修改SYSFX.newShade用法
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@@ -143,14 +143,14 @@ function SYSFX.newRectRipple(rate,x,y,w,h)
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x=x,y=y,w=w,h=h,
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}
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end
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function SYSFX.newShade(rate,r,g,b,x,y,w,h)
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function SYSFX.newShade(rate,x,y,w,h,r,g,b)
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fx[#fx+1]={
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update=FXupdate.shade,
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draw=FXdraw.shade,
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t=0,
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rate=rate,
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r=r,g=g,b=b,
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x=x,y=y,w=w,h=h,
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r=r or 1,g=g or 1,b=b or 1,
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}
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end
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function SYSFX.newCell(rate,image,size,x,y,vx,vy,ax,ay)
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@@ -620,12 +620,12 @@ function selector:press(x)
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if x<self.x+self.w*.5 then
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if s>1 then
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s=s-1
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SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
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SYSFX.newShade(3,self.x,self.y,self.w*.5,60)
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end
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else
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if s<#self.list then
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s=s+1
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SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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SYSFX.newShade(3,self.x+self.w*.5,self.y,self.w*.5,60)
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end
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end
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if self.select~=s then
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@@ -641,10 +641,10 @@ function selector:arrowKey(isLeft)
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if isLeft and s==1 or not isLeft and s==#self.list then return end
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if isLeft then
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s=s-1
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SYSFX.newShade(3,1,1,1,self.x,self.y,self.w*.5,60)
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SYSFX.newShade(3,self.x,self.y,self.w*.5,60)
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else
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s=s+1
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SYSFX.newShade(3,1,1,1,self.x+self.w*.5,self.y,self.w*.5,60)
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SYSFX.newShade(3,self.x+self.w*.5,self.y,self.w*.5,60)
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end
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self.code(self.list[s])
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self.select=s
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