修改SYSFX.newShade用法
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@@ -102,7 +102,7 @@ function scene.keyDown(key)
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for j=1,10 do
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if F[i][j]<=0 then goto L end
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end
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SYSFX.newShade(3,1,1,1,200,660-30*i,300,30)
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SYSFX.newShade(3,200,660-30*i,300,30)
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SYSFX.newRectRipple(3,200,660-30*i,300,30)
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rem(F,i)
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::L::
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@@ -136,14 +136,14 @@ function scene.keyDown(key)
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ins(FIELD,S.page+1,newBoard(FIELD[S.page]))
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S.page=S.page+1
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SFX.play("blip_1",.8)
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SYSFX.newShade(3,.5,1,.5,200,60,300,600)
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SYSFX.newShade(3,200,60,300,600,.5,1,.5)
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elseif key=="m"then
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rem(FIELD,S.page)
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S.page=max(S.page-1,1)
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if not FIELD[1]then
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ins(FIELD,newBoard())
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end
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SYSFX.newShade(3,1,.5,.5,200,60,300,600)
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SYSFX.newShade(3,200,60,300,600,1,.5,.5)
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SFX.play("clear_4",.8)
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SFX.play("fall",.8)
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else
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