修改强制b2b的死亡判定条件
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@@ -1242,9 +1242,6 @@ do--Player.drop(self)--Place piece
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--Normal clear,reduce B2B point
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--Normal clear,reduce B2B point
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if not piece.special then
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if not piece.special then
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self.b2b=max(self.b2b-250,0)
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self.b2b=max(self.b2b-250,0)
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if self.b2b<50 and ENV.b2bKill then
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finish=true
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end
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self:showText(text.clear[cc],0,-30,35,'appear',(8-cc)*.3)
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self:showText(text.clear[cc],0,-30,35,'appear',(8-cc)*.3)
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atk=cc-.5
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atk=cc-.5
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sendTime=20+int(atk*20)
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sendTime=20+int(atk*20)
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@@ -1299,7 +1296,11 @@ do--Player.drop(self)--Place piece
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end
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end
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end
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end
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if self.b2b>1000 then self.b2b=1000 end
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if self.b2b>1000 then
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self.b2b=1000
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elseif self.b2b==0 and ENV.b2bKill then
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finish=true
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end
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--Bonus atk/def when focused
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--Bonus atk/def when focused
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if GAME.modeEnv.royaleMode then
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if GAME.modeEnv.royaleMode then
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