修正代码格式
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@@ -1678,6 +1678,7 @@ function Player.act_restart()
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LOG.print(text.holdR,20,COLOR.orange)
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end
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end
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function Player.act_insLeft(P,auto)
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if not P.cur then return end
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local x0=P.curX
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@@ -1729,13 +1730,13 @@ function Player.act_insDown(P)
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end
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if P.gameEnv.shakeFX then
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P.fieldOff.vy=P.gameEnv.shakeFX*.5
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end
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end
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P.curY=P.imgY
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P.lockDelay=P.gameEnv.lock
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P.spinLast=false
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P:freshBlock(true,true)
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end
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end
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end
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function Player.act_down1(P)
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if P.cur and P.curY>P.imgY then
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if P.gameEnv.moveFX and P.gameEnv.block then
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