场景代码完全集中

This commit is contained in:
MrZ626
2020-09-01 20:19:30 +08:00
parent 3eaac51523
commit 9141fde183
2 changed files with 944 additions and 972 deletions

View File

@@ -17,26 +17,24 @@ Widgets=require("Zframework/widgetList")
LIGHT= require("Zframework/light")
SCN= require("Zframework/scene")
local ms,kb,tc=love.mouse,love.keyboard,love.touch
local gc,sys=love.graphics,love.system
local ms=love.mouse
local gc=love.graphics
local Timer=love.timer.getTime
local int,rnd,max,min=math.floor,math.random,math.max,math.min
local abs=math.abs
local int,rnd,abs=math.floor,math.random,math.abs
local max,min=math.max,math.min
local ins,rem=table.insert,table.remove
local byte=string.byte
local scr=scr
local xOy=love.math.newTransform()
local mx,my,mouseShow=-20,-20,false
local touching=nil--First touching ID(userdata)
local touchDist=nil
xOy=love.math.newTransform()
joysticks={}
local devMode
local infoCanvas=gc.newCanvas(108,27)
local function updatePowerInfo()
local state,pow=sys.getPowerInfo()
local state,pow=love.system.getPowerInfo()
gc.setCanvas(infoCanvas)gc.push("transform")gc.origin()
gc.clear(0,0,0,.25)
if state~="unknown"then
@@ -71,911 +69,20 @@ local function updatePowerInfo()
gc.print(os.date("%H:%M",os.time()),3,-5)
gc.pop()gc.setCanvas()
end
local function onVirtualkey(x,y)
local dist,nearest=1e10
for K=1,#virtualkey do
local b=virtualkey[K]
if b.ava then
local d1=(x-b.x)^2+(y-b.y)^2
if d1<b.r^2 then
if d1<dist then
nearest,dist=K,d1
end
end
end
end
return nearest
end
local function onVK_org(x,y)
local dist,nearest=1e10
for K=1,#VK_org do
local b=VK_org[K]
if b.ava then
local d1=(x-b.x)^2+(y-b.y)^2
if d1<b.r^2 then
if d1<dist then
nearest,dist=K,d1
end
end
end
end
return nearest
end
-------------------------------------------------------------
local floatWheel=0
local function wheelScroll(y)
if y>0 then
if floatWheel<0 then floatWheel=0 end
floatWheel=floatWheel+y^1.2
elseif y<0 then
if floatWheel>0 then floatWheel=0 end
floatWheel=floatWheel-(-y)^1.2
end
while floatWheel>=1 do
love.keypressed("up")
floatWheel=floatWheel-1
end
while floatWheel<=-1 do
love.keypressed("down")
floatWheel=floatWheel+1
end
end
Tmr,Pnt={},{}
mouseClick,touchClick={},{}
mouseDown,mouseMove,mouseUp,wheelMoved={},{},{},{}
touchDown,touchUp,touchMove={},{},{}
keyDown,keyUp={},{}
gamepadDown,gamepadUp={},{}
local Tmr,Pnt=Tmr,Pnt
local mouseClick,touchClick=mouseClick,touchClick
local mouseDown,mouseMove,mouseUp,wheelMoved=mouseDown,mouseMove,mouseUp,wheelMoved
local touchDown,touchUp,touchMove=touchDown,touchUp,touchMove
local keyDown,keyUp=keyDown,keyUp
local gamepadDown,gamepadUp=gamepadDown,gamepadUp
function keyDown.calculator(k)
local S=sceneTemp
if byte(k)>=48 and byte(k)<=57 then
if S.sym=="="then
S.val=tonumber(k)
S.sym=false
elseif S.sym then
if not S.reg then
S.reg=S.val
S.val=tonumber(k)
elseif S.val<1e13 then
S.val=S.val*10+tonumber(k)
end
else
if S.val<1e13 then
S.val=S.val*10+tonumber(k)
end
end
elseif k=="backspace"then
if S.val>0 then
S.val=int(S.val/10)
end
elseif k=="+"or k=="="and kb.isDown("rshift","lshift")then
S.sym="+"
elseif k=="-"then
S.sym="-"
elseif k=="*"or k=="8"and kb.isDown("rshift","lshift")then
S.sym="*"
elseif k=="/"then
S.sym="/"
elseif k=="return"then
if S.val then
if S.sym and S.reg then
S.val=
S.sym=="+"and S.reg+S.val or
S.sym=="-"and S.reg-S.val or
S.sym=="*"and S.reg*S.val or
S.sym=="/"and S.reg/S.val or
-1
end
S.sym="="
S.reg=false
if S.val==600+20+6 then
S.pass=true
elseif S.val==196000+022 then
S.pass=true
marking=nil
TEXT.show("\68\69\86\58\87\97\116\101\114\109\97\114\107\32\82\101\109\111\118\101\100",640,360,60,"stretch",.6)
SFX.play("clear")
elseif S.val==72943816 then
S.pass=true
for name,M in next,Modes do
if not modeRanks[name]then
modeRanks[name]=M.score and 0 or 6
end
end
FILE.saveUnlock()
TEXT.show("\68\69\86\58\85\78\76\79\67\75\65\76\76",640,360,60,"stretch",.6)
SFX.play("clear_2")
elseif S.val==1379e8+2626e4+1379 then
S.pass=true
SCN.go("debug")
elseif S.val==34494 then
error("This is an error testing message.")
elseif S.val==114 then
S.reg=514
elseif S.val==114514 then
S.reg=1919810
elseif S.val==1145141919810 then
error("小鬼自裁请")
elseif S.val==123456789 then
S.reg=123456789
S.val=987654321
elseif S.val==815 or S.val==1524 or S.val==2435 then
SCN.go("p15")
end
end
elseif k=="escape"then
S.val,S.reg,S.sym=0
elseif k=="delete"then
S.val=0
elseif k=="space"and S.pass then
SCN.swapTo("intro")
end
end
local function moveU(S,b,x,y)
if y<4 then
b[y][x],b[y+1][x]=b[y+1][x],b[y][x]
S.y=y+1
end
end
local function moveD(S,b,x,y)
if y>1 then
b[y][x],b[y-1][x]=b[y-1][x],b[y][x]
S.y=y-1
end
end
local function moveL(S,b,x,y)
if x<4 then
b[y][x],b[y][x+1]=b[y][x+1],b[y][x]
S.x=x+1
end
end
local function moveR(S,b,x,y)
if x>1 then
b[y][x],b[y][x-1]=b[y][x-1],b[y][x]
S.x=x-1
end
end
local function shuffleBoard(S,b)
for i=1,300 do
i=rnd()
if i<.25 then moveU(S,b,S.x,S.y)
elseif i<.5 then moveD(S,b,S.x,S.y)
elseif i<.75 then moveL(S,b,S.x,S.y)
else moveR(S,b,S.x,S.y)
end
end
end
local function checkBoard(b)
for i=4,1,-1 do
for j=1,4 do
if b[i][j]~=4*i+j-4 then return false end
end
end
return true
end
local function tapBoard(x,y,key)
local S=sceneTemp
if S.state<2 then
if not key then
sysFX.newRipple(.16,x,y,10)
x,y=int((x-320)/160)+1,int((y-40)/160)+1
end
local b=S.board
local moves=0
if S.x==x then
if y>S.y and y<5 then
for i=S.y,y-1 do
moveU(S,b,x,i)
moves=moves+1
end
elseif y<S.y and y>0 then
for i=S.y,y+1,-1 do
moveD(S,b,x,i)
moves=moves+1
end
end
elseif S.y==y then
if x>S.x and x<5 then
for i=S.x,x-1 do
moveL(S,b,i,y)
moves=moves+1
end
elseif x<S.x and x>0 then
for i=S.x,x+1,-1 do
moveR(S,b,i,y)
moves=moves+1
end
end
end
if moves>0 then
SFX.play("move")
S.move=S.move+moves
if S.state==0 then
S.state=1
S.startTime=Timer()
end
if checkBoard(b)then
S.state=2
S.time=Timer()-S.startTime
SFX.play("win")
end
end
end
end
function keyDown.p15(k)
local S=sceneTemp
local b=S.board
if k=="up"then
tapBoard(S.x,S.y+1,true)
elseif k=="down"then
tapBoard(S.x,S.y-1,true)
elseif k=="left"then
tapBoard(S.x+1,S.y,true)
elseif k=="right"then
tapBoard(S.x-1,S.y,true)
elseif k=="space"then
shuffleBoard(S,b)
S.state=0
S.time=0
S.move=0
elseif S.state==0 then
if k=="c"then
S.color=not S.color
elseif k=="h"then
S.blind=not S.blind
end
end
end
function mouseDown.p15(x,y,k)
tapBoard(x,y)
end
function mouseMove.p15(x,y)
tapBoard(x,y)
end
function touchDown.p15(id,x,y)
tapBoard(x,y)
end
function touchMove.p15(id,x,y,dx,dy)
tapBoard(x,y)
end
function keyDown.load(k)
if k=="a"then
sceneTemp.skip=true
elseif k=="s"then
marking=nil
sceneTemp.skip=true
elseif k=="escape"then
SCN.back()
end
end
function touchDown.load(id,x,y)
if #tc.getTouches()==2 then
sceneTemp.skip=true
end
end
function mouseDown.intro(x,y,k)
if k==2 then
VOC.play("bye")
SCN.back()
elseif newVersionLaunch then
SCN.push("main","fade")
SCN.swapTo("history","fade")
TEXT.show(text.newVersion,640,200,30,"fly",.3)
else
SCN.go("main")
end
end
function touchDown.intro(id,x,y)
mouseDown.intro()
end
function keyDown.intro(key)
if key=="escape"then
mouseDown.intro(nil,nil,2)
else
mouseDown.intro()
end
end
local function onMode(x,y)
local cam=mapCam
x=(cam.x1-640+x)/cam.k1
y=(cam.y1-360+y)/cam.k1
for name,M in next,Modes do
if modeRanks[name]then
local s=M.size
if M.shape==1 then
if x>M.x-s and x<M.x+s and y>M.y-s and y<M.y+s then return name end
elseif M.shape==2 then
if abs(x-M.x)+abs(y-M.y)<s then return name end
elseif M.shape==3 then
if(x-M.x)^2+(y-M.y)^2<s^2 then return name end
end
end
end
end
function wheelMoved.mode(x,y)
local cam=mapCam
local t=cam.k
local k=t+y*.1
if k>1.5 then k=1.5
elseif k<.3 then k=.3
end
t=k/t
if cam.sel then
cam.x=(cam.x-180)*t+180;cam.y=cam.y*t
else
cam.x=cam.x*t;cam.y=cam.y*t
end
cam.k=k
cam.keyCtrl=false
end
function mouseMove.mode(x,y,dx,dy)
if ms.isDown(1)then
mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
end
mapCam.keyCtrl=false
end
function mouseClick.mode(x,y,k)
local cam=mapCam
local _=cam.sel
if not _ or x<920 then
local SEL=onMode(x,y)
if _~=SEL then
if SEL then
SFX.play("click")
cam.moving=true
_=Modes[SEL]
cam.x=_.x*cam.k+180
cam.y=_.y*cam.k
cam.sel=SEL
else
cam.sel=nil
cam.x=cam.x-180
end
elseif _ then
keyDown.mode("return")
end
end
cam.keyCtrl=false
end
function touchMove.mode(id,x,y,dx,dy)
local L=tc.getTouches()
if not L[2]then
mapCam.x,mapCam.y=mapCam.x-dx,mapCam.y-dy
elseif not L[3]then
x,y=xOy:inverseTransformPoint(tc.getPosition(L[1]))
dx,dy=xOy:inverseTransformPoint(tc.getPosition(L[2]))--Not delta!!!
local d=(x-dx)^2+(y-dy)^2
if d>100 then
d=d^.5
if touchDist then
wheelMoved.mode(nil,(d-touchDist)*.02)
end
touchDist=d
end
end
mapCam.keyCtrl=false
end
function touchClick.mode(x,y,id)
mouseClick.mode(x,y,1)
end
function keyDown.mode(key)
if key=="return"then
if mapCam.sel then
if mapCam.sel=="custom_clear"or mapCam.sel=="custom_puzzle"then
if customSel[11]>1 then
if customSel[7]==5 then
TEXT.show(text.ai_fixed,640,360,50,"appear")
return
elseif #preBag>0 then
TEXT.show(text.ai_prebag,640,360,50,"appear")
return
end
end
end
mapCam.keyCtrl=false
SCN.push()
loadGame(mapCam.sel)
end
elseif key=="escape"then
if mapCam.sel then
mapCam.sel=nil
else
SCN.back()
end
elseif mapCam.sel=="custom_clear" or mapCam.sel=="custom_puzzle" then
if key=="e"then
SCN.go("custom")
end
end
end
function wheelMoved.music(x,y)
if y>0 then
keyDown.music("up")
elseif y<0 then
keyDown.music("down")
end
end
function keyDown.music(key)
if key=="down"then
sceneTemp=sceneTemp%BGM.len+1
elseif key=="up"then
sceneTemp=(sceneTemp-2)%BGM.len+1
elseif key=="return"or key=="space"then
if BGM.nowPlay~=BGM.list[sceneTemp]then
SFX.play("click")
BGM.play(BGM.list[sceneTemp])
else
BGM.stop()
end
elseif key=="escape"then
SCN.back()
end
end
local customSet={
{3,20,1,1,7,1,1,1,3,4,1,2,3},
{5,20,1,1,7,1,1,1,8,3,8,3,3},
{1,22,1,1,7,3,1,1,8,4,1,6,7},
{3,20,1,1,7,1,1,3,8,3,1,6,8},
{25,11,8,11,4,1,2,1,8,3,1,4,9},
}
function keyDown.custom(key)
local sel=sceneTemp
if key=="up"or key=="w"then
sceneTemp=(sel-2)%#customID+1
elseif key=="down"or key=="s"then
sceneTemp=sel%#customID+1
elseif key=="left"or key=="a"then
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
if sel==12 then
BG.set(customRange.bg[customSel[12]])
elseif sel==13 then
BGM.play(customRange.bgm[customSel[13]])
end
elseif key=="right"or key=="d"then
customSel[sel]=customSel[sel]%#customRange[customID[sel]]+1
if sel==12 then
BG.set(customRange.bg[customSel[sel]])
elseif sel==13 then
BGM.play(customRange.bgm[customSel[sel]])
end
elseif key=="q"then
SCN.go("sequence")
elseif key=="e"then
SCN.swapTo("draw","swipe")
elseif #key==1 then
local T=tonumber(key)
if T and T>=1 and T<=5 then
for i=1,#customSet[T]do
customSel[i]=customSet[T][i]
end
BG.set(customRange.bg[customSel[12]])
BGM.play(customRange.bgm[customSel[13]])
end
elseif key=="escape"then
SCN.back()
end
end
local minoKey={
["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,
z=1,s=2,j=3,l=4,t=5,o=6,i=7,
p=10,q=11,f=12,e=13,u=15,
v=16,w=17,x=18,r=21,y=22,n=23,h=24,
}
local minoKey2={
["1"]=8,["2"]=9,["3"]=19,["4"]=20,["5"]=14,["7"]=25,
z=8,s=9,t=14,j=19,l=20,i=25
}
function keyDown.sequence(key)
local s=sceneTemp
if type(key)=="number"then
local C=s.cur+1
ins(preBag,C,key)
s.cur=C
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
if #preBag>0 then
love.system.setClipboardText("Techmino SEQ:"..copySequence())
TEXT.show(text.copySuccess,640,225,50,"appear",.5)
end
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=love.system.getClipboardText()
local p=string.find(str,":")--ptr*
if p then str=string.sub(str,p+1)end
if not pasteSequence(str)then
TEXT.show(text.dataCorrupted,640,225,45,"flicker",.5)
end
elseif #key==1 then
local i=(kb.isDown("lshift","lalt","rshift","ralt")and minoKey2 or minoKey)[key]
if i then
local C=s.cur+1
ins(preBag,C,i)
s.cur=C
end
else
if key=="left"then
if s.cur>0 then s.cur=s.cur-1 end
elseif key=="right"then
if s.cur<#preBag then s.cur=s.cur+1 end
elseif key=="backspace"then
local C=s.cur
if C>0 then
rem(preBag,C)
s.cur=C-1
end
elseif key=="escape"then
SCN.back()
elseif key=="delete"then
if sceneTemp.sure>20 then
preBag={}
sceneTemp.cur=0
sceneTemp.sure=0
SFX.play("finesseError",.7)
else
sceneTemp.sure=50
end
end
end
end
function mouseDown.draw(x,y,k)
mouseMove.draw(x,y)
end
function mouseMove.draw(x,y,dx,dy)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy and ms.isDown(1,2,3)then
preField[sy][sx]=ms.isDown(1)and sceneTemp.pen or ms.isDown(2)and -1 or 0
end
end
function wheelMoved.draw(x,y)
local pen=sceneTemp.pen
if y<0 then
pen=pen+1
if pen==8 then pen=9 elseif pen==14 then pen=0 end
else
pen=pen-1
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
end
sceneTemp.pen=pen
end
function touchDown.draw(id,x,y)
mouseMove.draw(x,y)
end
function touchMove.draw(id,x,y,dx,dy)
local sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
if sx<1 or sx>10 then sx=nil end
if sy<1 or sy>20 then sy=nil end
sceneTemp.x,sceneTemp.y=sx,sy
if sx and sy then
preField[sy][sx]=sceneTemp.pen
end
end
local penKey={
q=1,w=2,e=3,r=4,t=5,y=6,u=7,i=8,o=9,p=10,["["]=11,
a=12,s=13,d=14,f=15,g=16,h=17,
z=0,x=-1,
}
function keyDown.draw(key)
local sx,sy,pen=sceneTemp.x,sceneTemp.y,sceneTemp.pen
if key=="up"or key=="down"or key=="left"or key=="right"then
if not sx then sx=1 end
if not sy then sy=1 end
if key=="up"and sy<20 then sy=sy+1
elseif key=="down"and sy>1 then sy=sy-1
elseif key=="left"and sx>1 then sx=sx-1
elseif key=="right"and sx<10 then sx=sx+1
end
if kb.isDown("space")then
preField[sy][sx]=pen
end
elseif key=="delete"then
if sceneTemp.sure>20 then
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
sceneTemp.sure=0
SFX.play("finesseError",.7)
else
sceneTemp.sure=50
end
elseif key=="space"then
if sx and sy then
preField[sy][sx]=pen
end
elseif key=="e"then
SCN.swapTo("custom","swipe")
elseif key=="escape"then
SCN.back()
elseif key=="c"and kb.isDown("lctrl","rctrl")or key=="cC"then
love.system.setClipboardText("Techmino Field:"..copyBoard())
TEXT.show(text.copySuccess,350,360,40,"appear",.5)
elseif key=="v"and kb.isDown("lctrl","rctrl")or key=="cV"then
local str=love.system.getClipboardText()
local p=string.find(str,":")--ptr*
if p then str=string.sub(str,p+1)end
if not pasteBoard(str)then
TEXT.show(text.dataCorrupted,350,360,35,"flicker",.5)
end
else
pen=penKey[key]or pen
end
sceneTemp.x,sceneTemp.y,sceneTemp.pen=sx,sy,pen
end
function mouseDown.setting_sound(x,y,k)
local s=sceneTemp
if x>780 and x<980 and y>470 and s.jump==0 then
s.jump=10
local t=Timer()-s.last
if t>1 then
VOC.play((t<1.5 or t>15)and"doubt"or rnd()<.8 and"happy"or"egg")
s.last=Timer()
end
end
end
function touchDown.setting_sound(id,x,y)
mouseDown.setting_sound(x,y)
end
function keyDown.setting_key(key)
local s=sceneTemp
if key=="escape"then
if s.kS then
s.kS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif s.kS then
for y=1,20 do
if keyMap[1][y]==key then keyMap[1][y]=""break end
if keyMap[2][y]==key then keyMap[2][y]=""break end
end
keyMap[s.board][s.kb]=key
SFX.play("reach",.5)
s.kS=false
elseif key=="return"or key=="space"then
s.kS=true
SFX.play("lock",.5)
elseif key=="up"or key=="w"then
if s.kb>1 then
s.kb=s.kb-1
SFX.play("move",.5)
end
elseif key=="down"or key=="s"then
if s.kb<20 then
s.kb=s.kb+1
SFX.play("move",.5)
end
elseif key=="left"or key=="a"or key=="right"or key=="d"then
s.board=3-s.board
SFX.play("rotate",.5)
end
end
function gamepadDown.setting_key(key)
local s=sceneTemp
if key=="back"then
if s.jS then
s.jS=false
SFX.play("finesseError",.5)
else
SCN.back()
end
elseif s.jS then
for y=1,20 do
if keyMap[3][y]==key then keyMap[3][y]=""break end
if keyMap[4][y]==key then keyMap[4][y]=""break end
end
keyMap[2+s.board][s.js]=key
SFX.play("reach",.5)
s.jS=false
elseif key=="start"then
s.jS=true
SFX.play("lock",.5)
elseif key=="dpup"then
if s.js>1 then
s.js=s.js-1
SFX.play("move",.5)
end
elseif key=="dpdown"then
if s.js<20 then
s.js=s.js+1
SFX.play("move",.5)
end
elseif key=="dpleft"or key=="dpright"then
s.board=3-s.board
SFX.play("rotate",.5)
end
end
function mouseDown.setting_touch(x,y,k)
if k==2 then SCN.back()end
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function mouseMove.setting_touch(x,y,dx,dy)
if sceneTemp.sel and ms.isDown(1)and not WIDGET.sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
function mouseUp.setting_touch(x,y,k)
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchDown.setting_touch(id,x,y)
sceneTemp.sel=onVK_org(x,y)or sceneTemp.sel
end
function touchUp.setting_touch(id,x,y)
if sceneTemp.sel then
local B=VK_org[sceneTemp.sel]
local k=snapLevelValue[sceneTemp.snap]
B.x,B.y=int(B.x/k+.5)*k,int(B.y/k+.5)*k
end
end
function touchMove.setting_touch(id,x,y,dx,dy)
if sceneTemp.sel and not WIDGET.sel then
local B=VK_org[sceneTemp.sel]
B.x,B.y=B.x+dx,B.y+dy
end
end
function keyDown.pause(key)
if key=="q"then
SCN.back()
elseif key=="escape"then
resumeGame()
elseif key=="s"then
SCN.go("setting_sound")
elseif key=="r"then
TASK.clear("play")
resetGameData()
SCN.swapTo("play","none")
elseif key=="p"and(game.result or game.replaying)then
TASK.removeTask_code(TICK.autoPause)
resetPartGameData(true)
SCN.swapTo("play","none")
end
end
function touchDown.play(id,x,y)
if not setting.VKSwitch or game.replaying then return end
local t=onVirtualkey(x,y)
if t then
players[1]:pressKey(t)
if setting.VKSFX>0 then
SFX.play("virtualKey",setting.VKSFX)
end
virtualkey[t].isDown=true
virtualkey[t].pressTime=10
if setting.VKTrack then
local B=virtualkey[t]
if setting.VKDodge then--Button collision (not accurate)
for i=1,#virtualkey do
local b=virtualkey[i]
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--Hit depth(Neg means distance)
if d>0 then
b.x=b.x+(b.x-B.x)*d*b.r*5e-4
b.y=b.y+(b.y-B.y)*d*b.r*5e-4
end
end
end
local O=VK_org[t]
local _FW,_CW=setting.VKTchW*.1,1-setting.VKCurW*.1
local _OW=1-_FW-_CW
--Auto follow: finger, current, origin (weight from setting)
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
end
VIB(setting.VKVIB)
end
end
function touchUp.play(id,x,y)
if not setting.VKSwitch or game.replaying then return end
local t=onVirtualkey(x,y)
if t then
players[1]:releaseKey(t)
end
end
function touchMove.play(id,x,y,dx,dy)
if not setting.VKSwitch or game.replaying then return end
local l=tc.getTouches()
for n=1,#virtualkey do
local B=virtualkey[n]
for i=1,#l do
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
if(x-B.x)^2+(y-B.y)^2<=B.r^2 then
goto next
end
end
players[1]:releaseKey(n)
::next::
end
end
function keyDown.play(key)
if key=="escape"then
pauseGame()
return
end
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[1][k]or key==m[2][k]then
players[1]:pressKey(k)
virtualkey[k].isDown=true
virtualkey[k].pressTime=10
return
end
end
end
function keyUp.play(key)
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[1][k]or key==m[2][k]then
players[1]:releaseKey(k)
virtualkey[k].isDown=false
return
end
end
end
function gamepadDown.play(key)
if key=="back"then SCN.back()return end
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[3][k]or key==m[4][k]then
players[1]:pressKey(k)
virtualkey[k].isDown=true
virtualkey[k].pressTime=10
return
end
end
end
function gamepadUp.play(key)
if game.replaying then return end
local m=keyMap
for k=1,20 do
if key==m[3][k]or key==m[4][k]then
players[1]:releaseKey(k)
virtualkey[k].isDown=false
return
end
end
end
function wheelMoved.history(x,y)
wheelScroll(y)
end
function keyDown.history(key)
if key=="up"then
sceneTemp.pos=max(sceneTemp.pos-1,1)
elseif key=="down"then
sceneTemp.pos=min(sceneTemp.pos+1,#sceneTemp.text)
elseif key=="escape"then
SCN.back()
end
end
-------------------------------------------------------------
local lastX,lastY=0,0--Last clickDown pos
function love.mousepressed(x,y,k,touch,num)
@@ -1033,7 +140,6 @@ function love.touchpressed(id,x,y)
touching=id
love.touchmoved(id,x,y,0,0)
end
touchDist=nil--Reset distance
x,y=xOy:inverseTransformPoint(x,y)
lastX,lastY=x,y
if touchDown[SCN.cur]then

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