修复溅射特效位置偏移
This commit is contained in:
@@ -86,7 +86,7 @@ function FXdraw.shade(S)
|
||||
end
|
||||
function FXdraw.cell(S,dt)
|
||||
setColor(1,1,1,1-S.t)
|
||||
gc.draw(S.image,S.x,S.y,nil,S.size)
|
||||
gc.draw(S.image,S.x,S.y,nil,S.size,nil,S.cx,S.cy)
|
||||
end
|
||||
|
||||
local SYSFX={}
|
||||
@@ -159,8 +159,8 @@ function SYSFX.newCell(rate,image,size,x,y,vx,vy,ax,ay)
|
||||
draw=FXdraw.cell,
|
||||
t=0,
|
||||
rate=rate*(.9+rnd()*.2),
|
||||
image=image,
|
||||
size=size,
|
||||
image=image,size=size,
|
||||
cx=image:getWidth()*.5,cy=image:getHeight()*.5,
|
||||
x=x,y=y,
|
||||
vx=vx,vy=vy,
|
||||
ax=ax,ay=ay,
|
||||
|
||||
@@ -83,15 +83,16 @@ function Player.createMoveFX(P,dir)
|
||||
end
|
||||
function Player.createSplashFX(P,h)
|
||||
local L=P.field[h]
|
||||
local y=P.fieldY+P.size*(P.fieldOff.y+P.fieldBeneath+P.fieldUp+585)
|
||||
local size=P.size
|
||||
local y=P.fieldY+size*(P.fieldOff.y+P.fieldBeneath+P.fieldUp+615)
|
||||
for x=1,10 do
|
||||
local c=L[x]
|
||||
if c>0 then
|
||||
SYSFX.newCell(
|
||||
3-P.gameEnv.splashFX*.5,
|
||||
2.5-P.gameEnv.splashFX*.4,
|
||||
SKIN.curText[c],
|
||||
1,
|
||||
P.fieldX+30*x-15,y-30*h,
|
||||
size,
|
||||
P.fieldX+(30*x-15)*size,y-30*h*size,
|
||||
rnd()*5-2.5,rnd()*-1,
|
||||
0,.6
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user