修改pc和hpc对b2b点数的影响
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@@ -32,12 +32,12 @@ Attack system:
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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Half Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Attack +4, Extra Blocking +2
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Perfect Clear (aka All Clear):
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Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be completely filled)
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and +2 extra blocking.
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Combos: All damage above will be given a (combo x25%) bonus, or (combo x15% for Single clear) (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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@@ -63,6 +63,8 @@ Back to Back (B2B) gauge:
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A regular line clear -250
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Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
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Techrash/Techrash+ + 150/200/...
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PC when lines cleared in this round >4, +800
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Hemi-PC, +100
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Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
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When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800
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