修复溅射特效位置偏移
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@@ -83,15 +83,16 @@ function Player.createMoveFX(P,dir)
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end
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function Player.createSplashFX(P,h)
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local L=P.field[h]
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local y=P.fieldY+P.size*(P.fieldOff.y+P.fieldBeneath+P.fieldUp+585)
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local size=P.size
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local y=P.fieldY+size*(P.fieldOff.y+P.fieldBeneath+P.fieldUp+615)
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for x=1,10 do
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local c=L[x]
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if c>0 then
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SYSFX.newCell(
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3-P.gameEnv.splashFX*.5,
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2.5-P.gameEnv.splashFX*.4,
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SKIN.curText[c],
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1,
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P.fieldX+30*x-15,y-30*h,
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size,
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P.fieldX+(30*x-15)*size,y-30*h*size,
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rnd()*5-2.5,rnd()*-1,
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0,.6
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)
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