房间内玩家对象管理单独做进新模块netPlayer,为未来消息气泡和发表情做准备
This commit is contained in:
1
main.lua
1
main.lua
@@ -77,6 +77,7 @@ USERS= require"parts.users"
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NET= require"parts.net"
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VK= require"parts.virtualKey"
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PLY= require"parts.player"
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netPLY= require"parts.netPlayer"
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AIFUNC= require"parts.ai"
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AIBUILDER= require"parts.AITemplate"
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MODES= require"parts.modes"
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@@ -144,7 +144,6 @@ end
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--Game tables
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PLAYERS={}--Players data
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PLY_ALIVE={}
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PLY_NET={}
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FIELD={}--Field(s) for custom game
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BAG={}--Sequence for custom game
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MISSION={}--Clearing mission for custom game
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@@ -10,14 +10,9 @@ return{
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},
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load=function()
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PLY.newPlayer(1)
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local N=2
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==USER.uid then
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PLAYERS[1].sid=PLY_NET[1].sid
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else
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PLY.newRemotePlayer(N,false,PLY_NET[i])
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N=N+1
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end
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PLAYERS[1].sid=netPLY.getSID(1)
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for i=2,netPLY.getCount()do
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PLY.newRemotePlayer(i,false,netPLY.getUID(i))
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end
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end,
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}
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@@ -1,6 +1,7 @@
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local data=love.data
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local ins,rem=table.insert,table.remove
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local rem=table.remove
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local WS,TIME=WS,TIME
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local NET={
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connected=false,
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allow_online=false,
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@@ -352,28 +353,28 @@ function NET.updateWS_play()
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elseif res.action==2 then--Player join
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if res.type=='Self'then
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--Enter new room
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TABLE.cut(PLY_NET)
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netPLY.clear()
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if d.players then
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for _,p in next,d.players do
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ins(PLY_NET,p.uid==USER.uid and 1 or #PLY_NET+1,{
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netPLY.add{
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uid=p.uid,
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username=p.username,
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sid=p.sid,
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ready=p.ready,
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config=p.config,
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})
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}
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end
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end
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loadGame('netBattle',true,true)
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else
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--Load other players
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ins(PLY_NET,{
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netPLY.add{
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uid=d.uid,
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username=d.username,
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sid=d.sid,
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ready=d.ready,
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config=d.config,
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})
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}
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if SCN.socketRead then SCN.socketRead('Join',d)end
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NET.allReady=false
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end
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@@ -384,12 +385,7 @@ function NET.updateWS_play()
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NET.unlock('quit')
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SCN.back()
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else
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for i=1,#PLY_NET do
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if PLY_NET[i].sid==d.sid then
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rem(PLY_NET,i)
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break
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end
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end
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netPLY.remove(d.sid)
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for i=1,#PLAYERS do
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if PLAYERS[i].sid==d.sid then
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rem(PLAYERS,i)
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@@ -407,36 +403,9 @@ function NET.updateWS_play()
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elseif res.action==4 then--Player talk
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if SCN.socketRead then SCN.socketRead('Talk',d)end
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elseif res.action==5 then--Player change settings
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if tostring(USER.uid)~=d.uid then
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==d.uid then
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PLY_NET[i].config=d.config
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break
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end
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end
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end
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netPLY.setConf(d.uid,d.config)
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elseif res.action==6 then--One ready
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for i,p in next,PLY_NET do
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if p.uid==d.uid then
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if p.ready~=d.ready then
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p.ready=d.ready
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if not d.ready then NET.allReady=false end
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SFX.play('spin_0',.6)
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if i==1 then
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NET.unlock('ready')
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elseif not PLY_NET[1].ready then
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for j=2,#PLY_NET do
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if not PLY_NET[j].ready then
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goto BREAK_notAllReady
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end
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end
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SFX.play('blip_2',.5)
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::BREAK_notAllReady::
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end
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end
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break
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end
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end
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netPLY.setReady(d.uid,d.ready)
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elseif res.action==7 then--All Ready
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SFX.play('reach',.6)
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NET.allReady=true
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158
parts/netPlayer.lua
Normal file
158
parts/netPlayer.lua
Normal file
@@ -0,0 +1,158 @@
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local gc=love.graphics
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local ins,rem=table.insert,table.remove
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local posLists={
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--1~5
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(function()
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local L={}
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for i=1,5 do
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L[i]={x=40,y=65+50*i,w=1000,h=46}
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end
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return L
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end)(),
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--6~17
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(function()
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local L={}
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for i=1,17 do
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L[i]={x=40,y=65+50*i,w=1000,h=46}
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end
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return L
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end)(),
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--18~31
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(function()
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local L={}
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for i=1,31 do
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L[i]={x=40,y=65+50*i,w=1000,h=46}
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end
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return L
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end)(),
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--32~49
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(function()
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local L={}
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for i=1,49 do
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L[i]={x=40,y=65+50*i,w=1000,h=46}
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end
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return L
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end)(),
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}
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local posList
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local PLY=setmetatable({},{
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__index=function(self,uid)
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for _,p in next,self do
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if p.uid==uid then
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return p
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end
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end
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end
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})
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local netPLY={list=PLY}
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local function freshPosList()
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if #PLY<=5 then
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posList=posLists[1]
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elseif #PLY<=15 then
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posList=posLists[2]
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elseif #PLY<=30 then
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posList=posLists[3]
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end
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end
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function netPLY.clear()
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while PLY[1]do rem(PLY)end
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end
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function netPLY.add(p)
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ins(PLY,p.uid==USER.uid and 1 or #PLY+1,p)
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p.x,p.y,p.w,p.h=640,2600,0,0
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freshPosList()
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end
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function netPLY.remove(sid)
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for i=1,#PLY do
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if PLY[i].sid==sid then
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rem(PLY,i)
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break
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end
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end
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freshPosList()
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end
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function netPLY.getCount()return #PLY end
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function netPLY.getUID(i)return PLY[i].uid end
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function netPLY.getUsername(uid)return PLY[uid].username end
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function netPLY.getSID(i)return PLY[i].sid end
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function netPLY.getReady(i)return PLY[i].ready end
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function netPLY.getConfig(i)return PLY[i].config end
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function netPLY.setPlayerObj(uid,p)
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PLY[uid].p=p
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end
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function netPLY.setConf(uid,config)
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if tostring(USER.uid)~=uid then
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PLY[uid].config=config
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end
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end
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function netPLY.setReady(uid,ready)
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for i,p in next,PLY do
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if p.uid==uid then
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if p.ready~=ready then
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p.ready=ready
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if not ready then NET.allReady=false end
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SFX.play('spin_0',.6)
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if i==1 then
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NET.unlock('ready')
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elseif not PLY[1].ready then
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for j=2,#PLY do
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if not PLY[j].ready then
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return
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end
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end
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SFX.play('blip_2',.5)
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end
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end
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return
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end
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end
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end
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function netPLY.resetReady()
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for i=1,#PLY do
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PLY[i].ready=false
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end
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end
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function netPLY.update(dt)
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for i=1,#PLY do
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local p=PLY[i]
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local t=posList[i]
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p.x=p.x*.9+t.x*.1
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p.y=p.y*.9+t.y*.1
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p.w=p.w*.9+t.w*.1
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p.h=p.h*.9+t.h*.1
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end
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end
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function netPLY.draw()
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for i=1,#PLY do
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local p=PLY[i]
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gc.translate(p.x,p.y)
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--Rectangle
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gc.setColor(COLOR[p.ready and'G'or'Z'])
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gc.setLineWidth(2)
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gc.rectangle('line',0,0,p.w,p.h)
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--UID
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setFont(40)
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gc.setColor(.5,.5,.5)
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gc.print("#"..p.uid,10,-5)
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--Avatar
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gc.setColor(1,1,1)
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gc.draw(USERS.getAvatar(p.uid),160,3,nil,.3125)
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--Username
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gc.print(p.username,210,-5)
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gc.translate(-p.x,-p.y)
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end
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end
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return netPLY
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@@ -372,7 +372,7 @@ function PLY.newDemoPlayer(id)
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}
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P:popNext()
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end
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function PLY.newRemotePlayer(id,mini,data)
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function PLY.newRemotePlayer(id,mini,uid)
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local P=newEmptyPlayer(id,mini)
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P.type='remote'
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P.update=PLY.update.remote_alive
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@@ -382,11 +382,11 @@ function PLY.newRemotePlayer(id,mini,data)
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P.stream={}
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P.streamProgress=1
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data.p=P
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P.uid=data.uid
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P.username=data.username
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P.sid=data.sid
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loadRemoteEnv(P,data.config)
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netPLY.setPlayerObj(uid,P)
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P.uid=uid
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P.username=netPLY.getUsername(uid)
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P.sid=netPLY.getSID(uid)
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loadRemoteEnv(P,netPLY.getConfig(uid))
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applyGameEnv(P)
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end
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@@ -1,7 +1,7 @@
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local gc,tc=love.graphics,love.touch
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local ins=table.insert
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local SCR,VK,NET=SCR,VK,NET
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local PLAYERS,PLY_NET,GAME=PLAYERS,PLY_NET,GAME
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local SCR,VK,NET,netPLY=SCR,VK,NET,netPLY
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local PLAYERS,GAME=PLAYERS,GAME
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=550,hide=false}
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@@ -93,9 +93,9 @@ function scene.keyDown(key)
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end
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else
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if key=="space"then
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NET.signal_ready(not PLY_NET[1].ready)
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NET.signal_ready(not netPLY.getReady(1))
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elseif key=="s"then
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if not(PLY_NET[1].ready or NET.getlock('ready'))then
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if not(netPLY.getReady(1)or NET.getlock('ready'))then
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SCN.go('setting_game')
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end
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end
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@@ -159,9 +159,7 @@ function scene.socketRead(cmd,d)
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elseif cmd=="Go"then
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if not playing then
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playing=true
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for i=1,#PLY_NET do
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PLY_NET[i].ready=false
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end
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netPLY.resetReady()
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lastUpstreamTime=0
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upstreamProgress=1
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resetGameData('n',d.seed)
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@@ -177,12 +175,8 @@ function scene.socketRead(cmd,d)
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break
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end
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end
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if not winnerUID then return end
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for _,p in next,PLY_NET do
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if p.uid==winnerUID then
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TEXT.show(text.champion:gsub("$1",p.username),640,260,80,'zoomout',.26)
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break
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end
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if winnerUID then
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TEXT.show(text.champion:gsub("$1",netPLY.getUsername(winnerUID)),640,260,80,'zoomout',.26)
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end
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elseif cmd=="Stream"then
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if d.uid~=USER.uid and playing then
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@@ -205,30 +199,32 @@ function scene.update(dt)
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NET.wsclose_stream()
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SCN.back()
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end
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if not playing then return end
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if playing then
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local P1=PLAYERS[1]
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local P1=PLAYERS[1]
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touchMoveLastFrame=false
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VK.update()
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touchMoveLastFrame=false
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VK.update()
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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--Update players
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for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
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--Warning check
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checkWarning()
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--Warning check
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checkWarning()
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--Upload stream
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if P1.frameRun-lastUpstreamTime>8 then
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local stream
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stream,upstreamProgress=DATA.dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,P1.frameRun)
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ins(GAME.rep,0)
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--Upload stream
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if P1.frameRun-lastUpstreamTime>8 then
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local stream
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stream,upstreamProgress=DATA.dumpRecording(GAME.rep,upstreamProgress)
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if #stream>0 then
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NET.uploadRecStream(stream)
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else
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ins(GAME.rep,P1.frameRun)
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ins(GAME.rep,0)
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end
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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end
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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else
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netPLY.update(dt)
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end
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end
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@@ -247,26 +243,8 @@ function scene.draw()
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--Warning
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drawWarning()
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else
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for i=1,#PLY_NET do
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local p=PLY_NET[i]
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--Rectangle
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gc.setColor(COLOR[p.ready and'G'or'Z'])
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gc.setLineWidth(2)
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gc.rectangle('line',40,65+50*i,1000,46)
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--UID
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setFont(40)
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gc.setColor(.5,.5,.5)
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gc.print("#"..p.uid,50,60+50*i)
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--Avatar
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gc.setColor(1,1,1)
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gc.draw(USERS.getAvatar(p.uid),200,68+50*i,nil,.3125)
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--Username
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gc.print(p.username,240,60+50*i)
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end
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--Users
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netPLY.draw()
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--Ready & Set mark
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gc.setColor(.1,1,0,.9)
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@@ -290,13 +268,13 @@ function scene.draw()
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end
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scene.widgetList={
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textBox,
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or PLY_NET[1].ready or NET.getlock('ready')end},
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WIDGET.newKey{name="setting",fText=TEXTURE.setting,x=1200,y=160,w=90,h=90,code=pressKey"s",hide=function()return playing or netPLY.getReady(1)or NET.getlock('ready')end},
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WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color='lB',font=40,code=pressKey"space",
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hide=function()
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return
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playing or
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NET.serverGaming or
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PLY_NET[1].ready or
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netPLY.getReady(1)or
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="cancel",x=900,y=560,w=400,h=100,color='H',font=40,code=pressKey"space",
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@@ -304,7 +282,7 @@ scene.widgetList={
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return
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playing or
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NET.serverGaming or
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not PLY_NET[1].ready or
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not netPLY.getReady(1)or
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
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Reference in New Issue
Block a user