D)return toTime(D[1])end,

View File

@@ -8,8 +8,8 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",5))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("9S",5))
end,
score=function(P)return{P.stat.frame/60}end,
scoreDisp=function(D)return toTime(D[1])end,

View File

@@ -8,8 +8,8 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",6))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("9S",6))
end,
score=function(P)return{P.stat.frame/60}end,
scoreDisp=function(D)return toTime(D[1])end,

View File

@@ -8,8 +8,8 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",6,2,true,30000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",6,2,true,30000))
end,
score=function(P)return{P.stat.frame/60}end,
scoreDisp=function(D)return toTime(D[1])end,

View File

@@ -8,8 +8,8 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",7,3,true,50000))
PLY.newPlayer(1)
PLY.newAIPlayer(2,AIBUILDER("CC",7,3,true,50000))
end,
score=function(P)return{P.stat.frame/60}end,
scoreDisp=function(D)return toTime(D[1])end,

View File

@@ -8,7 +8,7 @@ return{
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -7,7 +7,7 @@ return{
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -8,7 +8,7 @@ return{
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -7,7 +7,7 @@ return{
bg="aura",bgm="waterfall",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="bg2",bgm="race",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -6,7 +6,7 @@ return{
bg="rainbow",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(55)

View File

@@ -23,7 +23,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -29,7 +29,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -24,7 +24,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -28,7 +28,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -30,7 +30,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -13,7 +13,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -25,7 +25,7 @@ return{
},
slowMark=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -12,7 +12,7 @@ return{
bg="matrix",bgm="down",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -22,7 +22,7 @@ return{
bg="matrix",bgm="down",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -12,7 +12,7 @@ return{
bg="matrix",bgm="down",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -22,7 +22,7 @@ return{
bg="matrix",bgm="down",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -12,7 +12,7 @@ return{
bg="matrix",bgm="new era",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -22,7 +22,7 @@ return{
bg="matrix",bgm="new era",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(45)

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,5,10,20},
stage={30,20,15,10,5},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,49 do L[i]=true end
local t=CC and 2 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,4 do for j=1,6 do
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("9S",rnd(4,6)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,6)),true)
else
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("CC",rnd(2,4),2,true,20000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(2,4),2,true,20000),true)
end
n=n+1
end end
for i=9,12 do for j=1,6 do
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("9S",rnd(4,5)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,5)),true)
else
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("CC",rnd(3,5),2,true,20000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(3,5),2,true,20000),true)
end
n=n+1
end end

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,5,10,20},
stage={30,20,15,10,5},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,49 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,4 do for j=1,6 do
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("9S",rnd(4,8)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,8)),true)
else
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("CC",rnd(3,6),3,true,30000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(3,6),3,true,30000),true)
end
n=n+1
end end
for i=9,12 do for j=1,6 do
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("9S",rnd(4,7)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,7)),true)
else
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("CC",rnd(4,6),3,true,30000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(4,6),3,true,30000),true)
end
n=n+1
end end

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,5,10,20},
stage={30,20,15,10,5},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,49 do L[i]=true end
local t=CC and 6 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,4 do for j=1,6 do
for _=1,4 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("9S",rnd(8,10)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(8,10)),true)
else
PLY.newAIPlayer(n,78*i-54,115*j-98,.09,AIBUILDER("CC",rnd(4,7),3,true,40000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(4,7),3,true,40000),true)
end
n=n+1
end end
for i=9,12 do for j=1,6 do
for _=9,12 do for _=1,6 do
if L[n]then
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("9S",rnd(8,9)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(8,9)),true)
else
PLY.newAIPlayer(n,78*i+267,115*j-98,.09,AIBUILDER("CC",rnd(5,8),3,true,40000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(5,8),3,true,40000),true)
end
n=n+1
end end

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,6,14,30},
stage={75,50,35,20,10},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,7 do for j=1,7 do
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("9S",rnd(4,6)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,6)),true)
else
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("CC",rnd(2,4),2,true,20000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(2,4),2,true,20000),true)
end
n=n+1
end end
for i=15,21 do for j=1,7 do
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("9S",rnd(4,5)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,5)),true)
else
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("CC",rnd(3,5),2,true,20000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(3,5),2,true,20000),true)
end
n=n+1
end end

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,6,14,30},
stage={75,50,35,20,10},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,7 do for j=1,7 do
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("9S",rnd(4,8)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,8)),true)
else
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("CC",rnd(3,6),3,true,30000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(3,6),3,true,30000),true)
end
n=n+1
end end
for i=15,21 do for j=1,7 do
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("9S",rnd(4,7)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(4,7)),true)
else
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("CC",rnd(4,6),3,true,30000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(4,6),3,true,30000),true)
end
n=n+1
end end

View File

@@ -31,7 +31,7 @@ return{
powerUp={2,6,14,30},
stage={75,50,35,20,10},
}
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
local L={}for i=1,100 do L[i]=true end
local t=CC and 4 or 0
while t>0 do
@@ -39,19 +39,19 @@ return{
if L[r]then L[r],t=false,t-1 end
end
local n=2
for i=1,7 do for j=1,7 do
for _=1,7 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("9S",rnd(8,10)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(8,10)),true)
else
PLY.newAIPlayer(n,46*i-36,97*j-72,.068,AIBUILDER("CC",rnd(4,7),3,true,40000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(4,7),3,true,40000),true)
end
n=n+1
end end
for i=15,21 do for j=1,7 do
for _=15,21 do for _=1,7 do
if L[n]then
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("9S",rnd(8,9)))
PLY.newAIPlayer(n,AIBUILDER("9S",rnd(8,9)),true)
else
PLY.newAIPlayer(n,46*i+264,97*j-72,.068,AIBUILDER("CC",rnd(5,8),3,true,40000))
PLY.newAIPlayer(n,AIBUILDER("CC",rnd(5,8),3,true,40000),true)
end
n=n+1
end end

View File

@@ -19,7 +19,7 @@ return{
bg="matrix",bgm="push",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -20,7 +20,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -20,7 +20,7 @@ return{
},
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(65)

View File

@@ -28,7 +28,7 @@ return{
slowMark=true,
pauseLimit=true,
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
gc.setLineWidth(2)

View File

@@ -7,7 +7,7 @@ return{
bg="bg2",bgm="infinite",
},
load=function()
PLY.newPlayer(1,340,15)
PLY.newPlayer(1)
end,
mesDisp=function(P)
setFont(70)

View File

@@ -72,7 +72,7 @@ local function releaseKey_Rec(P,keyID)
end
P.keyPressing[keyID]=false
end
local function newEmptyPlayer(id,x,y,size)
local function newEmptyPlayer(id,mini)
local P={id=id}
PLAYERS[id]=P
PLAYERS.alive[id]=P
@@ -90,23 +90,23 @@ local function newEmptyPlayer(id,x,y,size)
P.update=PLY.update.alive
P.fieldOff={x=0,y=0,vx=0,vy=0}--For shake FX
P.x,P.y,P.size=x,y,size or 1
P.x,P.y,P.size=0,0,1
P.frameColor=0
P.small=P.size<.1--If draw in small mode
if P.small then
P.fieldX,P.fieldY=P.x,P.y
P.centerX,P.centerY=P.x+300*P.size,P.y+600*P.size
P.mini=mini--If draw in small mode
--Set these at Player:setPosition()
-- P.fieldX,P.fieldY=...
-- P.centerX,P.centerY=...
-- P.absFieldX,P.absFieldY=...
if P.mini then
P.canvas=love.graphics.newCanvas(60,120)
P.frameWait=rnd(30,120)
P.draw=PLY.draw.small
else
P.keyRec=true--If calculate keySpeed
P.fieldX,P.fieldY=P.x+150*P.size,P.y+70*P.size
P.centerX,P.centerY=P.x+300*P.size,P.y+370*P.size
P.absFieldX,P.absFieldY=P.x+150*P.size,P.y+60*P.size
P.draw=PLY.draw.norm
P.bonus={}--Text objects
end
P.randGen=mt.newRandomGenerator(GAME.seed)
@@ -182,7 +182,7 @@ local function newEmptyPlayer(id,x,y,size)
P.finesseComboTime=0
P.dropFX,P.moveFX,P.lockFX,P.clearFX={},{},{},{}
P.tasks={}--Tasks
P.bonus={}--Texts
P.bonus={}--Text objects
P.endCounter=0--Used after gameover
P.result=nil--String:"WIN"/"K.O."
@@ -278,13 +278,14 @@ local function applyGameEnv(P)--Finish gameEnv processing
if ENV.nextCount==0 then ENV.nextPos=false end
if P.small then
if P.mini then
ENV.lockFX=nil
ENV.dropFX=nil
ENV.moveFX=nil
ENV.clearFX=nil
ENV.splashFX=nil
ENV.shakeFX=nil
ENV.text=nil
else
if ENV.lockFX==0 then ENV.lockFX=nil end
if ENV.dropFX==0 then ENV.dropFX=nil end
@@ -319,14 +320,11 @@ local DemoEnv={
life=1e99,
noMod=true,
}
function PLY.newDemoPlayer(id,x,y,size)
local P=newEmptyPlayer(id,x,y,size)
function PLY.newDemoPlayer(id)
local P=newEmptyPlayer(id)
P.sound=true
P.demo=true
-- rewrite some args
P.fieldX,P.fieldY=P.x,P.y
P.centerX,P.centerY=P.x+300*P.size,P.y+600*P.size
P.absFieldX,P.absFieldY=P.x+150*P.size,P.y+60*P.size
P.draw=PLY.draw.demo
P.control=true
GAME.modeEnv=DemoEnv
@@ -344,8 +342,8 @@ function PLY.newDemoPlayer(id,x,y,size)
}
P:popNext()
end
function PLY.newRemotePlayer(id,x,y,size)
local P=newEmptyPlayer(id,x,y,size)
function PLY.newRemotePlayer(id,mini)
local P=newEmptyPlayer(id,mini)
P.remote=true
-- P.updateAction=buildActionFunctionFromActions(P, actions)
@@ -355,8 +353,8 @@ function PLY.newRemotePlayer(id,x,y,size)
prepareSequence(P)
end
function PLY.newAIPlayer(id,x,y,size,AIdata)
local P=newEmptyPlayer(id,x,y,size)
function PLY.newAIPlayer(id,AIdata,mini)
local P=newEmptyPlayer(id,mini)
loadGameEnv(P)
local ENV=P.gameEnv
@@ -366,8 +364,8 @@ function PLY.newAIPlayer(id,x,y,size,AIdata)
prepareSequence(P)
P:loadAI(AIdata)
end
function PLY.newPlayer(id,x,y,size)
local P=newEmptyPlayer(id,x,y,size)
function PLY.newPlayer(id,mini)
local P=newEmptyPlayer(id,mini)
P.human=true
P.sound=true

View File

@@ -104,7 +104,7 @@ function Player.createClearingFX(P,y,spd)
end
function Player.createBeam(P,R,send,color)
local x1,y1,x2,y2
if P.small then x1,y1=P.centerX,P.centerY
if P.mini then x1,y1=P.centerX,P.centerY
else x1,y1=P.x+(30*(P.curX+P.sc[2])-30+15+150)*P.size,P.y+(600-30*(P.curY+P.sc[1])+15+70)*P.size
end
if R.small then x2,y2=R.centerX,R.centerY
@@ -125,11 +125,47 @@ function Player.RND(P,a,b)
local R=P.randGen
return R:random(a,b)
end
function Player.newTask(P,code)
local L=P.tasks
function Player.newTask(P,code,...)
local thread=ct.create(code)
ct.resume(thread,P)
L[#L+1]=thread
ct.resume(thread,P,...)
if ct.status(thread)~="dead"then
P.tasks[#P.tasks+1]={
thread=thread,
code=code,
args={...},
}
end
end
function Player.setPosition(P,x,y,size)
size=size or 1
P.x,P.y,P.size=x,y,size
if P.mini or P.demo then
P.fieldX,P.fieldY=x,y
P.centerX,P.centerY=x+300*size,y+600*size
else
P.fieldX,P.fieldY=x+150*size,y+70*size
P.centerX,P.centerY=x+300*size,y+370*size
P.absFieldX,P.absFieldY=x+150*size,y+60*size
end
end
local function task_movePosition(P,x,y,size)
local x1,y1,size1=P.x,P.y,P.size
while true do
coroutine.yield()
x1=x1*.93+x*.07
y1=y1*.93+y*.07
size1=size1*.93+size*.07
if(x1-x)^2+(y1-y)^2<6.26 then
P:setPosition(x,y,size)
return true
else
P:setPosition(x1,y1,size1)
end
end
end
function Player.movePosition(P,x,y,size)
P:newTask(task_movePosition,x,y,size or P.size)
end
function Player.set20G(P,if20g,init)--Only set init=true when initialize CC, do not use it

View File

@@ -97,8 +97,9 @@ end
local function updateTasks(P)
local L=P.tasks
for i=#L,1,-1 do
assert(ct.resume(L[i]))
if ct.status(L[i])=="dead"then
local tr=L[i].thread
assert(ct.resume(tr))
if ct.status(tr)=="dead"then
rem(L,i)
end
end

View File

@@ -52,7 +52,8 @@ function scene.sceneInit()
destroyPlayers()
GAME.frame=0
GAME.seed=math.random(2e6)
PLY.newDemoPlayer(1,900,35,1.1)
PLY.newDemoPlayer(1)
PLAYERS[1]:setPosition(900,30,1.1)
end
function scene.update(dt)