diff --git a/parts/player/player.lua b/parts/player/player.lua index e590891b..c5a1769c 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -1678,6 +1678,7 @@ function Player.act_restart() LOG.print(text.holdR,20,COLOR.orange) end end + function Player.act_insLeft(P,auto) if not P.cur then return end local x0=P.curX @@ -1729,13 +1730,13 @@ function Player.act_insDown(P) end if P.gameEnv.shakeFX then P.fieldOff.vy=P.gameEnv.shakeFX*.5 - end + end P.curY=P.imgY P.lockDelay=P.gameEnv.lock P.spinLast=false P:freshBlock(true,true) + end end - end function Player.act_down1(P) if P.cur and P.curY>P.imgY then if P.gameEnv.moveFX and P.gameEnv.block then