涉及框架的设置项统一应用,不再细分时机
修改errData的获得方式 WIDGET新增setOnChange方法,不再依赖THEME
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@@ -9,9 +9,9 @@ local scene={}
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function scene.sceneInit()
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BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
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sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.errData[#Z.errData].scene
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sysAndScn=SYSTEM.."-"..VERSION.string.." scene:"..Z.getErrData('#').scene
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errorText=LOADED and text.errorMsg or"An error has occurred while the game was loading.\nAn error log has been created so you can send it to the author."
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errorShot,errorInfo=Z.errData[#Z.errData].shot,Z.errData[#Z.errData].mes
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errorShot,errorInfo=Z.getErrData('#').shot,Z.getErrData('#').mes
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NET.wsclose_app()
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NET.wsclose_user()
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NET.wsclose_play()
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