实现根据统一种子随机生成每个玩家的sid
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@@ -19,6 +19,13 @@ return{
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GAME.modeEnv.task=marginTask
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GAME.modeEnv.task=marginTask
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local L=TABLE.shift(NETPLY.list,0)
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local L=TABLE.shift(NETPLY.list,0)
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math.randomseed(GAME.seed)
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for i=#L,1,-1 do
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table.insert(NETPLY.list,table.remove(NETPLY.list,math.random(i)))
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end
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TABLE.clear(NET.uid_sid)
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for i=1,#L do NET.uid_sid[L[i].uid]=i end
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local N=1
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local N=1
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for i,p in next,L do
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for i,p in next,L do
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if p.uid==USER.uid then
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if p.uid==USER.uid then
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