新增玩家排版函数,不再需要生成玩家同时指定坐标,添加动画位移方法;玩家task升级为同task模块
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@@ -51,14 +51,14 @@ return{
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else
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GAME.modeEnv.mission=nil
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end
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1)
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local L=GAME.modeEnv.opponent
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if L~=0 then
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GAME.modeEnv.target=nil
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if L<6 then
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PLY.newAIPlayer(2,965,360,.5,AIBUILDER("9S",2*L))
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PLY.newAIPlayer(2,AIBUILDER("9S",2*L))
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else
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PLY.newAIPlayer(2,965,360,.5,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
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PLY.newAIPlayer(2,AIBUILDER("CC",2*L-11,int(L*.5-1.5),true,4000*L))
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end
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end
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GAME.modeEnv.bg=CUSTOMENV.bg
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