修改SYSFX.newShade用法
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@@ -1622,7 +1622,7 @@ function Player.lose(P,force)
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for i=1,h do
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P:createClearingFX(i,1.5)
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end
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SYSFX.newShade(1.4,1,1,1,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newShade(1.4,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRectRipple(2,P.fieldX,P.fieldY,300*P.size,610*P.size)
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SYSFX.newRipple(2,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
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--300+25*i,595
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