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@@ -61,8 +61,8 @@ function scene.draw()
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--Quick play
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setFont(30)
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local L=text.modes[STAT.lastPlay]
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gc.print(L[1],700,210)
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gc.print(L[2],700,250)
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gc.print(L[1],700,250)
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gc.print(L[2],700,290)
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--Tip
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gc.push("transform")
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@@ -81,11 +81,14 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newText{name="system", x=610,y=50,fText=SYSTEM,color="white",font=30,align="L"},
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WIDGET.newText{name="version", x=610,y=90,fText=VERSION_NAME,color="white",font=30,align="L"},
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WIDGET.newButton{name="offline",x=150,y=220,w=200,h=140,color="lRed", font=40,code=goScene"mode"},
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WIDGET.newButton{name="online", x=370,y=220,w=200,h=140,color="lCyan", font=40,code=function()
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if LOGIN then
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WIDGET.newText{name="system", x=610,y=50,fText=SYSTEM, color="white",font=30,align="L"},
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WIDGET.newText{name="version", x=610,y=90,fText=VERSION_NAME, color="white",font=30,align="L"},
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WIDGET.newKey{name="offline", x=150,y=260,w=200,h=160,color="lRed", font=40,code=goScene"mode"},
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WIDGET.newKey{name="online", x=370,y=260,w=200,h=160,color="lCyan", font=40,code=function()
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if not LATEST_VERSION then
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TEXT.show(text.notFinished,370,380,60,"flicker")
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SFX.play("finesseError")
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elseif LOGIN then
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--[[TODO
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if USER.accessToken then
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WS.send("app",JSON.encode{
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@@ -104,16 +107,16 @@ scene.widgetList={
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else
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SCN.go("login")
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end
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end,hide=function()return not LATEST_VERSION end},
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WIDGET.newButton{name="qplay", x=590,y=220,w=200,h=140,color="lBlue", font=40,code=pressKey"q"},
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WIDGET.newButton{name="setting",x=150,y=380,w=200,h=140,color="lOrange",font=40,code=goScene"setting_game"},
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WIDGET.newButton{name="stat", x=370,y=380,w=200,h=140,color="lGreen", font=40,code=goScene"stat"},
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WIDGET.newButton{name="custom", x=590,y=380,w=200,h=140,color="white", font=40,code=goScene"customGame"},
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WIDGET.newButton{name="lang", x=150,y=515,w=200,h=90,color="lYellow", font=40,code=goScene"lang"},
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WIDGET.newButton{name="help", x=370,y=515,w=200,h=90,color="dGreen", font=40,code=goScene"help"},
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WIDGET.newButton{name="quit", x=590,y=515,w=200,h=90,color="grey", font=40,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end},
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WIDGET.newKey{name="music", x=150,y=610,w=200,h=60,color="red", code=goScene"music"},
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WIDGET.newKey{name="sound", x=590,y=610,w=200,h=60,color="grape", code=goScene"sound"},
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end},
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WIDGET.newKey{name="qplay", x=590,y=260,w=200,h=160,color="lBlue", font=40,code=pressKey"q"},
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WIDGET.newKey{name="setting", x=150,y=480,w=200,h=110,color="lOrange",font=40,code=goScene"setting_game"},
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WIDGET.newKey{name="custom", x=370,y=455,w=200,h=160,color="white", font=40,code=goScene"customGame"},
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WIDGET.newKey{name="stat", x=590,y=480,w=200,h=110,color="lGreen", font=40,code=goScene"stat"},
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WIDGET.newKey{name="music", x=150,y=600,w=200,h=60,color="red", code=goScene"music"},
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WIDGET.newKey{name="sound", x=370,y=600,w=200,h=60,color="grape", code=goScene"sound"},
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WIDGET.newKey{name="help", x=590,y=600,w=200,h=60,color="blue", code=goScene"help"},
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WIDGET.newButton{name="lang", x=795,y=560,w=170,h=80,color="white", font=40,code=goScene"lang"},
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WIDGET.newButton{name="quit", x=795,y=660,w=170,h=80,color="grey", font=40,code=function()VOC.play("bye")SCN.swapTo("quit","slowFade")end},
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}
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return scene
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