删除游戏结束后的排名菜单,直接在玩家框内显示数据,详细信息也会显示motto
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@@ -20,7 +20,6 @@ local NET={
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private=false,
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start=false,
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},
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resultList={},--List of {place,survivalTime,uid,score}
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spectate=false,--If player is spectating
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specSRID=false,--Cached SRID when enter playing room, for connect WS after scene swapped
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seed=false,
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@@ -490,11 +489,24 @@ function NET.updateWS_play()
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NET.connectingStream=true
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NET.wsconn_stream(d.srid)
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elseif res.action==9 then--Game finished
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NET.roomState.start=false
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NET.spectate=false
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if NET.spectate then NET.signal_setMode(2) end
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if SCN.socketRead then SCN.socketRead('finish',d)end
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--d.result: list of {place,survivalTime,uid,score}
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for _,p in next,d.result do
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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netPLY.setStat(p.uid,P.stat)
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netPLY.setPlace(p.uid,p.place)
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break
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end
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end
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end
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netPLY.resetState()
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netPLY.freshPos()
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NET.roomState.start=false
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if NET.spectate then NET.signal_setMode(2)end
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NET.spectate=false
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NET.wsclose_stream()
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end
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else
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@@ -1,5 +1,5 @@
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local gc=love.graphics
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local gc_draw,gc_rectangle,gc_print=gc.draw,gc.rectangle,gc.print
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local gc_draw,gc_rectangle,gc_print,gc_printf=gc.draw,gc.rectangle,gc.print,gc.printf
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local gc_setColor,gc_setLineWidth,gc_translate=gc.setColor,gc.setLineWidth,gc.translate
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local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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@@ -94,7 +94,7 @@ function netPLY.add(p)
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p.connected=false
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p.username=USERS.getUsername(p.uid)
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p.place=1e99
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p.stat={}
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p.stat=false
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local a=rnd()*6.2832
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p.x,p.y,p.w,p.h=640+2600*cos(a),360+2600*sin(a),47,47
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@@ -105,7 +105,6 @@ end
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function netPLY.getCount()return #PLYlist end
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function netPLY.getSID(uid)return PLYmap[uid].sid end
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function netPLY.getStat(uid)return PLYmap[uid].stat end
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function netPLY.getSelfJoinMode()return PLYmap[USER.uid].mode end
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function netPLY.getSelfReady()return PLYmap[USER.uid].mode>0 end
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@@ -136,10 +135,11 @@ end
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function netPLY.setConnect(uid)PLYmap[uid].connected=true end
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function netPLY.setPlace(uid,place)PLYmap[uid].place=place end
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function netPLY.setStat(uid,S)
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local p=PLYmap[uid]
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p.stat.lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5])
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p.stat.apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3])
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p.stat.adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2])
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PLYmap[uid].stat={
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lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5]),
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apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3]),
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adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2]),
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}
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end
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function netPLY.resetState()
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for i=1,#PLYlist do
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@@ -210,6 +210,21 @@ function netPLY.draw()
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setFont(30)
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gc_print(p.username,p.h,8)
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end
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--Stat
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local S=p.stat
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if S and(p.h>=55 or p.w>=180)then
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setFont(20)
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local x=p.w-155
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if p.h>=55 then
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gc_printf(S.adpm,x,2,150,'right')
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gc_printf(S.apm,x,24,150,'right')
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gc_printf(S.lpm,x,46,150,'right')
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else
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gc_printf(S.adpm,x,0,150,'right')
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gc_printf(S.lpm,x,19,150,'right')
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end
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end
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gc_setStencilTest()
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gc_translate(-p.x,-p.y)
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end
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@@ -226,6 +241,14 @@ function netPLY.draw()
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gc_print("#"..selP.uid,75,0)
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setFont(35)
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gc_print(selP.username,75,25)
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setFont(20)
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gc_printf(USERS.getMotto(selP.uid),5,70,390)
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if selP.stat then
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local S=selP.stat
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gc_print(S.lpm,5,193)
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gc_print(S.apm,5,213)
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gc_print(S.adpm,5,233)
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end
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gc_translate(-min(mouseX,880),-min(mouseY,460))
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end
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end
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@@ -1,8 +1,8 @@
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local gc,kb,tc=love.graphics,love.keyboard,love.touch
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local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
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local gc_setColor=gc.setColor
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local gc_print,gc_printf=gc.print,gc.printf
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local gc_draw,gc_rectangle=gc.draw,gc.rectangle
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local gc_draw=gc.draw
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local setFont,mStr=setFont,mStr
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local ins=table.insert
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@@ -13,7 +13,7 @@ local PLAYERS,GAME=PLAYERS,GAME
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local textBox=WIDGET.newTextBox{name="texts",x=340,y=80,w=600,h=560}
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local inputBox=WIDGET.newInputBox{name="input",x=340,y=660,w=600,h=50}
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local playing,stat
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local playing
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local lastUpstreamTime
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local upstreamProgress
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local lastBackTime=0
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@@ -21,10 +21,9 @@ local noTouch,noKey=false,false
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local touchMoveLastFrame=false
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local newMessageTimer
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local function _playerSort(a,b)return a.place<b.place end
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local function _setCancel()NET.signal_setMode(0)end
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local function _setReady()NET.signal_setMode(1)end
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local function _setSpectate()NET.signal_setMode(2)end
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local function _setCancel()NET.signal_setMode(0)end
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local function _gotoSetting()
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if not(netPLY.getSelfReady()or NET.getlock('ready'))then
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SCN.go('setting_game')
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@@ -38,11 +37,6 @@ local function _quit()
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LOG.print(text.sureQuit,'warn')
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end
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end
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local function _switchStat()
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if not playing and #NET.resultList>0 then
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stat=not stat
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end
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end
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local function _switchChat()
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if inputBox.hide then
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textBox.hide=false
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@@ -64,7 +58,6 @@ function scene.sceneInit(org)
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noTouch=not SETTING.VKSwitch
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playing=false
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stat=false
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lastUpstreamTime=0
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upstreamProgress=1
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newMessageTimer=0
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@@ -76,7 +69,6 @@ function scene.sceneInit(org)
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end
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end
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function scene.sceneBack()
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NET.resultList={}
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love.keyboard.setKeyRepeat(true)
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end
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@@ -145,6 +137,16 @@ function scene.keyDown(key)
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elseif not inputBox.hide then
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WIDGET.focus(inputBox)
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inputBox:keypress(key)
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elseif key:find("[123456789]")then
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for _=1,tonumber(key)do
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netPLY.add{
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uid=tostring(6000+#netPLY.list+1),
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username="Test Player"..tostring(#netPLY.list+1),
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sid=tostring(#netPLY.list+1),
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mode=0,
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config="",
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}
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end
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elseif playing then
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if noKey then return end
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local k=keyMap.keyboard[key]
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@@ -159,8 +161,6 @@ function scene.keyDown(key)
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else
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_setCancel()
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end
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elseif key=="tab"then
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_switchStat()
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elseif key=="s"then
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_gotoSetting()
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end
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@@ -230,19 +230,6 @@ function scene.socketRead(cmd,d)
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elseif cmd=='finish'then
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playing=false
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love.keyboard.setKeyRepeat(true)
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table.sort(d.result,_playerSort)
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NET.resultList=d.result
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for _,p in next,NET.resultList do
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p.username=USERS.getUsername(p.uid)
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for _,P in next,PLAYERS do
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if P.uid==p.uid then
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netPLY.setStat(p.uid,P.stat)
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netPLY.setPlace(p.uid,p.place)
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break
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end
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end
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end
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netPLY.resetState()
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elseif cmd=='stream'then
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if d.uid~=USER.uid then
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for _,P in next,PLAYERS do
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@@ -294,7 +281,7 @@ function scene.update(dt)
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NET.uploadRecStream(stream)
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lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
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end
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elseif not stat then
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else
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netPLY.update()
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end
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if newMessageTimer>0 then
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@@ -323,32 +310,20 @@ function scene.draw()
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gc_print(text.spectating,940,0)
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end
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else
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if stat then
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gc_setColor(1,1,1)
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gc_setLineWidth(4)
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gc_rectangle('line',75,90,730,555)
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local L=NET.resultList
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for i=1,#L do
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local p=L[i]
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setFont(30)gc_print("-"..p.place.."-",100,58+40*i)
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setFont(25)gc_print(p.username,160,60+40*i)
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end
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else
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--Users
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netPLY.draw()
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--Users
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netPLY.draw()
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--Ready & Set mark
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setFont(50)
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if NET.allReady then
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gc_setColor(0,1,.5,.9)
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mStr(text.ready,640,15)
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elseif NET.connectingStream then
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gc_setColor(.1,1,.8,.9)
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mStr(text.connStream,640,15)
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elseif NET.waitingStream then
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gc_setColor(0,.8,1,.9)
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mStr(text.waitStream,640,15)
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end
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--Ready & Set mark
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setFont(50)
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if NET.allReady then
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gc_setColor(0,1,.5,.9)
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mStr(text.ready,640,15)
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elseif NET.connectingStream then
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gc_setColor(.1,1,.8,.9)
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mStr(text.connStream,640,15)
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elseif NET.waitingStream then
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gc_setColor(0,.8,1,.9)
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mStr(text.waitStream,640,15)
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end
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--Room info.
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@@ -402,19 +377,6 @@ scene.widgetList={
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not netPLY.getSelfReady() or
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NET.getlock('ready')
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end},
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WIDGET.newKey{name="showResult",x=310,y=35,w=60,font=35,code=_switchStat,
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hideF=function()
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return
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playing or
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#NET.resultList==0
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end,
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fText=DOGC{50,40,
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{'setLW',4},
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{'dRect',2,38,15,-15},
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{'dRect',17,38,15,-24},
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{'dRect',32,38,16,-10},
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},
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},
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WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=_switchChat},
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WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=_quit},
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}
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