取消语言选择界面按钮内部名

This commit is contained in:
MrZ626
2021-06-14 21:57:25 +08:00
parent bb722d4a2b
commit 8daae21a76

View File

@@ -22,15 +22,15 @@ local function setLang(n)
end
local function _setLang(n)return function()setLang(n)end end
scene.widgetList={
WIDGET.newButton{name="zh", x=200, y=100,w=200,h=120,fText=langList[1],color='R',font=35,code=_setLang(1)},
WIDGET.newButton{name="zh2", x=420, y=100,w=200,h=120,fText=langList[2],color='dR',font=35,code=_setLang(2)},
WIDGET.newButton{name="yygq", x=640, y=100,w=200,h=120,fText=langList[3],color='D',font=35,code=_setLang(3)},
WIDGET.newButton{name="en", x=860, y=100,w=200,h=120,fText=langList[4],color='N',font=35,code=_setLang(4)},
WIDGET.newButton{name="fr", x=1080, y=100,w=200,h=120,fText=langList[5],color='lW',font=35,code=_setLang(5)},
WIDGET.newButton{name="sp", x=200, y=250,w=200,h=120,fText=langList[6],color='O',font=35,code=_setLang(6)},
WIDGET.newButton{name="pt", x=420, y=250,w=200,h=120,fText=langList[7],color='Y',font=35,code=_setLang(7)},
WIDGET.newKey{name="symbol", x=640, y=250,w=200,h=120,fText=langList[8],color='dH',font=35,code=_setLang(8)},
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
WIDGET.newButton{x=200,y=100,w=200,h=120,fText=langList[1],color='R',font=35,code=_setLang(1)},
WIDGET.newButton{x=420,y=100,w=200,h=120,fText=langList[2],color='dR',font=35,code=_setLang(2)},
WIDGET.newButton{x=640,y=100,w=200,h=120,fText=langList[3],color='D',font=35,code=_setLang(3)},
WIDGET.newButton{x=860,y=100,w=200,h=120,fText=langList[4],color='N',font=35,code=_setLang(4)},
WIDGET.newButton{x=1080,y=100,w=200,h=120,fText=langList[5],color='lW',font=35,code=_setLang(5)},
WIDGET.newButton{x=200,y=250,w=200,h=120,fText=langList[6],color='O',font=35,code=_setLang(6)},
WIDGET.newButton{x=420,y=250,w=200,h=120,fText=langList[7],color='Y',font=35,code=_setLang(7)},
WIDGET.newButton{x=640,y=250,w=200,h=120,fText=langList[8],color='dH',font=35,code=_setLang(8)},
WIDGET.newButton{name="back",x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}
return scene