生存模式和进攻模式添加胜利条件

This commit is contained in:
MrZ626
2021-10-11 01:37:36 +08:00
parent 88ff734ec7
commit 956316c327
7 changed files with 123 additions and 95 deletions

View File

@@ -11,25 +11,29 @@ return{
YIELD()
if P.control and P.atkBufferSum==0 then
local D=P.modeData
if D.wave<20 then
local t=1500-30*D.wave--1500~900
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
if D.wave==50 then
P:win('finish')
else
local t=900-10*(D.wave-20)--900~600
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
end
P.atkBufferSum=P.atkBufferSum+22
P.stat.recv=P.stat.recv+22
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==20 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
elseif D.wave==50 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave<20 then
local t=1500-30*D.wave--1500~900
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4})
else
local t=900-10*(D.wave-20)--900~600
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=8,countdown=t,cd0=t,time=0,sent=false,lv=5})
end
P.atkBufferSum=P.atkBufferSum+22
P.stat.recv=P.stat.recv+22
if D.wave%10==0 then
if D.wave==20 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=3
elseif D.wave==50 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
D.wave=D.wave+1
end
end
end

View File

@@ -11,34 +11,38 @@ return{
YIELD()
if P.control and P.atkBufferSum<4 then
local D=P.modeData
local s
local t=800-10*D.wave--800~700~600~500
if D.wave<10 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
s=20
elseif D.wave<20 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
s=24
if D.wave==50 then
P:win('finish')
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
s=28
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
D.wave=D.wave+1
if D.wave%10==0 then
if D.wave==10 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
elseif D.wave==20 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=5
elseif D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
local s
local t=800-10*D.wave--800~700~600~500
if D.wave<10 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(5,6)),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4})
s=20
elseif D.wave<20 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(4,7)),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5})
s=24
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(2)*9-8),amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(3,8)),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5})
s=28
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
if D.wave%10==0 then
if D.wave==10 then
P:_showText(text.great,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=4
elseif D.wave==20 then
P:_showText(text.awesome,0,-140,100,'appear',.6)
P.gameEnv.pushSpeed=5
elseif D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
end
D.wave=D.wave+1
end
end
end

View File

@@ -11,14 +11,18 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(60,150-2*D.wave)and P.atkBufferSum<4 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
P.atkBufferSum=P.atkBufferSum+1
P.stat.recv=P.stat.recv+1
if D.wave==45 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave==100 then
P:win('finish')
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
P.atkBufferSum=P.atkBufferSum+1
P.stat.recv=P.stat.recv+1
if D.wave==45 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
D.timer=0
D.wave=D.wave+1
end
end
end

View File

@@ -11,21 +11,25 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(60,180-2*D.wave)and P.atkBufferSum<15 then
local s
if D.wave%3<2 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
s=1
if D.wave==90 then
P:win('finish')
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
s=3
local s
if D.wave%3<2 then
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
s=1
else
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
s=3
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
P.atkBufferSum=P.atkBufferSum+s
P.stat.recv=P.stat.recv+s
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
end
end

View File

@@ -11,15 +11,19 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(60,150-D.wave)and P.atkBufferSum<20 then
local t=math.max(60,90-D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave==110 then
P:win('finish')
else
local t=math.max(60,90-D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
D.timer=0
D.wave=D.wave+1
end
end
end

View File

@@ -11,20 +11,24 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(90,180-2*D.wave)and P.atkBufferSum<8 then
local d=D.wave+1
table.insert(P.atkBuffer,
d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
)
P.atkBufferSum=P.atkBufferSum+d%4+1
P.stat.recv=P.stat.recv+d%4+1
if D.wave==45 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave==80 then
P:win('finish')
else
local d=D.wave+1
table.insert(P.atkBuffer,
d%4==0 and{line=generateLine(P.holeRND:random(10)),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
d%4==1 and{line=generateLine(P.holeRND:random(10)),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
d%4==2 and{line=generateLine(P.holeRND:random(10)),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
d%4==3 and{line=generateLine(P.holeRND:random(10)),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
)
P.atkBufferSum=P.atkBufferSum+d%4+1
P.stat.recv=P.stat.recv+d%4+1
if D.wave==45 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=d
end
D.timer=0
D.wave=d
end
end
end

View File

@@ -11,18 +11,22 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(300,600-10*D.wave)and P.atkBufferSum<20 then
local t=math.max(300,480-12*D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
P.atkBufferSum=P.atkBufferSum+20
P.stat.recv=P.stat.recv+20
if D.wave==31 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave==35 then
P:win('finish')
else
local t=math.max(300,480-12*D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
P.atkBufferSum=P.atkBufferSum+20
P.stat.recv=P.stat.recv+20
if D.wave==30 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
D.timer=0
D.wave=D.wave+1
end
end
end