调整小程序别踩白块控件代码,修复显隐时机不正确并略微提升性能
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@@ -36,13 +36,21 @@ local modeSelector=WIDGET.newSelector{name="mode",x=155,y=220,w=280,
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"Dense_Handstream",
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"Light_Quadstream",
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"Quadstream",
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},disp=function()return mode end,code=function(m)mode=m end,hideF=function()return state~=0 end
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},disp=function()return mode end,code=function(m)mode=m end
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}
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local bgmSelector=WIDGET.newSelector{name="bgm",x=155,y=290,w=280,list=BGM.getList(),disp=function()return bgm end,code=function(i)bgm=i BGM.play(i)end}
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local colorSelector=WIDGET.newSelector{name="color",x=155,y=360,w=280,
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list={"black","dGray","gray","lGray","dRed","red","lRed","dFire","fire","lFire","dOrange","orange","lOrange","dYellow","yellow","lYellow","dLime","lime","lLime","dJade","jade","lJade","dGreen","green","lGreen","dAqua","aqua","lAqua","dCyan","cyan","lCyan","dNavy","navy","lNavy","dSea","sea","lSea","dBlue","blue","lBlue","dViolet","violet","lViolet","dPurple","purple","lPurple","dMagenta","magenta","lMagenta","dWine","wine","lWine"},
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disp=function()return tileColor end,code=function(m)tileColor=m end,hideF=function()return state~=0 end
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disp=function()return tileColor end,code=function(m)tileColor=m end
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}
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local arcadeSwitch=WIDGET.newSwitch{name="arcade", x=230,y=430,font=40,disp=function()return arcade end,code=pressKey"e"}
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local function freshSelectors()
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local f=state~=0
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modeSelector.hide=f
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bgmSelector.hide=f
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colorSelector.hide=f
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arcadeSwitch.hide=f
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end
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local score
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local pos,height
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@@ -165,7 +173,9 @@ local function reset()
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keyTime={}for i=1,40 do keyTime[i]=-1e99 end
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speed,maxSpeed=0,0
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progress={}
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state,time=0,0
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state=0
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freshSelectors()
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time=0
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score=0
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rollSpeed=6.26
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@@ -186,6 +196,7 @@ end
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local function touch(n)
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if state==0 then
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state=1
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freshSelectors()
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startTime=TIME()
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end
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local t=tostring(pos[1])
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@@ -358,7 +369,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
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modeSelector,bgmSelector,colorSelector,
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WIDGET.newSwitch{name="arcade", x=230,y=430,font=40,disp=function()return arcade end,code=pressKey"e",hideF=function()return state~=0 end},
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arcadeSwitch,
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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