生存模式和进攻模式添加胜利条件
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@@ -11,20 +11,24 @@ return{
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local D=P.modeData
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D.timer=D.timer+1
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if D.timer>=math.max(90,180-2*D.wave)and P.atkBufferSum<8 then
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local d=D.wave+1
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table.insert(P.atkBuffer,
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d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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)
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P.atkBufferSum=P.atkBufferSum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if D.wave==45 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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if D.wave==80 then
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P:win('finish')
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else
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local d=D.wave+1
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table.insert(P.atkBuffer,
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d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
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d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
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d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
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d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
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)
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P.atkBufferSum=P.atkBufferSum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if D.wave==45 then
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P:_showText(text.maxspeed,0,-140,100,'appear',.6)
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end
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D.timer=0
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D.wave=d
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end
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D.timer=0
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D.wave=d
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end
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end
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end
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