修改SYSFX.newShade用法

This commit is contained in:
MrZ626
2020-12-09 12:03:04 +08:00
parent 2f359025f2
commit 876461e8d2
8 changed files with 15 additions and 15 deletions

View File

@@ -143,14 +143,14 @@ function SYSFX.newRectRipple(rate,x,y,w,h)
x=x,y=y,w=w,h=h,
}
end
function SYSFX.newShade(rate,r,g,b,x,y,w,h)
function SYSFX.newShade(rate,x,y,w,h,r,g,b)
fx[#fx+1]={
update=FXupdate.shade,
draw=FXdraw.shade,
t=0,
rate=rate,
r=r,g=g,b=b,
x=x,y=y,w=w,h=h,
r=r or 1,g=g or 1,b=b or 1,
}
end
function SYSFX.newCell(rate,image,size,x,y,vx,vy,ax,ay)

View File

@@ -620,12 +620,12 @@ function selector:press(x)
if x<self.x+self.w*.5 then
if s>1 then
s=s-1
SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
SYSFX.newShade(3,self.x,self.y,self.w*.5,60)
end
else
if s<#self.list then
s=s+1
SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
SYSFX.newShade(3,self.x+self.w*.5,self.y,self.w*.5,60)
end
end
if self.select~=s then
@@ -641,10 +641,10 @@ function selector:arrowKey(isLeft)
if isLeft and s==1 or not isLeft and s==#self.list then return end
if isLeft then
s=s-1
SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
SYSFX.newShade(3,self.x,self.y,self.w*.5,60)
else
s=s+1
SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
SYSFX.newShade(3,self.x+self.w*.5,self.y,self.w*.5,60)
end
self.code(self.list[s])
self.select=s

View File

@@ -38,7 +38,7 @@ local function checkClear(P)
P.field[_],P.visTime[_]=nil
end
setField(P,P.modeData.point+1)
SYSFX.newShade(1.4,.6,.8,.6,P.absFieldX,P.absFieldY,300*P.size,610*P.size)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.6,.8,.6)
SFX.play("blip_1")
else
P:win("finish")

View File

@@ -22,7 +22,7 @@ local function puzzleCheck(P)
FREEROW.discard(P.visTime[_])
P.field[_],P.visTime[_]=nil
end
SYSFX.newShade(1.4,.3,1,.3,P.absFieldX,P.absFieldY,300*P.size,610*P.size)
SYSFX.newShade(1.4,P.absFieldX,P.absFieldY,300*P.size,610*P.size,.3,1,.3)
SFX.play("reach")
P.modeData.event=0
else

View File

@@ -52,7 +52,7 @@ local function check_LVup(P)
for i=1,10 do
P:createClearingFX(i,1.5)
end
SYSFX.newShade(2.5,1,1,1,P.absFieldX,P.y+300*P.size,300*P.size,300*P.size)
SYSFX.newShade(2.5,P.absFieldX,P.y+300*P.size,300*P.size,300*P.size)
ENV.lock=13
ENV.wait=6

View File

@@ -1622,7 +1622,7 @@ function Player.lose(P,force)
for i=1,h do
P:createClearingFX(i,1.5)
end
SYSFX.newShade(1.4,1,1,1,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newShade(1.4,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newRectRipple(2,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newRipple(2,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
--300+25*i,595

View File

@@ -102,7 +102,7 @@ function scene.keyDown(key)
for j=1,10 do
if F[i][j]<=0 then goto L end
end
SYSFX.newShade(3,1,1,1,200,660-30*i,300,30)
SYSFX.newShade(3,200,660-30*i,300,30)
SYSFX.newRectRipple(3,200,660-30*i,300,30)
rem(F,i)
::L::
@@ -136,14 +136,14 @@ function scene.keyDown(key)
ins(FIELD,S.page+1,newBoard(FIELD[S.page]))
S.page=S.page+1
SFX.play("blip_1",.8)
SYSFX.newShade(3,.5,1,.5,200,60,300,600)
SYSFX.newShade(3,200,60,300,600,.5,1,.5)
elseif key=="m"then
rem(FIELD,S.page)
S.page=max(S.page-1,1)
if not FIELD[1]then
ins(FIELD,newBoard())
end
SYSFX.newShade(3,1,.5,.5,200,60,300,600)
SYSFX.newShade(3,200,60,300,600,1,.5,.5)
SFX.play("clear_4",.8)
SFX.play("fall",.8)
else

View File

@@ -62,12 +62,12 @@ local function tapBoard(x,y)
SFX.play("reach")
end
if S.tapFX then
SYSFX.newShade(3,.6,.8,1,320+640/R*X,40+640/R*Y,640/R,640/R)
SYSFX.newShade(3,320+640/R*X,40+640/R*Y,640/R,640/R,.6,.8,1)
end
else
S.error=S.error+1
if S.tapFX then
SYSFX.newShade(2,1,.4,.5,320+640/R*X,40+640/R*Y,640/R,640/R)
SYSFX.newShade(2,320+640/R*X,40+640/R*Y,640/R,640/R,1,.4,.5)
end
SFX.play("finesseError")
end