修改pc和hpc对b2b点数的影响

This commit is contained in:
MrZ626
2021-04-14 18:46:58 +08:00
parent 9b11399d48
commit 9e07ee862c
3 changed files with 9 additions and 4 deletions

View File

@@ -32,12 +32,12 @@ Attack system:
Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
Half Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
Attack +4, Extra Blocking +2
Perfect Clear (aka All Clear):
Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
and +2 extra blocking. (note: if lines cleared in this round >4, then B2B gauge will be completely filled)
and +2 extra blocking.
Combos: All damage above will be given a (combo x25%) bonus, or (combo x15% for Single clear) (capped at 12 combo),
+1 more attack for 3 Combo or more.
@@ -63,6 +63,8 @@ Back to Back (B2B) gauge:
A regular line clear -250
Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
Techrash/Techrash+ + 150/200/...
PC when lines cleared in this round >4, +800
Hemi-PC, +100
Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800