基本完成app和user的ws,加载完成时连接更多ws

This commit is contained in:
MrZ626
2021-03-27 23:50:37 +08:00
parent 8ca05bbb43
commit 8891367791
2 changed files with 121 additions and 122 deletions

View File

@@ -1066,19 +1066,6 @@ end
--Network funcs
do
--[[
launch:
local res=JSON.decode(res.body)
if res.message=="OK"then
LOG.print(res.notice,360,COLOR.sky)
if VERSION_CODE>=res.version_code then
LATEST_VERSION=true
else
LOG.print(string.gsub(text.oldVersion,"$1",res.version_name),"warn")
end
else
LOG.print(text.httpCode..res.code..": "..res.message,"warn")
end
register:
if response.message=="OK"then
LOGIN=true
@@ -1092,95 +1079,6 @@ do
LOG.print(text.httpCode..response.code..": "..res.message,"warn")
end
autoLogin:
if res.message=="OK"then
LOGIN=true
LOG.print(text.loginSuccessed)
httpRequest(
TICK_httpREQ_getUserInfo,
PATH.http..PATH.user,
"GET",
{["Content-Type"]="application/json"},
JSON.encode{
email=USER.email,
authToken=USER.authToken,
}
)
else
LOGIN=false
LOG.print(text.loginFailed..": "..text.httpCode..res.code.."-"..res.message,"warn")
end
return
newLogin:
if res.message=="OK"then
LOGIN=true
USER.email=res.email
USER.authToken=res.authToken
USER.id=res.id
FILE.save(USER,"conf/user","q")
LOG.print(text.loginSuccessed)
--TODO:getUserInfo
JSON.encode{
email=USER.email,
authToken=USER.authToken,
}
--TODO:getAccessToken
JSON.encode{
email=USER.email,
authToken=USER.authToken,
}
else
LOG.print(text.httpCode..res.code..": "..res.message,"warn")
end
manualAutoLogin:
if res.message=="OK"then
LOG.print(text.accessSuccessed)
SCN.go("net_menu")
elseif res.code==403 or res.code==401 then
httpRequest(
TICK_httpREQ_getAccessToken,
PATH.http..PATH.access,
"POST",
{["Content-Type"]="application/json"},
JSON.encode{
email=USER.email,
authToken=USER.authToken,
}
)
else
local err=JSON.decode(res.body)
if err then
LOG.print(text.httpCode..res.code..": "..err.message,"warn")
end
end
getAccessToken:
if res.message=="OK"then
LOG.print(text.accessSuccessed)
USER.accessToken=res.accessToken
FILE.save(USER,"conf/user")
SCN.swapTo("net_menu")
else
LOGIN=false
USER.accessToken=false
USER.authToken=false
LOG.print(text.loginFailed..": "..text.httpCode..response.code.."-"..res.message,"warn")
end
getUserInfo:
if res.message=="OK"then
USER.name=res.username
USER.motto=res.motto
USER.avatar=res.avatar
FILE.save(USER,"conf/user")
else
LOG.print("Get user info failed: "..text.httpCode..response.code.."-"..res.message,"warn")
end
goChatRoom:
if res.message=="OK"then
SCN.go("net_chat")
@@ -1204,7 +1102,6 @@ do
LOG.print(text.httpCode..res.code..": "..res.message,"warn")
end
enterRoom:
if res.message=="OK"then
loadGame("netBattle",true,true)
@@ -1215,6 +1112,8 @@ do
]]
function TICK_WS_app()
local initial=true
local retryTime=5
while true do
YIELD()
local status=WS.status("app")
@@ -1224,25 +1123,79 @@ do
if op=="ping"then
WS.send("app",message,"pong")
elseif op=="close"then
LOG.print(text.wsClose..message,"warn")
message=JSON.decode(message)
if message then
LOG.print(text.wsClose..message.message,"warn")
end
return
else
message=JSON.decode(message)
if VERSION_CODE>=message.lowest then
local res=JSON.decode(message)
if VERSION_CODE>=res.lowest then
ALLOW_ONLINE=true
end
if VERSION_CODE<message.newestCode then
LOG.print(text.oldVersion:gsub("$1",message.newestName),180,COLOR.sky)
if VERSION_CODE<res.newestCode then
LOG.print(text.oldVersion:gsub("$1",res.newestName),180,COLOR.sky)
end
LOG.print(message.notice,300,COLOR.sky)
LOG.print(res.notice,300,COLOR.sky)
end
end
elseif status=="dead"then
for _=1,60 do YIELD()end
retryTime=retryTime-1
if retryTime==0 then return end
if initial then
for _=1,120 do YIELD()end
initial=false
end
WS.connect("app","/app")
end
end
end
function TICK_WS_user()
while true do
YIELD()
local status=WS.status("chat")
if status=="running"then
local message,op=WS.read("chat")
if message then
if op=="ping"then
WS.send("chat",message,"pong")
elseif op=="close"then
message=JSON.decode(message)
if message then
LOG.print(text.wsClose..message.message,"warn")
end
return
else
local res=JSON.decode(message)
if res.messages=="Connected"then
LOGIN=true
USER.authToken=res.authToken
USER.id=res.id
FILE.save(USER,"conf/user","q")
LOG.print(text.loginSuccessed)
WS.send("user",JSON.encode{
action=0,
})
WS.send("user",JSON.encode{
action=1,
data={
id=USER.id,
},
})
elseif res.action==0 then
USER.accessToken=res.accessToken
FILE.save(USER,"conf/user")
elseif res.action==1 then
USER.name=res.username
USER.motto=res.motto
USER.avatar=res.avatar
FILE.save(USER,"conf/user")
end
end
end
end
end
end
function TICK_WS_chat()
while true do
YIELD()
@@ -1253,19 +1206,63 @@ do
if op=="ping"then
WS.send("chat",message,"pong")
elseif op=="close"then
LOG.print(text.wsClose..message,"warn")
message=JSON.decode(message)
if message then
LOG.print(text.wsClose..message.message,"warn")
end
return
else
message=JSON.decode(message)
local res=JSON.decode(message)
--TODO
end
end
end
end
end
function TICK_WS_play()
while true do
YIELD()
local status=WS.status("play")
if status=="running"then
local message,op=WS.read("play")
if message then
if op=="ping"then
WS.send("play",message,"pong")
elseif op=="close"then
message=JSON.decode(message)
if message then
LOG.print(text.wsClose..message.message,"warn")
end
return
else
local res=JSON.decode(message)
--TODO
end
end
end
end
end
function TICK_WS_stream()
while true do
YIELD()
local status=WS.status("stream")
if status=="running"then
local message,op=WS.read("stream")
if message then
if op=="ping"then
WS.send("stream",message,"pong")
elseif op=="close"then
message=JSON.decode(message)
if message then
LOG.print(text.wsClose..message.message,"warn")
end
return
else
local res=JSON.decode(message)
--TODO
end
end
elseif status=="dead"then
for _=1,60 do YIELD()end
WS.connect("chat","/chat",JSON.encode{
version=VERSION_CODE,
})
end
end
end
--TODO: more WSs
end

View File

@@ -179,13 +179,15 @@ local loadingThread=coroutine.create(function()
--Connect to server
TASK.new(TICK_WS_app)
--[[TODO
WS.send("user",JSON.encode{
TASK.new(TICK_WS_user)
TASK.new(TICK_WS_chat)
if USER.authToken then
WS.connect("user","/user",JSON.encode{
id=USER.id,
authToken=USER.authToken,
})
]]
end
while true do
if math.random()<.126 then
upFloor()