生存模式和进攻模式添加胜利条件

This commit is contained in:
MrZ626
2021-10-11 01:37:36 +08:00
parent 88ff734ec7
commit 956316c327
7 changed files with 123 additions and 95 deletions

View File

@@ -11,15 +11,19 @@ return{
local D=P.modeData
D.timer=D.timer+1
if D.timer>=math.max(60,150-D.wave)and P.atkBufferSum<20 then
local t=math.max(60,90-D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
if D.wave==110 then
P:win('finish')
else
local t=math.max(60,90-D.wave)
table.insert(P.atkBuffer,{line=generateLine(P.holeRND:random(10)),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBufferSum=P.atkBufferSum+4
P.stat.recv=P.stat.recv+4
if D.wave==60 then
P:_showText(text.maxspeed,0,-140,100,'appear',.6)
end
D.timer=0
D.wave=D.wave+1
end
D.timer=0
D.wave=D.wave+1
end
end
end