修改SYSFX.newShade用法

This commit is contained in:
MrZ626
2020-12-09 12:03:04 +08:00
parent 2f359025f2
commit 876461e8d2
8 changed files with 15 additions and 15 deletions

View File

@@ -1622,7 +1622,7 @@ function Player.lose(P,force)
for i=1,h do
P:createClearingFX(i,1.5)
end
SYSFX.newShade(1.4,1,1,1,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newShade(1.4,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newRectRipple(2,P.fieldX,P.fieldY,300*P.size,610*P.size)
SYSFX.newRipple(2,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
--300+25*i,595