新增玩家排版函数,不再需要生成玩家同时指定坐标,添加动画位移方法;玩家task升级为同task模块
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@@ -16,7 +16,7 @@ return{
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},
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pauseLimit=true,
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load=function()
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PLY.newPlayer(1,340,15)
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PLY.newPlayer(1)
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if SETTING.spawn==0 then
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LOG.print(text.switchSpawnSFX,COLOR.yellow)
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end
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