Save custom mode (#1007)
* first step to save custom game * localize various settings in custom game * rename fields to lower cases * fix many bugs * fixes #1014
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@@ -5,6 +5,7 @@ local floor,sin=math.floor,math.sin
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local ins,rem=table.insert,table.remove
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local scene={}
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local MISSION=CUSTOMGAME_LOCAL.mission
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local input-- Input buffer
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local cur-- Cursor position
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@@ -14,7 +15,7 @@ function scene.enter()
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cur=#MISSION
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end
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function scene.leave()
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saveFile(DATA.copyMission(),'conf/customMissions')
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saveFile(DATA.copyMission(MISSION),'conf/customMissions')
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end
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local ENUM_MISSION=ENUM_MISSION
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@@ -67,7 +68,7 @@ function scene.keyDown(key)
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end
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elseif key=='c' and kb.isDown('lctrl','rctrl') or key=='cC' then
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if #MISSION>0 then
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sys.setClipboardText("Techmino Target:"..DATA.copyMission())
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sys.setClipboardText("Techmino Target:"..DATA.copyMission(MISSION))
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MES.new('check',text.exportSuccess)
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end
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elseif key=='v' and kb.isDown('lctrl','rctrl') or key=='cV' then
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@@ -79,7 +80,9 @@ function scene.keyDown(key)
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end
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str=str:sub(p+1)
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end
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if DATA.pasteMission(str) then
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local success,mission=DATA.pasteMission(str)
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if success then
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CUSTOMGAME_LOCAL.mission=mission
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MES.new('check',text.importSuccess)
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cur=#MISSION
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else
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@@ -222,7 +225,7 @@ scene.widgetList={
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WIDGET.newKey{name='reset', x=1000,y=640,w=90, color='lY',font=50,code=pressKey'delete', fText=CHAR.icon.trash},
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WIDGET.newButton{name='copy', x=1140,y=440,w=170,h=80,color='lR',font=50,code=pressKey'cC', fText=CHAR.icon.export,hideF=function() return #MISSION==0 end},
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WIDGET.newButton{name='paste', x=1140,y=540,w=170,h=80,color='lB',font=50,code=pressKey'cV', fText=CHAR.icon.import},
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WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSval('missionKill'),code=CUSrev('missionKill')},
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WIDGET.newSwitch{name='mission',x=1150,y=340,lim=280,disp=CUSTOMGAME_LOCAL:CUSval('missionKill'),code=CUSTOMGAME_LOCAL:CUSrev('missionKill')},
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WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
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}
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