整理代码
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@@ -1,6 +1,8 @@
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local max,min=math.max,math.min
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local int,abs,rnd=math.floor,math.abs,math.random
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local rem=table.remove
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local resume=coroutine.resume
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local status=coroutine.status
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local function updateLine(P)--Attacks, line pushing, cam moving
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local bf=P.atkBuffer
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@@ -94,8 +96,6 @@ local function updateFXs(P,dt)
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end
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end
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local updateTasks do--updateTasks(P)
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local resume=coroutine.resume
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local status=coroutine.status
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local assert=assert
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function updateTasks(P)
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local L=P.tasks
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@@ -145,8 +145,8 @@ function update.alive(P,dt)
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local C=P.AI_keys
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P.AI_delay=P.AI_delay-1
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if not C[1]then
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if coroutine.status(P.AI_thread)=="suspended"then
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coroutine.resume(P.AI_thread)
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if status(P.AI_thread)=="suspended"then
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resume(P.AI_thread)
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end
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elseif P.AI_delay<=0 then
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P:pressKey(C[1])P:releaseKey(C[1])
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@@ -75,12 +75,10 @@ function scene.keyDown(k)
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if val~="0"then
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val,reg,sym="0"
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else
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scene.keyDown("quit")
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SCN.back()
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end
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elseif k=="delete"then
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val="0"
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elseif k=="quit"then
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SCN.back()
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end
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end
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@@ -113,7 +111,7 @@ scene.widgetList={
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WIDGET.newKey{name="/", x=450,y=600,w=90,fText="/",color="lB",font=50,code=pressKey"/"},
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WIDGET.newKey{name="<", x=550,y=300,w=90,fText="<",color="lR",font=50,code=pressKey"backspace"},
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WIDGET.newKey{name="=", x=550,y=400,w=90,fText="=",color="lY",font=50,code=pressKey"return"},
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WIDGET.newKey{name="back",x=1140,y=640,w=170,h=80,font=40,code=pressKey"quit"},
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WIDGET.newKey{name="back",x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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return scene
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