修改SYSFX.newShade用法

This commit is contained in:
MrZ626
2020-12-09 12:03:04 +08:00
parent 2f359025f2
commit 876461e8d2
8 changed files with 15 additions and 15 deletions

View File

@@ -102,7 +102,7 @@ function scene.keyDown(key)
for j=1,10 do
if F[i][j]<=0 then goto L end
end
SYSFX.newShade(3,1,1,1,200,660-30*i,300,30)
SYSFX.newShade(3,200,660-30*i,300,30)
SYSFX.newRectRipple(3,200,660-30*i,300,30)
rem(F,i)
::L::
@@ -136,14 +136,14 @@ function scene.keyDown(key)
ins(FIELD,S.page+1,newBoard(FIELD[S.page]))
S.page=S.page+1
SFX.play("blip_1",.8)
SYSFX.newShade(3,.5,1,.5,200,60,300,600)
SYSFX.newShade(3,200,60,300,600,.5,1,.5)
elseif key=="m"then
rem(FIELD,S.page)
S.page=max(S.page-1,1)
if not FIELD[1]then
ins(FIELD,newBoard())
end
SYSFX.newShade(3,1,.5,.5,200,60,300,600)
SYSFX.newShade(3,200,60,300,600,1,.5,.5)
SFX.play("clear_4",.8)
SFX.play("fall",.8)
else