移除next和hold栏上的文本

This commit is contained in:
MrZ626
2021-05-17 22:28:54 +08:00
parent 793d6780f3
commit 8fc7ebdab7
8 changed files with 1 additions and 11 deletions

View File

@@ -17,7 +17,6 @@ return{
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Hemi-Perfect Clear",
hold="HOLD",next="NEXT",
replaying="[Replay]",
stage="Stage $1",

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@@ -16,7 +16,6 @@ return{
clear={"Simple","Double","Triple","Techrash","Pentacrash","Hexacrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
hold="RESERVE",next="SUIVANT",
replaying="[Replay]",
stage="Etape $1",

View File

@@ -17,7 +17,6 @@ return{
clear={"Single","Double","Triple","Techrash","Pentacrash","Hexacrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Clear",
hold="HOLD",next="NEXT",
replaying="[Replay]",
stage="Fase $1",

View File

@@ -16,7 +16,6 @@ return{
clear={"Single","Doble","Triple","Techrash","Pentacrash","Hexacrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
hold="Reserva",next="Sig.",
replaying="[Repetición]",
stage="Nivel $1",

View File

@@ -12,7 +12,6 @@ return{
clear={"1","2","3","4","5","6"},
mini="v",b2b="^ ",b3b="^^ ",
PC="#<>#",HPC="<>",
hold="[ ]",next="",
replaying="[R]",
stage="::$1::",

View File

@@ -17,7 +17,6 @@ return{
clear={"single","double","triple","Techrash","Pentcrash","Hexcrash"},
mini="Mini",b2b="B2B ",b3b="B2B2B ",
PC="Perfect Clear",HPC="Half Clear",
hold="暂存",next="下一个",
replaying="[回放]",
stage="关卡 $1",

View File

@@ -161,7 +161,6 @@ do--drawableText
anykey=T(40),
replaying=T(20),
next=T(40),hold=T(40),
win=T(120),lose=T(120),
finish=T(120),
gamewin=T(100),gameover=T(100),pause=T(120),

View File

@@ -9,7 +9,7 @@ local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
local int,ceil,rnd=math.floor,math.ceil,math.random
local max,min,sin,modf=math.max,math.min,math.sin,math.modf
local setFont,mDraw,mStr,mText=setFont,mDraw,mStr,mText
local setFont,mDraw,mStr=setFont,mDraw,mStr
local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
@@ -336,7 +336,6 @@ local function drawHold(P)
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
if P.holdTime==0 then gc_setColor(.6,.4,.4)end
mText(drawableText.hold,62,-51)
gc_setColor(1,1,1)
if #holdQueue<ENV.holdCount and P.nextQueue[1]then
@@ -458,7 +457,6 @@ function draw.drawNext_norm(P)
local N=ENV.nextCount*72
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
mText(drawableText.next,62,-51)
N=1
gc_push('transform')
gc_translate(62,40)
@@ -492,7 +490,6 @@ function draw.drawNext_hidden(P)
local N=ENV.nextCount*72
gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
mText(drawableText.next,62,-51)
N=min(ENV.nextStartPos,P.pieceCount+1)
gc_push('transform')
gc_translate(62,40)