实现根据统一种子随机生成每个玩家的sid

This commit is contained in:
MrZ_26
2022-10-22 02:08:36 +08:00
parent 9a4e8ab4ec
commit 8fb0b2e600

View File

@@ -19,6 +19,13 @@ return{
GAME.modeEnv.task=marginTask
local L=TABLE.shift(NETPLY.list,0)
math.randomseed(GAME.seed)
for i=#L,1,-1 do
table.insert(NETPLY.list,table.remove(NETPLY.list,math.random(i)))
end
TABLE.clear(NET.uid_sid)
for i=1,#L do NET.uid_sid[L[i].uid]=i end
local N=1
for i,p in next,L do
if p.uid==USER.uid then