调整混战模式玩家边框颜色影响区域,根据锁延刷新模式决定锁延指示条颜色
This commit is contained in:
@@ -680,13 +680,18 @@ local function Pdraw_norm(P)
|
|||||||
::E::
|
::E::
|
||||||
gc.setScissor()
|
gc.setScissor()
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
|
|
||||||
gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
|
|
||||||
gc.setColor(P.frameColor)
|
gc.setColor(P.frameColor)
|
||||||
gc.rectangle("line",-1,-11,302,612)--Boarder
|
gc.rectangle("line",-1,-11,302,612)--Boarder
|
||||||
|
gc.rectangle("line",301,0,15,601)--AtkBuffer boarder
|
||||||
|
gc.rectangle("line",-16,-3,15,604)--B2b bar boarder
|
||||||
|
|
||||||
|
|
||||||
--LockDelay indicator
|
--LockDelay indicator
|
||||||
|
if P.gameEnv.easyFresh then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
else
|
||||||
|
gc.setColor(1,.26,.26)
|
||||||
|
end
|
||||||
if P.lockDelay>=0 then
|
if P.lockDelay>=0 then
|
||||||
gc.rectangle("fill",0,602,300*P.lockDelay/P.gameEnv.lock,6)--Lock delay indicator
|
gc.rectangle("fill",0,602,300*P.lockDelay/P.gameEnv.lock,6)--Lock delay indicator
|
||||||
end
|
end
|
||||||
|
|||||||
Reference in New Issue
Block a user