移除next和hold栏上的文本
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@@ -9,7 +9,7 @@ local gc_stencil,gc_setStencilTest=gc.stencil,gc.setStencilTest
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local int,ceil,rnd=math.floor,math.ceil,math.random
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local max,min,sin,modf=math.max,math.min,math.sin,math.modf
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local setFont,mDraw,mStr,mText=setFont,mDraw,mStr,mText
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local setFont,mDraw,mStr=setFont,mDraw,mStr
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local SKIN,TEXTURE,IMG=SKIN,TEXTURE,IMG
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local TEXT,COLOR,GAME,TIME=TEXT,COLOR,GAME,TIME
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local shader_alpha,shader_lighter=SHADER.alpha,SHADER.lighter
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@@ -336,7 +336,6 @@ local function drawHold(P)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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if P.holdTime==0 then gc_setColor(.6,.4,.4)end
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mText(drawableText.hold,62,-51)
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gc_setColor(1,1,1)
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if #holdQueue<ENV.holdCount and P.nextQueue[1]then
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@@ -458,7 +457,6 @@ function draw.drawNext_norm(P)
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local N=ENV.nextCount*72
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=1
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gc_push('transform')
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gc_translate(62,40)
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@@ -492,7 +490,6 @@ function draw.drawNext_hidden(P)
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local N=ENV.nextCount*72
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gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,124,N+8)
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gc_setColor(1,1,1)gc_rectangle('line',0,0,124,N+8)
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mText(drawableText.next,62,-51)
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N=min(ENV.nextStartPos,P.pieceCount+1)
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gc_push('transform')
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gc_translate(62,40)
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