Save custom mode (#1007)
* first step to save custom game * localize various settings in custom game * rename fields to lower cases * fix many bugs * fixes #1014
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@@ -138,13 +138,13 @@ function scene.keyDown(key,isRep)
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SCN.swapTo('game','none')
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end
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elseif key=='p' then
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if (GAME.result or GAME.replaying) and #PLAYERS==1 then
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if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 then
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resetGameData('r')
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PLAYERS[1]:startStreaming(GAME.rep)
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SCN.swapTo('game','none')
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end
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elseif key=='o' then
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if (GAME.result or GAME.replaying) and #PLAYERS==1 and not GAME.saved then
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if (GAME.result or GAME.replaying) and GAME.initPlayerCount==1 and not GAME.saved then
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if DATA.saveReplay() then
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GAME.saved=true
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SFX.play('connected')
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@@ -359,8 +359,8 @@ scene.widgetList={
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fShade=GC.DO{70,70,{'setCL',1,1,1,.4},{'draw',GC.DO{70,70,{'setCL',1,1,1,1},{'fRRPol',37,35,32,3,6},{'fRRPol',25,35,32,3,6}}}},
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hideF=function() return PLAYERS[1].frameRun<=180 end,
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},
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WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 end},
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WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or #PLAYERS>1 or GAME.saved end},
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WIDGET.newKey{name='replay', x=865,y=165,w=200,h=40,font=25,code=pressKey'p',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 end},
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WIDGET.newKey{name='save', x=1075,y=165,w=200,h=40,font=25,code=pressKey'o',hideF=function() return not (GAME.result or GAME.replaying) or GAME.initPlayerCount>1 or GAME.saved end},
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}
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return scene
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