移除next和hold栏上的文本
This commit is contained in:
@@ -17,7 +17,6 @@ return{
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clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Hemi-Perfect Clear",
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PC="Perfect Clear",HPC="Hemi-Perfect Clear",
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hold="HOLD",next="NEXT",
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replaying="[Replay]",
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replaying="[Replay]",
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stage="Stage $1",
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stage="Stage $1",
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@@ -16,7 +16,6 @@ return{
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clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Clear",
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PC="Perfect Clear",HPC="Clear",
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hold="RESERVE",next="SUIVANT",
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replaying="[Replay]",
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replaying="[Replay]",
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stage="Etape $1",
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stage="Etape $1",
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@@ -17,7 +17,6 @@ return{
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clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Clear",
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PC="Perfect Clear",HPC="Clear",
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hold="HOLD",next="NEXT",
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replaying="[Replay]",
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replaying="[Replay]",
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stage="Fase $1",
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stage="Fase $1",
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@@ -16,7 +16,6 @@ return{
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clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash"},
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clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Half Clear",
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PC="Perfect Clear",HPC="Half Clear",
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hold="Reserva",next="Sig.",
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replaying="[Repetición]",
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replaying="[Repetición]",
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stage="Nivel $1",
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stage="Nivel $1",
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@@ -12,7 +12,6 @@ return{
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clear={"1","2","3","4","5","6"},
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clear={"1","2","3","4","5","6"},
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mini="v",b2b="^ ",b3b="^^ ",
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mini="v",b2b="^ ",b3b="^^ ",
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PC="#<>#",HPC="<>",
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PC="#<>#",HPC="<>",
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hold="[ ]",next="→",
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replaying="[R]",
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replaying="[R]",
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stage="::$1::",
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stage="::$1::",
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@@ -17,7 +17,6 @@ return{
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clear={"single","double","triple","Techrash","Pentcrash","Hexcrash"},
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clear={"single","double","triple","Techrash","Pentcrash","Hexcrash"},
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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mini="Mini",b2b="B2B ",b3b="B2B2B ",
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PC="Perfect Clear",HPC="Half Clear",
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PC="Perfect Clear",HPC="Half Clear",
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hold="暂存",next="下一个",
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replaying="[回放]",
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replaying="[回放]",
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stage="关卡 $1",
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stage="关卡 $1",
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@@ -161,7 +161,6 @@ do--drawableText
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anykey=T(40),
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anykey=T(40),
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replaying=T(20),
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replaying=T(20),
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next=T(40),hold=T(40),
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win=T(120),lose=T(120),
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win=T(120),lose=T(120),
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finish=T(120),
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finish=T(120),
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gamewin=T(100),gameover=T(100),pause=T(120),
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gamewin=T(100),gameover=T(100),pause=T(120),
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@@ -9,7 +9,7 @@ local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local max,min,sin,modf=math.max,math.min,math.sin,math.modf
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local max,min,sin,modf=math.max,math.min,math.sin,math.modf
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local setFont,mDraw,mStr,mText=setFont,mDraw,mStr,mText
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local setFont,mDraw,mStr=setFont,mDraw,mStr
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local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
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local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
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local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
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local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
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local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
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local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
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@@ -336,7 +336,6 @@ local function drawHold(P)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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if P.holdTime==0 then gc_setColor(.6,.4,.4)end
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if P.holdTime==0 then gc_setColor(.6,.4,.4)end
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mText(drawableText.hold,62,-51)
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gc_setColor(1,1,1)
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gc_setColor(1,1,1)
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if #holdQueue<ENV.holdCount and P.nextQueue[1]then
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if #holdQueue<ENV.holdCount and P.nextQueue[1]then
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@@ -458,7 +457,6 @@ function draw.drawNext_norm(P)
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local N=ENV.nextCount*72
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local N=ENV.nextCount*72
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=1
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N=1
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gc_push('transform')
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gc_push('transform')
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gc_translate(62,40)
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gc_translate(62,40)
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@@ -492,7 +490,6 @@ function draw.drawNext_hidden(P)
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local N=ENV.nextCount*72
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local N=ENV.nextCount*72
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gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=min(ENV.nextStartPos,P.pieceCount+1)
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N=min(ENV.nextStartPos,P.pieceCount+1)
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gc_push('transform')
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gc_push('transform')
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gc_translate(62,40)
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gc_translate(62,40)
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